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Documentation update.
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@ -154,6 +154,7 @@
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* Theme sets were not always sorted correctly (as seen when mixing uppercase and lowercase in theme names)
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* Theme sets were not always sorted correctly (as seen when mixing uppercase and lowercase in theme names)
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* The device text flickered in GuiDetectDevice when configuring a controller
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* The device text flickered in GuiDetectDevice when configuring a controller
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* The selector bar was not aligned correctly during menu scale-up animations
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* The selector bar was not aligned correctly during menu scale-up animations
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* Doing a manual reload using Ctrl+r in debug mode would sometimes not update modified image files
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* (Windows) File paths would get escaped with quotation marks even if they did not contain any spaces
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* (Windows) File paths would get escaped with quotation marks even if they did not contain any spaces
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* (Windows) The emulator binary path would sometimes not get escaped correctly in es_log.txt on game launch
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* (Windows) The emulator binary path would sometimes not get escaped correctly in es_log.txt on game launch
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* The .chd and .rp9 file extensions were missing for the amigacd32 system on macOS and Windows
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* The .chd and .rp9 file extensions were missing for the amigacd32 system on macOS and Windows
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@ -1434,6 +1434,10 @@ Properties:
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* `itemSize` - type: NORMALIZED_PAIR
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* `itemSize` - type: NORMALIZED_PAIR
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- Minimum value per axis is `0.05` and maximum value per axis is `1`
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- Minimum value per axis is `0.05` and maximum value per axis is `1`
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- Default is `0.25 0.155`
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- Default is `0.25 0.155`
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* `itemInterpolation` - type: STRING
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- Interpolation method to use when scaling items. Nearest neighbor (`nearest`) preserves sharp pixels and linear filtering (`linear`) makes the image smoother. The effect of this property is primarily visible for raster graphic images, but it has a limited effect also when using scalable vector graphics (SVG) images as these are rasterized at a set resolution and then scaled using the GPU.
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- Valid values are `nearest` or `linear`
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- Default is `linear`
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* `itemScale` - type: FLOAT.
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* `itemScale` - type: FLOAT.
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- Selected item is increased in size by this scale
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- Selected item is increased in size by this scale
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- Minimum value is `0.5` and maximum value is `3`
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- Minimum value is `0.5` and maximum value is `3`
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@ -1519,7 +1523,9 @@ Instances per view:
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Properties:
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Properties:
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* `pos` - type: NORMALIZED_PAIR
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* `pos` - type: NORMALIZED_PAIR
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- Default is `0 0.2`
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* `size` - type: NORMALIZED_PAIR
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* `size` - type: NORMALIZED_PAIR
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- Default is `1 0.8`
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* `origin` - type: NORMALIZED_PAIR
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* `origin` - type: NORMALIZED_PAIR
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- Where on the element `pos` refers to. For example, an origin of `0.5 0.5` and a `pos` of `0.5 0.5` would place the element exactly in the middle of the screen. If the position and size attributes are themeable, origin is implied.
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- Where on the element `pos` refers to. For example, an origin of `0.5 0.5` and a `pos` of `0.5 0.5` would place the element exactly in the middle of the screen. If the position and size attributes are themeable, origin is implied.
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- Minimum value per axis is `0` and maximum value per axis is `1`
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- Minimum value per axis is `0` and maximum value per axis is `1`
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@ -1529,10 +1535,10 @@ Properties:
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- Allows moving of the "selector bar" up or down from its computed position. Useful for fine tuning the position of the "selector bar" relative to the text.
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- Allows moving of the "selector bar" up or down from its computed position. Useful for fine tuning the position of the "selector bar" relative to the text.
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* `selectorColor` - type: COLOR
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* `selectorColor` - type: COLOR
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- Color of the selector bar.
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- Color of the selector bar.
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- Default is `000000FF`
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- Default is `333333FF`
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* `selectorColorEnd` - type: COLOR
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* `selectorColorEnd` - type: COLOR
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- Setting this to something other than what is defined for `selectorColor` creates a color gradient.
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- Setting this to something other than what is defined for `selectorColor` creates a color gradient.
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- Default is `000000FF`
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- Default is `333333FF`
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* `selectorGradientType` - type: STRING
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* `selectorGradientType` - type: STRING
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- The direction to apply the color gradient if both `selectorColor` and `selectorColorEnd` have been defined.
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- The direction to apply the color gradient if both `selectorColor` and `selectorColorEnd` have been defined.
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- Valid values are `horizontal` or `vertical`
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- Valid values are `horizontal` or `vertical`
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@ -1555,6 +1561,7 @@ Properties:
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- Default is `left`
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- Default is `left`
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* `horizontalMargin` - type: FLOAT
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* `horizontalMargin` - type: FLOAT
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- Horizontal offset for text from the alignment point. If `horizontalAlignment` is "left", offsets the text to the right. If `horizontalAlignment` is "right", offsets text to the left. No effect if `horizontalAlignment` is "center". Given as a percentage of the element's parent's width (same unit as `size`'s X value).
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- Horizontal offset for text from the alignment point. If `horizontalAlignment` is "left", offsets the text to the right. If `horizontalAlignment` is "right", offsets text to the left. No effect if `horizontalAlignment` is "center". Given as a percentage of the element's parent's width (same unit as `size`'s X value).
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- Default is `0`
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* `letterCase` - type: STRING
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* `letterCase` - type: STRING
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- Valid values are `none`, `uppercase`, `lowercase` or `capitalize`
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- Valid values are `none`, `uppercase`, `lowercase` or `capitalize`
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- Default is `none` (original letter case is retained)
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- Default is `none` (original letter case is retained)
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