mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
Fixed two issues were thumbnails and game images were not displayed for the Detailed and Video view styles respectively.
Also removed support for the thumbnail game media type and fixed an issue where the logo and logotext were displayed at the same time in the gamelist view.
This commit is contained in:
parent
846b0a07ef
commit
94a8ef8791
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@ -318,12 +318,6 @@ const std::string FileData::getTitleScreenPath() const
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return getMediafilePath("titlescreens");
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}
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const std::string FileData::getThumbnailPath() const
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{
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// Return path to the thumbnail image.
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return getMediafilePath("thumbnails");
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}
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const std::string FileData::getVideoPath() const
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{
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const std::vector<std::string> extList {".avi", ".mkv", ".mov", ".mp4", ".wmv"};
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@ -80,7 +80,6 @@ public:
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const std::string getMiximagePath() const;
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const std::string getScreenshotPath() const;
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const std::string getTitleScreenPath() const;
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const std::string getThumbnailPath() const;
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const std::string getVideoPath() const;
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const bool getDeletionFlag() const { return mDeletionFlag; }
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@ -910,11 +910,4 @@ void GamelistBase::removeMedia(FileData* game)
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getThumbnailPath())) {
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mediaType = "thumbnails";
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path = game->getThumbnailPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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}
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@ -36,6 +36,7 @@ void GamelistView::legacyPopulateFields()
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mImageComponents.back()->setOrigin(0.5f, 0.0f);
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mImageComponents.back()->setPosition(mSize.x / 2.0f, 0.0f);
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mImageComponents.back()->setDefaultZIndex(50.0f);
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mImageComponents.back()->setVisible(false);
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addChild(mImageComponents.back().get());
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// Background.
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@ -50,6 +51,8 @@ void GamelistView::legacyPopulateFields()
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mImageComponents.back()->setOrigin(0.5f, 0.5f);
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mImageComponents.back()->setMaxSize(mSize.x * (0.25f - 2.0f * padding), mSize.y * 0.10f);
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mImageComponents.back()->setDefaultZIndex(25.0f);
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mImageComponents.back()->setScrollFadeIn(true);
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mImageComponents.back()->setVisible(false);
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addChild(mImageComponents.back().get());
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// Marquee.
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@ -57,9 +60,9 @@ void GamelistView::legacyPopulateFields()
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mImageComponents.back()->setThemeMetadata("image_md_marquee");
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mImageComponents.back()->setLinearInterpolation(true);
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mImageComponents.back()->setOrigin(0.5f, 0.5f);
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mImageComponents.back()->setVisible(false);
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mImageComponents.back()->setMaxSize(mSize.x * (0.5f - 2.0f * padding), mSize.y * 0.18f);
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mImageComponents.back()->setDefaultZIndex(35.0f);
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mImageComponents.back()->setVisible(false);
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addChild(mImageComponents.back().get());
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// Image.
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@ -224,6 +227,10 @@ void GamelistView::legacyOnThemeChanged(const std::shared_ptr<ThemeData>& theme)
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mImageComponents[LOGO]->applyTheme(theme, getName(), "image_logo", ALL);
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mImageComponents[BACKGROUND]->applyTheme(theme, getName(), "image_background", ALL);
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// Make sure we don't display both the logo and logo text.
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if (mImageComponents[LOGO]->getTexture() != nullptr)
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mTextComponents[LOGOTEXT]->setVisible(false);
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// Remove old theme extras.
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for (auto extra : mThemeExtras) {
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removeChild(extra);
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@ -257,6 +264,10 @@ void GamelistView::legacyOnThemeChanged(const std::shared_ptr<ThemeData>& theme)
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mVideoComponents.front()->applyTheme(
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theme, getName(), mVideoComponents.front()->getThemeMetadata(),
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POSITION | ThemeFlags::SIZE | ThemeFlags::DELAY | Z_INDEX | ROTATION | VISIBLE);
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mImageComponents[LegacyImage::MD_IMAGE]->setVisible(false);
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mImageComponents[LegacyImage::MD_IMAGE]->applyTheme(
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theme, getName(), mImageComponents[LegacyImage::MD_IMAGE]->getThemeMetadata(),
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POSITION | ThemeFlags::SIZE | Z_INDEX | ROTATION | VISIBLE);
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}
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legacyInitMDLabels();
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@ -401,8 +412,7 @@ void GamelistView::legacyUpdateInfoPanel(const CursorState& state)
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mRandomGame = CollectionSystemsManager::getInstance()->updateCollectionFolderMetadata(
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file->getSystem());
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if (mRandomGame) {
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mImageComponents[LegacyImage::MD_THUMBNAIL]->setImage(
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mRandomGame->getThumbnailPath());
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mImageComponents[LegacyImage::MD_THUMBNAIL]->setImage(mRandomGame->getImagePath());
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mImageComponents[LegacyImage::MD_MARQUEE]->setImage(mRandomGame->getMarqueePath());
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if (mViewStyle == ViewController::VIDEO) {
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mVideoComponents.front()->setImage(mRandomGame->getImagePath());
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@ -412,6 +422,7 @@ void GamelistView::legacyUpdateInfoPanel(const CursorState& state)
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mVideoComponents.front()->setDefaultVideo();
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mVideoComponents.front()->startVideoPlayer();
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mImageComponents[LegacyImage::MD_IMAGE]->setImage(mRandomGame->getImagePath());
