Documentation update.

This commit is contained in:
Leon Styhre 2022-08-17 00:28:45 +02:00
parent e6ae806c31
commit 92d1cf2fd3
2 changed files with 10 additions and 2 deletions

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@ -154,6 +154,7 @@
* Theme sets were not always sorted correctly (as seen when mixing uppercase and lowercase in theme names) * Theme sets were not always sorted correctly (as seen when mixing uppercase and lowercase in theme names)
* The device text flickered in GuiDetectDevice when configuring a controller * The device text flickered in GuiDetectDevice when configuring a controller
* The selector bar was not aligned correctly during menu scale-up animations * The selector bar was not aligned correctly during menu scale-up animations
* Doing a manual reload using Ctrl+r in debug mode would sometimes not update modified image files
* (Windows) File paths would get escaped with quotation marks even if they did not contain any spaces * (Windows) File paths would get escaped with quotation marks even if they did not contain any spaces
* (Windows) The emulator binary path would sometimes not get escaped correctly in es_log.txt on game launch * (Windows) The emulator binary path would sometimes not get escaped correctly in es_log.txt on game launch
* The .chd and .rp9 file extensions were missing for the amigacd32 system on macOS and Windows * The .chd and .rp9 file extensions were missing for the amigacd32 system on macOS and Windows

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@ -1434,6 +1434,10 @@ Properties:
* `itemSize` - type: NORMALIZED_PAIR * `itemSize` - type: NORMALIZED_PAIR
- Minimum value per axis is `0.05` and maximum value per axis is `1` - Minimum value per axis is `0.05` and maximum value per axis is `1`
- Default is `0.25 0.155` - Default is `0.25 0.155`
* `itemInterpolation` - type: STRING
- Interpolation method to use when scaling items. Nearest neighbor (`nearest`) preserves sharp pixels and linear filtering (`linear`) makes the image smoother. The effect of this property is primarily visible for raster graphic images, but it has a limited effect also when using scalable vector graphics (SVG) images as these are rasterized at a set resolution and then scaled using the GPU.
- Valid values are `nearest` or `linear`
- Default is `linear`
* `itemScale` - type: FLOAT. * `itemScale` - type: FLOAT.
- Selected item is increased in size by this scale - Selected item is increased in size by this scale
- Minimum value is `0.5` and maximum value is `3` - Minimum value is `0.5` and maximum value is `3`
@ -1519,7 +1523,9 @@ Instances per view:
Properties: Properties:
* `pos` - type: NORMALIZED_PAIR * `pos` - type: NORMALIZED_PAIR
- Default is `0 0.2`
* `size` - type: NORMALIZED_PAIR * `size` - type: NORMALIZED_PAIR
- Default is `1 0.8`
* `origin` - type: NORMALIZED_PAIR * `origin` - type: NORMALIZED_PAIR
- Where on the element `pos` refers to. For example, an origin of `0.5 0.5` and a `pos` of `0.5 0.5` would place the element exactly in the middle of the screen. If the position and size attributes are themeable, origin is implied. - Where on the element `pos` refers to. For example, an origin of `0.5 0.5` and a `pos` of `0.5 0.5` would place the element exactly in the middle of the screen. If the position and size attributes are themeable, origin is implied.
- Minimum value per axis is `0` and maximum value per axis is `1` - Minimum value per axis is `0` and maximum value per axis is `1`
@ -1529,10 +1535,10 @@ Properties:
- Allows moving of the "selector bar" up or down from its computed position. Useful for fine tuning the position of the "selector bar" relative to the text. - Allows moving of the "selector bar" up or down from its computed position. Useful for fine tuning the position of the "selector bar" relative to the text.
* `selectorColor` - type: COLOR * `selectorColor` - type: COLOR
- Color of the selector bar. - Color of the selector bar.
- Default is `000000FF` - Default is `333333FF`
* `selectorColorEnd` - type: COLOR * `selectorColorEnd` - type: COLOR
- Setting this to something other than what is defined for `selectorColor` creates a color gradient. - Setting this to something other than what is defined for `selectorColor` creates a color gradient.
- Default is `000000FF` - Default is `333333FF`
* `selectorGradientType` - type: STRING * `selectorGradientType` - type: STRING
- The direction to apply the color gradient if both `selectorColor` and `selectorColorEnd` have been defined. - The direction to apply the color gradient if both `selectorColor` and `selectorColorEnd` have been defined.
- Valid values are `horizontal` or `vertical` - Valid values are `horizontal` or `vertical`
@ -1555,6 +1561,7 @@ Properties:
- Default is `left` - Default is `left`
* `horizontalMargin` - type: FLOAT * `horizontalMargin` - type: FLOAT
- Horizontal offset for text from the alignment point. If `horizontalAlignment` is "left", offsets the text to the right. If `horizontalAlignment` is "right", offsets text to the left. No effect if `horizontalAlignment` is "center". Given as a percentage of the element's parent's width (same unit as `size`'s X value). - Horizontal offset for text from the alignment point. If `horizontalAlignment` is "left", offsets the text to the right. If `horizontalAlignment` is "right", offsets text to the left. No effect if `horizontalAlignment` is "center". Given as a percentage of the element's parent's width (same unit as `size`'s X value).
- Default is `0`
* `letterCase` - type: STRING * `letterCase` - type: STRING
- Valid values are `none`, `uppercase`, `lowercase` or `capitalize` - Valid values are `none`, `uppercase`, `lowercase` or `capitalize`
- Default is `none` (original letter case is retained) - Default is `none` (original letter case is retained)