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Added a game counter log output on application startup.
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e248299fb4
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@ -464,6 +464,7 @@ bool SystemData::loadConfig()
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const bool splashScreen {Settings::getInstance()->getBool("SplashScreen")};
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const bool splashScreen {Settings::getInstance()->getBool("SplashScreen")};
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float systemCount {0.0f};
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float systemCount {0.0f};
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float parsedSystems {0.0f};
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float parsedSystems {0.0f};
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unsigned int gameCount {0};
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// This is only done to get the total system count, for calculating the progress bar position.
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// This is only done to get the total system count, for calculating the progress bar position.
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for (auto& configPath : configPaths) {
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for (auto& configPath : configPaths) {
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@ -775,6 +776,7 @@ bool SystemData::loadConfig()
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}
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}
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else {
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else {
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sSystemVector.emplace_back(newSys);
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sSystemVector.emplace_back(newSys);
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gameCount += newSys->getRootFolder()->getGameCount().first;
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}
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}
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}
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}
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}
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}
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@ -790,6 +792,7 @@ bool SystemData::loadConfig()
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<< (systemCount == 1 ? ", loaded " : "s, loaded ") << sSystemVector.size()
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<< (systemCount == 1 ? ", loaded " : "s, loaded ") << sSystemVector.size()
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<< " system" << (sSystemVector.size() == 1 ? "" : "s")
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<< " system" << (sSystemVector.size() == 1 ? "" : "s")
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<< " (collections not included)";
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<< " (collections not included)";
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LOG(LogInfo) << "Total game count: " << gameCount;
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// Sort systems by sortName, which will normally be the same as the full name.
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// Sort systems by sortName, which will normally be the same as the full name.
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std::sort(std::begin(sSystemVector), std::end(sSystemVector), [](SystemData* a, SystemData* b) {
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std::sort(std::begin(sSystemVector), std::end(sSystemVector), [](SystemData* a, SystemData* b) {
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