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Clearing an arcade game name in the metadata editor now sets it to the expanded MAME name.
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parent
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commit
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@ -14,6 +14,7 @@
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#include "FileData.h"
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#include "FileData.h"
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#include "FileFilterIndex.h"
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#include "FileFilterIndex.h"
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#include "Gamelist.h"
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#include "Gamelist.h"
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#include "MameNames.h"
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#include "SystemData.h"
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#include "SystemData.h"
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#include "Window.h"
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#include "Window.h"
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#include "components/ButtonComponent.h"
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#include "components/ButtonComponent.h"
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@ -21,6 +22,7 @@
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#include "components/DateTimeEditComponent.h"
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#include "components/DateTimeEditComponent.h"
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#include "components/MenuComponent.h"
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#include "components/MenuComponent.h"
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#include "components/RatingComponent.h"
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#include "components/RatingComponent.h"
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#include "components/SwitchComponent.h"
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#include "components/SwitchComponent.h"
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#include "components/TextComponent.h"
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#include "components/TextComponent.h"
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#include "guis/GuiGameScraper.h"
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#include "guis/GuiGameScraper.h"
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@ -422,12 +424,16 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window,
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gamePath = Utils::FileSystem::getStem(mScraperParams.game->getPath());
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gamePath = Utils::FileSystem::getStem(mScraperParams.game->getPath());
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// OK callback (apply new value to ed).
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// OK callback (apply new value to ed).
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auto updateVal = [ed, currentKey, originalValue,
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auto updateVal = [ed, currentKey, originalValue, gamePath,
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gamePath](const std::string& newVal) {
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scraperParams](const std::string& newVal) {
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// If the user has entered a blank game name, then set the name to the ROM
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// If the user has entered a blank game name, then set the name to the ROM
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// filename (minus the extension).
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// filename (minus the extension).
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if (currentKey == "name" && newVal == "") {
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if (currentKey == "name" && newVal == "") {
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ed->setValue(gamePath);
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if (scraperParams.game->isArcadeGame())
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ed->setValue(MameNames::getInstance().getCleanName(
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scraperParams.game->getCleanName()));
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else
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ed->setValue(gamePath);
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if (gamePath == originalValue)
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if (gamePath == originalValue)
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ed->setColor(DEFAULT_TEXTCOLOR);
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ed->setColor(DEFAULT_TEXTCOLOR);
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else
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else
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