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Fixed an issue where raster graphic images could get scaled incorrectly.
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@ -65,8 +65,9 @@ public:
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void setForceRasterization(bool setting) { mForceRasterization = setting; }
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// Has the image been loaded but not yet been rasterized as the size was not known?
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bool getPendingRasterization() { return mPendingRasterization; }
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const bool getPendingRasterization() { return mPendingRasterization; }
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const bool getScalable() { return mScalable; }
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std::vector<unsigned char>& getRawRGBAData() { return mDataRGBA; }
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std::string getTextureFilePath() { return mPath; }
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bool tiled() { return mTile; }
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@ -200,7 +200,9 @@ void TextureResource::rasterizeAt(float width, float height)
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data = mTextureData;
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else
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data = sTextureDataManager.get(this);
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mSourceSize = glm::vec2 {static_cast<float>(width), static_cast<float>(height)};
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if (mTextureData && mTextureData.get()->getScalable())
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mSourceSize = glm::vec2 {static_cast<float>(width), static_cast<float>(height)};
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data->setSourceSize(static_cast<float>(width), static_cast<float>(height));
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if (mForceLoad || mTextureData != nullptr)
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data->load();
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@ -41,11 +41,16 @@ public:
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std::vector<unsigned char> getRawRGBAData();
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// Has the image been loaded but not yet been rasterized as the size was not known?
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bool getPendingRasterization() const
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const bool getPendingRasterization() const
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{
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return (mTextureData != nullptr ? mTextureData->getPendingRasterization() : false);
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}
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const bool getScalable() const
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{
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return (mTextureData != nullptr ? mTextureData->getScalable() : false);
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}
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void setLinearMagnify(bool setting) { mTextureData->setLinearMagnify(setting); }
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std::string getTextureFilePath();
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