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Properly fixed a cosmetic glitch in the System view.
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parent
8b5f65c789
commit
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@ -382,7 +382,7 @@ void SystemView::onCursorChanged(const CursorState& /*state*/)
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// Instant.
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// Instant.
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updateGameCount();
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updateGameCount();
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anim = new LambdaAnimation(
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anim = new LambdaAnimation(
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[this, startPos, endPos, posMax ](float t) {
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[this, startPos, endPos, posMax](float t) {
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t -= 1;
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t -= 1;
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float f = Math::lerp(startPos, endPos, t*t*t + 1);
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float f = Math::lerp(startPos, endPos, t*t*t + 1);
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if (f < 0)
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if (f < 0)
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@ -647,9 +647,9 @@ void SystemView::getDefaultElements(void)
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mCarousel.type = HORIZONTAL;
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mCarousel.type = HORIZONTAL;
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mCarousel.logoAlignment = ALIGN_CENTER;
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mCarousel.logoAlignment = ALIGN_CENTER;
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mCarousel.size.x() = mSize.x();
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mCarousel.size.x() = mSize.x();
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mCarousel.size.y() = 0.2325f * mSize.y();
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mCarousel.size.y() = floorf(0.2325f * mSize.y());
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mCarousel.pos.x() = 0.0f;
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mCarousel.pos.x() = 0.0f;
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mCarousel.pos.y() = 0.5f * (mSize.y() - mCarousel.size.y());
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mCarousel.pos.y() = floorf(0.5f * (mSize.y() - mCarousel.size.y()));
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mCarousel.origin.x() = 0.0f;
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mCarousel.origin.x() = 0.0f;
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mCarousel.origin.y() = 0.0f;
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mCarousel.origin.y() = 0.0f;
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mCarousel.color = 0xFFFFFFD8;
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mCarousel.color = 0xFFFFFFD8;
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@ -666,8 +666,7 @@ void SystemView::getDefaultElements(void)
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// System info bar.
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// System info bar.
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mSystemInfo.setSize(mSize.x(), mSystemInfo.getFont()->getLetterHeight() * 2.2f);
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mSystemInfo.setSize(mSize.x(), mSystemInfo.getFont()->getLetterHeight() * 2.2f);
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mSystemInfo.setPosition(0, (mCarousel.pos.y() + mCarousel.size.y() -
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mSystemInfo.setPosition(0, mCarousel.pos.y() + mCarousel.size.y());
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(0.4f * Renderer::getScreenHeightModifier())));
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mSystemInfo.setBackgroundColor(0xDDDDDDD8);
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mSystemInfo.setBackgroundColor(0xDDDDDDD8);
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mSystemInfo.setRenderBackground(true);
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mSystemInfo.setRenderBackground(true);
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mSystemInfo.setFont(Font::get(static_cast<int>(0.035f * mSize.y()), Font::getDefaultPath()));
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mSystemInfo.setFont(Font::get(static_cast<int>(0.035f * mSize.y()), Font::getDefaultPath()));
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