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Fixed an issue where the folder metadata fields were not loaded correctly.
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@ -194,8 +194,14 @@ namespace GamelistFileParser
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}
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else if (!file->isArcadeAsset()) {
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std::string defaultName = file->metadata.get("name");
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file->metadata =
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MetaDataList::createFromXML(GAME_METADATA, fileNode, relativeTo);
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if (file->getType() == FOLDER) {
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file->metadata =
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MetaDataList::createFromXML(FOLDER_METADATA, fileNode, relativeTo);
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}
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else {
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file->metadata =
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MetaDataList::createFromXML(GAME_METADATA, fileNode, relativeTo);
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}
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// Make sure a name gets set if one doesn't exist.
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if (file->metadata.get("name").empty())
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@ -270,7 +276,7 @@ namespace GamelistFileParser
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// because there might be information missing in our systemdata which we would otherwise
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// miss in the new XML file. We have the complete information for every game though, so
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// we can simply remove a game we already have in the system from the XML, and then add
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// it back from its GameData information...
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// it back from its GameData information.
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if (Settings::getInstance()->getBool("IgnoreGamelist"))
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return;
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@ -343,7 +349,7 @@ namespace GamelistFileParser
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// Now we have all the information from the XML file, so iterate
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// through all our games and add the information from there.
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FileData* rootFolder = system->getRootFolder();
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FileData* rootFolder {system->getRootFolder()};
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if (rootFolder != nullptr) {
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int numUpdated = 0;
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