mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
Documentation update.
This commit is contained in:
parent
e6ae806c31
commit
92d1cf2fd3
|
@ -154,6 +154,7 @@
|
|||
* Theme sets were not always sorted correctly (as seen when mixing uppercase and lowercase in theme names)
|
||||
* The device text flickered in GuiDetectDevice when configuring a controller
|
||||
* The selector bar was not aligned correctly during menu scale-up animations
|
||||
* Doing a manual reload using Ctrl+r in debug mode would sometimes not update modified image files
|
||||
* (Windows) File paths would get escaped with quotation marks even if they did not contain any spaces
|
||||
* (Windows) The emulator binary path would sometimes not get escaped correctly in es_log.txt on game launch
|
||||
* The .chd and .rp9 file extensions were missing for the amigacd32 system on macOS and Windows
|
||||
|
|
|
@ -1434,6 +1434,10 @@ Properties:
|
|||
* `itemSize` - type: NORMALIZED_PAIR
|
||||
- Minimum value per axis is `0.05` and maximum value per axis is `1`
|
||||
- Default is `0.25 0.155`
|
||||
* `itemInterpolation` - type: STRING
|
||||
- Interpolation method to use when scaling items. Nearest neighbor (`nearest`) preserves sharp pixels and linear filtering (`linear`) makes the image smoother. The effect of this property is primarily visible for raster graphic images, but it has a limited effect also when using scalable vector graphics (SVG) images as these are rasterized at a set resolution and then scaled using the GPU.
|
||||
- Valid values are `nearest` or `linear`
|
||||
- Default is `linear`
|
||||
* `itemScale` - type: FLOAT.
|
||||
- Selected item is increased in size by this scale
|
||||
- Minimum value is `0.5` and maximum value is `3`
|
||||
|
@ -1519,7 +1523,9 @@ Instances per view:
|
|||
|
||||
Properties:
|
||||
* `pos` - type: NORMALIZED_PAIR
|
||||
- Default is `0 0.2`
|
||||
* `size` - type: NORMALIZED_PAIR
|
||||
- Default is `1 0.8`
|
||||
* `origin` - type: NORMALIZED_PAIR
|
||||
- Where on the element `pos` refers to. For example, an origin of `0.5 0.5` and a `pos` of `0.5 0.5` would place the element exactly in the middle of the screen. If the position and size attributes are themeable, origin is implied.
|
||||
- Minimum value per axis is `0` and maximum value per axis is `1`
|
||||
|
@ -1529,10 +1535,10 @@ Properties:
|
|||
- Allows moving of the "selector bar" up or down from its computed position. Useful for fine tuning the position of the "selector bar" relative to the text.
|
||||
* `selectorColor` - type: COLOR
|
||||
- Color of the selector bar.
|
||||
- Default is `000000FF`
|
||||
- Default is `333333FF`
|
||||
* `selectorColorEnd` - type: COLOR
|
||||
- Setting this to something other than what is defined for `selectorColor` creates a color gradient.
|
||||
- Default is `000000FF`
|
||||
- Default is `333333FF`
|
||||
* `selectorGradientType` - type: STRING
|
||||
- The direction to apply the color gradient if both `selectorColor` and `selectorColorEnd` have been defined.
|
||||
- Valid values are `horizontal` or `vertical`
|
||||
|
@ -1555,6 +1561,7 @@ Properties:
|
|||
- Default is `left`
|
||||
* `horizontalMargin` - type: FLOAT
|
||||
- Horizontal offset for text from the alignment point. If `horizontalAlignment` is "left", offsets the text to the right. If `horizontalAlignment` is "right", offsets text to the left. No effect if `horizontalAlignment` is "center". Given as a percentage of the element's parent's width (same unit as `size`'s X value).
|
||||
- Default is `0`
|
||||
* `letterCase` - type: STRING
|
||||
- Valid values are `none`, `uppercase`, `lowercase` or `capitalize`
|
||||
- Default is `none` (original letter case is retained)
|
||||
|
|
Loading…
Reference in a new issue