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Documentation update.
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* Added scraper support for displaying the returned platform if it does not match the game platform, or if multiple platforms are defined for the system
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* Added scraper support for displaying the returned platform if it does not match the game platform, or if multiple platforms are defined for the system
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* Added scraping of fan art and updated the media viewer to display these images
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* Added scraping of fan art and updated the media viewer to display these images
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* Added scraping of box back covers when using TheGamesDB
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* Added scraping of box back covers when using TheGamesDB
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* Added fallback for high resolution marquee/wheel image for ScreenScraper if no regular wheel image was found
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* Moved the option "Scrape actual folders" higher up in the scraper options menu
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* Moved the option "Scrape actual folders" higher up in the scraper options menu
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* Added the ability to set a manual sortname specifically for custom collections using the metadata editor
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* Added the ability to set a manual sortname specifically for custom collections using the metadata editor
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* When scraping in semi-automatic mode, horizontal scrolling of long game names are no longer reset when automatically selecting the result
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* When scraping in semi-automatic mode, horizontal scrolling of long game names are no longer reset when automatically selecting the result
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@ -676,7 +676,8 @@ Apart from the potential difficulty in locating the emulator binary, there are s
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The RPCS3 emulator requires a bit of special setup.
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The RPCS3 emulator requires a bit of special setup.
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On Windows RPCS3 does not ship with an installer but rather as a zip file that contains all application files. You will need to unzip the content and manually add that directory to your environment Path variable so that ES-DE will be able to find the emulator binary rpcs3.exe.
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On Windows RPCS3 does not ship with an installer but rather as a zip file that contains all application files. You will need to unzip the content and manually add that directory to your environment Path variable so that ES-DE will be able to find the emulator binary rpcs3.exe, or you can optionally place the RPCS3 directory inside the ES-DE installation directory in which case it will be found when launching a game. Both these options are described in more detail [here](USERGUIDE-DEV.md#specific-notes-for-windows)
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The macOS release ships as a regular DMG file that is installed as usual.
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The macOS release ships as a regular DMG file that is installed as usual.
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@ -692,7 +692,7 @@ Apart from the potential difficulty in locating the emulator binary, there are s
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The RPCS3 emulator requires a bit of special setup.
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The RPCS3 emulator requires a bit of special setup.
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On Windows RPCS3 does not ship with an installer but rather as a zip file that contains all application files. You will need to unzip the content and manually add that directory to your environment Path variable so that ES-DE will be able to find the emulator binary rpcs3.exe.
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On Windows RPCS3 does not ship with an installer but rather as a zip file that contains all application files. You will need to unzip the content and manually add that directory to your environment Path variable so that ES-DE will be able to find the emulator binary rpcs3.exe, or you can optionally place the RPCS3 directory inside the ES-DE installation directory in which case it will be found when launching a game. Both these options are described in more detail [here](USERGUIDE.md#specific-notes-for-windows)
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On Linux RPCS3 is shipped as a Snap package, Flatpak package or AppImage. If installed as a Snap or Flatpak or if built from source code, ES-DE should be able to easily locate the emulator binary.
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On Linux RPCS3 is shipped as a Snap package, Flatpak package or AppImage. If installed as a Snap or Flatpak or if built from source code, ES-DE should be able to easily locate the emulator binary.
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