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}
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else {
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mImageComponents[LegacyImage::MD_IMAGE]->setImage(mRandomGame->getImagePath());
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@ -429,7 +440,7 @@ void GamelistView::legacyUpdateInfoPanel(const CursorState& state)
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}
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}
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else {
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mImageComponents[LegacyImage::MD_THUMBNAIL]->setImage(file->getThumbnailPath());
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mImageComponents[LegacyImage::MD_THUMBNAIL]->setImage(file->getImagePath());
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mImageComponents[LegacyImage::MD_MARQUEE]->setImage(file->getMarqueePath());
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if (mViewStyle == ViewController::VIDEO) {
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mVideoComponents.front()->setImage(file->getImagePath());
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@ -439,6 +450,7 @@ void GamelistView::legacyUpdateInfoPanel(const CursorState& state)
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mVideoComponents.front()->setDefaultVideo();
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mVideoComponents.front()->startVideoPlayer();
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mImageComponents[LegacyImage::MD_IMAGE]->setImage(file->getImagePath());
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}
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else {
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mImageComponents[LegacyImage::MD_IMAGE]->setImage(file->getImagePath());
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@ -486,20 +498,35 @@ void GamelistView::legacyUpdateInfoPanel(const CursorState& state)
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if (mViewStyle == ViewController::DETAILED) {
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// Fade in the game image.
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auto func = [this](float t) {
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auto funcImage = [this](float t) {
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mImageComponents[LegacyImage::MD_IMAGE]->setOpacity(
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glm::mix(FADE_IN_START_OPACITY, 1.0f, t));
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};
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mImageComponents[LegacyImage::MD_IMAGE]->setAnimation(
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new LambdaAnimation(func, FADE_IN_TIME), 0, nullptr, false);
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new LambdaAnimation(funcImage, FADE_IN_TIME), 0, nullptr, false);
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// Fade in the thumbnail.
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auto funcThumbnail = [this](float t) {
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mImageComponents[LegacyImage::MD_THUMBNAIL]->setOpacity(
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glm::mix(FADE_IN_START_OPACITY, 1.0f, t));
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};
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mImageComponents[LegacyImage::MD_THUMBNAIL]->setAnimation(
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new LambdaAnimation(funcThumbnail, FADE_IN_TIME), 0, nullptr, false);
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}
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else if (mViewStyle == ViewController::VIDEO) {
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// Fade in the static image.
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auto func = [this](float t) {
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auto funcVideo = [this](float t) {
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mVideoComponents.front()->setOpacity(glm::mix(FADE_IN_START_OPACITY, 1.0f, t));
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};
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mVideoComponents.front()->setAnimation(new LambdaAnimation(func, FADE_IN_TIME), 0,
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mVideoComponents.front()->setAnimation(new LambdaAnimation(funcVideo, FADE_IN_TIME), 0,
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nullptr, false);
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// Fade in the game image.
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auto funcImage = [this](float t) {
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mImageComponents[LegacyImage::MD_IMAGE]->setOpacity(
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glm::mix(FADE_IN_START_OPACITY, 1.0f, t));
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};
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mImageComponents[LegacyImage::MD_IMAGE]->setAnimation(
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new LambdaAnimation(funcImage, FADE_IN_TIME), 0, nullptr, false);
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}
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mTextComponents[LegacyText::MD_DESCRIPTION]->setText(file->metadata.get("desc"));
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@ -860,13 +860,6 @@ void GamelistView::setGameImage(FileData* file, GuiComponent* comp)
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break;
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}
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}
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else if (imageType == "thumbnail") {
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path = file->getThumbnailPath();
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if (path != "") {
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comp->setImage(path);
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break;
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}
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}
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}
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// This is needed so the default image is set if no game media was found.
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if (path == "" && comp->getThemeImageTypes().size() > 0)
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@ -807,13 +807,6 @@ void SystemView::updateGameSelectors()
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break;
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}
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}
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else if (imageType == "thumbnail") {
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path = games.front()->getThumbnailPath();
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if (path != "") {
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image->setImage(path);
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break;
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}
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}
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}
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// This is needed so the default image is set if no game media was found.
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if (path == "" && image->getThemeImageTypes().size() > 0)
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@ -961,13 +954,6 @@ void SystemView::updateGameSelectors()
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break;
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}
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}
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else if (imageType == "thumbnail") {
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path = games.front()->getThumbnailPath();
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if (path != "") {
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video->setImage(path);
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break;
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}
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}
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}
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// This is needed so the default image is set if no game media was found.
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if (path == "" && video->getThemeImageTypes().size() > 0)
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