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Some more changes to make the dark menu color scheme the default choice
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@ -62,44 +62,7 @@ ViewController* ViewController::getInstance()
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void ViewController::setMenuColors()
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void ViewController::setMenuColors()
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{
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{
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if (Settings::getInstance()->getString("MenuColorScheme") == "dark") {
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if (Settings::getInstance()->getString("MenuColorScheme") == "light") {
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mMenuColorFrame = 0x191919FF;
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mMenuColorFrameLaunchScreen = 0x121212FF;
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mMenuColorFrameBusyComponent = 0x090909FF;
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mMenuColorPanelDimmed = 0x00000024;
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mMenuColorTitle = 0x909090FF;
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mMenuColorPrimary = 0x808080FF;
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mMenuColorSecondary = 0x939393FF;
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mMenuColorTertiary = 0x909090FF;
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mMenuColorRed = 0xCA3E3EFF;
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mMenuColorGreen = 0x449944FF;
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mMenuColorBlue = 0x4757ddff;
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mMenuColorSelector = 0x000000FF;
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mMenuColorSeparators = 0x303030FF;
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mMenuColorBusyComponent = 0x888888FF;
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mMenuColorScrollIndicators = 0x707070FF;
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mMenuColorPopupText = 0xBBBBBBFF;
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mMenuColorButtonFocused = 0x050505FF;
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mMenuColorButtonTextFocused = 0xAFAFAFFF;
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mMenuColorButtonTextUnfocused = 0x808080FF;
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mMenuColorButtonFlatFocused = 0x090909FF;
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mMenuColorButtonFlatUnfocused = 0x242424FF;
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mMenuColorKeyboardModifier = 0xC62F2FFF;
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mMenuColorKeyboardCursorFocused = 0xAAAAAAFF;
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mMenuColorKeyboardCursorUnfocused = 0x666666FF;
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mMenuColorKeyboardText = 0x92929200;
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mMenuColorTextInputFrameFocused = 0x090909FF;
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mMenuColorTextInputFrameUnfocused = 0x242424FF;
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mMenuColorSliderKnobDisabled = 0x393939FF;
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mMenuColorDateTimeEditMarker = 0xFFFFFF22;
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mMenuColorDetectDeviceHeld = 0x99999900;
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}
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else {
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mMenuColorFrame = 0xEFEFEFFF;
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mMenuColorFrame = 0xEFEFEFFF;
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mMenuColorFrameLaunchScreen = 0xDFDFDFFF;
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mMenuColorFrameLaunchScreen = 0xDFDFDFFF;
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mMenuColorFrameBusyComponent = 0xFFFFFFFF;
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mMenuColorFrameBusyComponent = 0xFFFFFFFF;
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@ -136,6 +99,43 @@ void ViewController::setMenuColors()
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mMenuColorDateTimeEditMarker = 0x00000022;
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mMenuColorDateTimeEditMarker = 0x00000022;
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mMenuColorDetectDeviceHeld = 0x44444400;
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mMenuColorDetectDeviceHeld = 0x44444400;
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}
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}
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else {
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mMenuColorFrame = 0x191919FF;
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mMenuColorFrameLaunchScreen = 0x121212FF;
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mMenuColorFrameBusyComponent = 0x090909FF;
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mMenuColorPanelDimmed = 0x00000024;
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mMenuColorTitle = 0x909090FF;
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mMenuColorPrimary = 0x808080FF;
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mMenuColorSecondary = 0x939393FF;
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mMenuColorTertiary = 0x909090FF;
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mMenuColorRed = 0xCA3E3EFF;
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mMenuColorGreen = 0x449944FF;
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mMenuColorBlue = 0x4757ddff;
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mMenuColorSelector = 0x000000FF;
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mMenuColorSeparators = 0x303030FF;
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mMenuColorBusyComponent = 0x888888FF;
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mMenuColorScrollIndicators = 0x707070FF;
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mMenuColorPopupText = 0xBBBBBBFF;
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mMenuColorButtonFocused = 0x050505FF;
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mMenuColorButtonTextFocused = 0xAFAFAFFF;
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mMenuColorButtonTextUnfocused = 0x808080FF;
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mMenuColorButtonFlatFocused = 0x090909FF;
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mMenuColorButtonFlatUnfocused = 0x242424FF;
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mMenuColorKeyboardModifier = 0xC62F2FFF;
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mMenuColorKeyboardCursorFocused = 0xAAAAAAFF;
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mMenuColorKeyboardCursorUnfocused = 0x666666FF;
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mMenuColorKeyboardText = 0x92929200;
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mMenuColorTextInputFrameFocused = 0x090909FF;
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mMenuColorTextInputFrameUnfocused = 0x242424FF;
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mMenuColorSliderKnobDisabled = 0x393939FF;
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mMenuColorDateTimeEditMarker = 0xFFFFFF22;
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mMenuColorDetectDeviceHeld = 0x99999900;
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}
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}
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}
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void ViewController::invalidSystemsFileDialog()
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void ViewController::invalidSystemsFileDialog()
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@ -579,10 +579,10 @@ void Window::render()
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// clang-format on
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// clang-format on
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// Also dim the background slightly.
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// Also dim the background slightly.
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if (Settings::getInstance()->getString("MenuColorScheme") == "dark")
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if (Settings::getInstance()->getString("MenuColorScheme") == "light")
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backgroundParameters.dimming = 0.80f;
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else
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backgroundParameters.dimming = 0.60f;
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backgroundParameters.dimming = 0.60f;
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else
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backgroundParameters.dimming = 0.80f;
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mRenderer->shaderPostprocessing(Renderer::Shader::CORE |
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mRenderer->shaderPostprocessing(Renderer::Shader::CORE |
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Renderer::Shader::BLUR_HORIZONTAL |
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Renderer::Shader::BLUR_HORIZONTAL |
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@ -311,7 +311,7 @@ void ComponentList::render(const glm::mat4& parentTrans)
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trans = glm::translate(trans, glm::vec3 {0.0f, -mCameraOffset, 0.0f});
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trans = glm::translate(trans, glm::vec3 {0.0f, -mCameraOffset, 0.0f});
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glm::mat4 loopTrans {trans};
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glm::mat4 loopTrans {trans};
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const bool darkColorScheme {Settings::getInstance()->getString("MenuColorScheme") == "dark"};
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const bool darkColorScheme {Settings::getInstance()->getString("MenuColorScheme") != "light"};
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// Draw selector bar if we're using the dark color scheme.
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// Draw selector bar if we're using the dark color scheme.
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if (mFocused && mOpacity == 1.0f && darkColorScheme) {
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if (mFocused && mOpacity == 1.0f && darkColorScheme) {
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