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https://github.com/RetroDECK/ES-DE.git
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Fixed an issue where the gamelist view would sometimes not render after changing collection settings.
Also fixed some other glitches with the cached background not getting invalidated on collection changes.
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parent
0329bd77c2
commit
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@ -89,6 +89,7 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(std::string title)
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setNeedsSaving();
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setNeedsSaving();
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setNeedsReloading();
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setNeedsReloading();
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setNeedsCollectionsUpdate();
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setNeedsCollectionsUpdate();
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setInvalidateCachedBackground();
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}
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}
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});
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});
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@ -144,6 +145,7 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(std::string title)
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setNeedsReloading();
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setNeedsReloading();
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setNeedsCollectionsUpdate();
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setNeedsCollectionsUpdate();
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setNeedsGoToGroupedCollections();
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setNeedsGoToGroupedCollections();
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setInvalidateCachedBackground();
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}
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}
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}
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}
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});
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});
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@ -137,6 +137,9 @@ void GuiSettings::save()
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if (state.getSystem()->isCollection() &&
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if (state.getSystem()->isCollection() &&
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state.getSystem()->getThemeFolder() != "custom-collections") {
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state.getSystem()->getThemeFolder() != "custom-collections") {
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ViewController::getInstance()->goToStart(false);
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ViewController::getInstance()->goToStart(false);
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ViewController::getInstance()->resetCamera();
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SDL_Delay(100);
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mWindow->invalidateCachedBackground();
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ViewController::getInstance()->goToSystem(SystemData::sSystemVector.front(), false);
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ViewController::getInstance()->goToSystem(SystemData::sSystemVector.front(), false);
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// We don't want to invalidate the cached background when there has been a collection
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// We don't want to invalidate the cached background when there has been a collection
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// systen change as that may show a black screen in some circumstances.
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// systen change as that may show a black screen in some circumstances.
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@ -147,8 +150,12 @@ void GuiSettings::save()
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if (std::find(SystemData::sSystemVector.begin(), SystemData::sSystemVector.end(),
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if (std::find(SystemData::sSystemVector.begin(), SystemData::sSystemVector.end(),
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state.getSystem()) == SystemData::sSystemVector.end()) {
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state.getSystem()) == SystemData::sSystemVector.end()) {
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ViewController::getInstance()->goToStart(false);
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ViewController::getInstance()->goToStart(false);
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ViewController::getInstance()->resetCamera();
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SDL_Delay(100);
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mWindow->invalidateCachedBackground();
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return;
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return;
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}
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}
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ViewController::getInstance()->resetCamera();
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}
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}
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if (mInvalidateCachedBackground) {
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if (mInvalidateCachedBackground) {
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@ -65,6 +65,13 @@ public:
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bool isCameraMoving();
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bool isCameraMoving();
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void cancelViewTransitions();
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void cancelViewTransitions();
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void stopScrolling();
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void stopScrolling();
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void resetCamera()
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{
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if (mCurrentView != nullptr) {
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mCamera[3].x = -mCurrentView->getPosition().x;
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mCamera[3].y = -mCurrentView->getPosition().y;
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}
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}
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// Basic video controls.
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// Basic video controls.
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void startViewVideos() override { mCurrentView->startViewVideos(); }
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void startViewVideos() override { mCurrentView->startViewVideos(); }
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