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Fix md_name not fading out
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parent
4a1e9d5f11
commit
96b0b85208
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@ -223,6 +223,7 @@ void DetailedGameListView::updateInfoPanel()
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std::vector<GuiComponent*> comps = getMDValues();
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std::vector<GuiComponent*> comps = getMDValues();
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comps.push_back(&mImage);
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comps.push_back(&mImage);
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comps.push_back(&mDescription);
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comps.push_back(&mDescription);
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comps.push_back(&mName);
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std::vector<TextComponent*> labels = getMDLabels();
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std::vector<TextComponent*> labels = getMDLabels();
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comps.insert(comps.cend(), labels.cbegin(), labels.cend());
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comps.insert(comps.cend(), labels.cbegin(), labels.cend());
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@ -267,6 +267,7 @@ void GridGameListView::updateInfoPanel()
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std::vector<GuiComponent*> comps = getMDValues();
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std::vector<GuiComponent*> comps = getMDValues();
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comps.push_back(&mDescription);
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comps.push_back(&mDescription);
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comps.push_back(&mName);
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std::vector<TextComponent*> labels = getMDLabels();
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std::vector<TextComponent*> labels = getMDLabels();
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comps.insert(comps.cend(), labels.cbegin(), labels.cend());
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comps.insert(comps.cend(), labels.cbegin(), labels.cend());
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@ -281,6 +281,7 @@ void VideoGameListView::updateInfoPanel()
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comps.push_back(mVideo);
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comps.push_back(mVideo);
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comps.push_back(&mDescription);
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comps.push_back(&mDescription);
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comps.push_back(&mImage);
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comps.push_back(&mImage);
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comps.push_back(&mName);
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std::vector<TextComponent*> labels = getMDLabels();
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std::vector<TextComponent*> labels = getMDLabels();
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comps.insert(comps.cend(), labels.cbegin(), labels.cend());
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comps.insert(comps.cend(), labels.cbegin(), labels.cend());
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