Redid GuiMenu.

This commit is contained in:
Aloshi 2013-11-23 14:04:11 -06:00
parent cad914ab01
commit 94ca712759
6 changed files with 96 additions and 2 deletions

View file

@ -179,6 +179,7 @@ set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMsgBoxYesNo.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMsgBoxYesNo.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameScraper.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameScraper.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiSettingsMenu.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiSettingsMenu.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiScraperStart.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiScraperStart.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiScraperLog.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiScraperLog.h
@ -243,6 +244,7 @@ set(ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMsgBoxYesNo.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMsgBoxYesNo.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameScraper.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameScraper.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiSettingsMenu.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiSettingsMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiScraperStart.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiScraperStart.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiScraperLog.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiScraperLog.cpp

View file

@ -60,11 +60,15 @@ public:
void setDefaults(); void setDefaults();
void loadFile(const std::string& path); void loadFile(const std::string& path);
inline const FontDef& getFontDef(const std::string& identifier) const { return mFontMap.at(identifier); }
inline std::shared_ptr<Font> getFont(const std::string& identifier) const { return mFontMap.at(identifier).get(); } inline std::shared_ptr<Font> getFont(const std::string& identifier) const { return mFontMap.at(identifier).get(); }
inline const ImageDef& getImage(const std::string& identifier) const { return mImageMap.at(identifier); } inline const ImageDef& getImage(const std::string& identifier) const { return mImageMap.at(identifier); }
inline unsigned int getColor(const std::string& identifier) const { return mColorMap.at(identifier); } inline unsigned int getColor(const std::string& identifier) const { return mColorMap.at(identifier); }
void playSound(const std::string& identifier) const; void playSound(const std::string& identifier) const;
inline void setFont(const std::string& identifier, FontDef def) { mFontMap[identifier] = def; }
inline void setColor(const std::string& identifier, unsigned int color) { mColorMap[identifier] = color; }
private: private:
static std::map<std::string, ImageDef> sDefaultImages; static std::map<std::string, ImageDef> sDefaultImages;
static std::map<std::string, unsigned int> sDefaultColors; static std::map<std::string, unsigned int> sDefaultColors;

View file

@ -0,0 +1,68 @@
#include "GuiMenu.h"
#include "GuiSettingsMenu.h"
#include "GuiScraperStart.h"
#include "../Window.h"
GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mBackground(window, ":/button.png"), mList(window)
{
mList.add("Settings", [&] {
mWindow->pushGui(new GuiSettingsMenu(mWindow));
}, 0);
mList.add("Scrape Systems", [&] {
mWindow->pushGui(new GuiScraperStart(mWindow));
}, 0);
mList.add("Restart", [] {
if(system("sudo shutdown -r now") != 0)
LOG(LogWarning) << "Restart terminated with non-zero result!";
}, 0);
mList.add("Shutdown", [] {
if(system("sudo shutdown -h now") != 0)
LOG(LogWarning) << "Shutdown terminated with non-zero result!";
}, 1);
mList.add("Exit", [] {
SDL_Event* ev = new SDL_Event();
ev->type = SDL_QUIT;
SDL_PushEvent(ev);
}, 0);
setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
mList.setPosition(mSize.x() * 0.175f, mSize.y() * 0.05f);
mList.setSize(mSize.x() * 0.65f, mSize.y() * 0.9f);
mBackground.fitTo(Eigen::Vector2f(mList.getSize().x(), mSize.y()), Eigen::Vector3f(mList.getPosition().x(), 0, 0));
addChild(&mBackground);
std::shared_ptr<ThemeData> theme = std::make_shared<ThemeData>();
theme->setFont("listFont", FontDef(0.09f, theme->getFontDef("listFont").path));
theme->setColor("listSelectorColor", 0xBBBBBBFF);
theme->setColor("listPrimaryColor", 0x0000FFFF);
theme->setColor("listSecondaryColor", 0xFF0000FF);
mList.setTheme(theme);
addChild(&mList);
}
bool GuiMenu::input(InputConfig* config, Input input)
{
if(input.value != 0)
{
if(config->isMappedTo("b", input) || config->isMappedTo("menu", input))
{
delete this;
return true;
}else if(config->isMappedTo("a", input) && mList.getList().size() > 0)
{
mList.getSelected()();
delete this;
return true;
}
}
return GuiComponent::input(config, input);
}

18
src/components/GuiMenu.h Normal file
View file

@ -0,0 +1,18 @@
#pragma once
#include "../GuiComponent.h"
#include "TextListComponent.h"
#include "NinePatchComponent.h"
#include <functional>
class GuiMenu : public GuiComponent
{
public:
GuiMenu(Window* window);
bool input(InputConfig* config, Input input) override;
private:
NinePatchComponent mBackground;
TextListComponent< std::function<void()> > mList;
};

View file

@ -6,7 +6,7 @@
class NinePatchComponent : public GuiComponent class NinePatchComponent : public GuiComponent
{ {
public: public:
NinePatchComponent(Window* window, const std::string& path, unsigned int edgeColor = 0xFFFFFFFF, unsigned int centerColor = 0xFFFFFFFF); NinePatchComponent(Window* window, const std::string& path = "", unsigned int edgeColor = 0xFFFFFFFF, unsigned int centerColor = 0xFFFFFFFF);
void render(const Eigen::Affine3f& parentTrans) override; void render(const Eigen::Affine3f& parentTrans) override;

View file

@ -1,6 +1,7 @@
#include "GameListView.h" #include "GameListView.h"
#include "../Window.h" #include "../Window.h"
#include "../components/GuiMetaDataEd.h" #include "../components/GuiMetaDataEd.h"
#include "../components/GuiMenu.h"
bool GameListView::input(InputConfig* config, Input input) bool GameListView::input(InputConfig* config, Input input)
{ {
@ -19,9 +20,10 @@ bool GameListView::input(InputConfig* config, Input input)
delete file; //free it delete file; //free it
})); }));
return true; return true;
}else if(config->isMappedTo("start", input) && input.value != 0) }else if(config->isMappedTo("menu", input) && input.value != 0)
{ {
// open menu // open menu
mWindow->pushGui(new GuiMenu(mWindow));
} }
return GuiComponent::input(config, input); return GuiComponent::input(config, input);