mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Added event polling when suspending ES-DE on game launch
Also added a ~5 MB log output size limitation for launched games on Unix and macOS
This commit is contained in:
parent
33c5d1ee20
commit
925d1b218b
|
@ -6,8 +6,13 @@
|
|||
// Platform utility functions.
|
||||
//
|
||||
|
||||
#if !defined(_WIN64)
|
||||
#define MAX_GAME_LOG_OUTPUT 5242880
|
||||
#endif
|
||||
|
||||
#include "utils/PlatformUtil.h"
|
||||
|
||||
#include "InputManager.h"
|
||||
#include "Log.h"
|
||||
#include "Scripting.h"
|
||||
#include "Window.h"
|
||||
|
@ -95,7 +100,7 @@ namespace Utils
|
|||
}
|
||||
|
||||
FILE* commandPipe;
|
||||
std::array<char, 128> buffer;
|
||||
std::array<char, 128> buffer {};
|
||||
std::string commandOutput;
|
||||
int returnValue;
|
||||
|
||||
|
@ -107,8 +112,39 @@ namespace Utils
|
|||
return -1;
|
||||
}
|
||||
|
||||
while (fgets(buffer.data(), buffer.size(), commandPipe) != nullptr)
|
||||
commandOutput += buffer.data();
|
||||
int fd {fileno(commandPipe)};
|
||||
fd_set readfds;
|
||||
struct timeval timeout;
|
||||
|
||||
FD_ZERO(&readfds);
|
||||
FD_SET(fd, &readfds);
|
||||
timeout.tv_sec = 0;
|
||||
timeout.tv_usec = 10000;
|
||||
|
||||
SDL_Event event {};
|
||||
|
||||
// We're not completely suspended when launching a game, instead we'll continue to
|
||||
// poll events. As part of this we'll handle adding and removal of controllers, all
|
||||
// other events are discarded.
|
||||
while (true) {
|
||||
// Check if pipe is available for reading.
|
||||
if (select(fd + 1, &readfds, nullptr, nullptr, &timeout) != 0) {
|
||||
if (fgets(buffer.data(), buffer.size(), commandPipe) != nullptr)
|
||||
commandOutput.append(
|
||||
commandOutput.length() < MAX_GAME_LOG_OUTPUT ? buffer.data() : "");
|
||||
else
|
||||
break;
|
||||
}
|
||||
FD_SET(fd, &readfds);
|
||||
timeout.tv_sec = 0;
|
||||
timeout.tv_usec = 10000;
|
||||
// Drop all events except those for adding and removing controllers.
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_CONTROLLERDEVICEADDED ||
|
||||
event.type == SDL_CONTROLLERDEVICEREMOVED)
|
||||
InputManager::getInstance().parseEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
returnValue = pclose(commandPipe);
|
||||
|
||||
|
@ -122,6 +158,8 @@ namespace Utils
|
|||
// We need to shift the return value as it contains some flags (which we don't need).
|
||||
returnValue >>= 8;
|
||||
|
||||
const size_t commandOutputSize {commandOutput.size()};
|
||||
|
||||
// Remove any trailing newline from the command output.
|
||||
if (commandOutput.size()) {
|
||||
if (commandOutput.back() == '\n')
|
||||
|
@ -139,6 +177,9 @@ namespace Utils
|
|||
else if (commandOutput.size()) {
|
||||
LOG(LogDebug) << "Platform::launchGameUnix():";
|
||||
LOG(LogDebug) << "Output from launched game:\n" << commandOutput;
|
||||
if (commandOutputSize >= MAX_GAME_LOG_OUTPUT) {
|
||||
LOG(LogWarning) << "Output was capped to " << commandOutputSize << " bytes";
|
||||
}
|
||||
}
|
||||
|
||||
return returnValue;
|
||||
|
@ -199,9 +240,21 @@ namespace Utils
|
|||
SDL_Delay(100);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
Renderer::getInstance()->swapBuffers();
|
||||
SDL_Event event {};
|
||||
|
||||
WaitForSingleObject(pi.hThread, INFINITE);
|
||||
WaitForSingleObject(pi.hProcess, INFINITE);
|
||||
// We're not completely suspended when launching a game, instead we'll continue to
|
||||
// poll events. As part of this we'll handle adding and removal of controllers, all
|
||||
// other events are discarded.
|
||||
while (true) {
|
||||
if (WaitForSingleObject(pi.hProcess, 10) == 0)
|
||||
break;
|
||||
// Drop all events except those for adding and removing controllers.
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_CONTROLLERDEVICEADDED ||
|
||||
event.type == SDL_CONTROLLERDEVICEREMOVED)
|
||||
InputManager::getInstance().parseEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetWindowSize(Renderer::getInstance()->getSDLWindow(), width, height);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue