Properly fixed a cosmetic glitch in the System view.

This commit is contained in:
Leon Styhre 2021-01-19 20:17:54 +01:00
parent 8b5f65c789
commit 96c742dee4

View file

@ -382,7 +382,7 @@ void SystemView::onCursorChanged(const CursorState& /*state*/)
// Instant.
updateGameCount();
anim = new LambdaAnimation(
[this, startPos, endPos, posMax ](float t) {
[this, startPos, endPos, posMax](float t) {
t -= 1;
float f = Math::lerp(startPos, endPos, t*t*t + 1);
if (f < 0)
@ -647,9 +647,9 @@ void SystemView::getDefaultElements(void)
mCarousel.type = HORIZONTAL;
mCarousel.logoAlignment = ALIGN_CENTER;
mCarousel.size.x() = mSize.x();
mCarousel.size.y() = 0.2325f * mSize.y();
mCarousel.size.y() = floorf(0.2325f * mSize.y());
mCarousel.pos.x() = 0.0f;
mCarousel.pos.y() = 0.5f * (mSize.y() - mCarousel.size.y());
mCarousel.pos.y() = floorf(0.5f * (mSize.y() - mCarousel.size.y()));
mCarousel.origin.x() = 0.0f;
mCarousel.origin.y() = 0.0f;
mCarousel.color = 0xFFFFFFD8;
@ -666,8 +666,7 @@ void SystemView::getDefaultElements(void)
// System info bar.
mSystemInfo.setSize(mSize.x(), mSystemInfo.getFont()->getLetterHeight() * 2.2f);
mSystemInfo.setPosition(0, (mCarousel.pos.y() + mCarousel.size.y() -
(0.4f * Renderer::getScreenHeightModifier())));
mSystemInfo.setPosition(0, mCarousel.pos.y() + mCarousel.size.y());
mSystemInfo.setBackgroundColor(0xDDDDDDD8);
mSystemInfo.setRenderBackground(true);
mSystemInfo.setFont(Font::get(static_cast<int>(0.035f * mSize.y()), Font::getDefaultPath()));