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Merge pull request #195 from jrassa/gui-component-enhancements
added origin and rotation support to guicomponent, exposed as theme o…
This commit is contained in:
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96fbc1c277
22
THEMES.md
22
THEMES.md
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@ -517,6 +517,10 @@ Can be created as an extra.
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- The image will be resized as large as possible so that it fits within this size and maintains its aspect ratio. Use this instead of `size` when you don't know what kind of image you're using so it doesn't get grossly oversized on one axis (e.g. with a game's image metadata).
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* `origin` - type: NORMALIZED_PAIR.
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- Where on the image `pos` refers to. For example, an origin of `0.5 0.5` and a `pos` of `0.5 0.5` would place the image exactly in the middle of the screen. If the "POSITION" and "SIZE" attributes are themable, "ORIGIN" is implied.
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* `rotation` - type: FLOAT.
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- angle in degrees that the image should be rotated. Positive values will rotate clockwise, negative values will rotate counterclockwise.
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* `rotationOrigin` - type: NORMALIZED_PAIR.
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- Point around which the image will be rotated. Defaults to `0.5 0.5`.
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* `path` - type: PATH.
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- Path to the image file. Most common extensions are supported (including .jpg, .png, and unanimated .gif).
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* `tile` - type: BOOLEAN.
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@ -535,6 +539,10 @@ Can be created as an extra.
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- The video will be resized as large as possible so that it fits within this size and maintains its aspect ratio. Use this instead of `size` when you don't know what kind of video you're using so it doesn't get grossly oversized on one axis (e.g. with a game's video metadata).
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* `origin` - type: NORMALIZED_PAIR.
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- Where on the image `pos` refers to. For example, an origin of `0.5 0.5` and a `pos` of `0.5 0.5` would place the image exactly in the middle of the screen. If the "POSITION" and "SIZE" attributes are themable, "ORIGIN" is implied.
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* `rotation` - type: FLOAT.
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- angle in degrees that the text should be rotated. Positive values will rotate clockwise, negative values will rotate counterclockwise.
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* `rotationOrigin` - type: NORMALIZED_PAIR.
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- Point around which the text will be rotated. Defaults to `0.5 0.5`.
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* `delay` - type: FLOAT. Default is false.
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- Delay in seconds before video will start playing.
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* `default` - type: PATH.
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@ -556,6 +564,12 @@ Can be created as an extra.
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- `0 0` - automatically size so text fits on one line (expanding horizontally).
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- `w 0` - automatically wrap text so it doesn't go beyond `w` (expanding vertically).
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- `w h` - works like a "text box." If `h` is non-zero and `h` <= `fontSize` (implying it should be a single line of text), text that goes beyond `w` will be truncated with an elipses (...).
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* `origin` - type: NORMALIZED_PAIR.
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- Where on the component `pos` refers to. For example, an origin of `0.5 0.5` and a `pos` of `0.5 0.5` would place the component exactly in the middle of the screen. If the "POSITION" and "SIZE" attributes are themable, "ORIGIN" is implied.
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* `rotation` - type: FLOAT.
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- angle in degrees that the text should be rotated. Positive values will rotate clockwise, negative values will rotate counterclockwise.
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* `rotationOrigin` - type: NORMALIZED_PAIR.
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- Point around which the text will be rotated. Defaults to `0.5 0.5`.
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* `text` - type: STRING.
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* `color` - type: COLOR.
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* `backgroundColor` - type: COLOR;
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@ -574,6 +588,8 @@ Can be created as an extra.
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* `pos` - type: NORMALIZED_PAIR.
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* `size` - type: NORMALIZED_PAIR.
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* `origin` - type: NORMALIZED_PAIR.
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- Where on the component `pos` refers to. For example, an origin of `0.5 0.5` and a `pos` of `0.5 0.5` would place the component exactly in the middle of the screen. If the "POSITION" and "SIZE" attributes are themable, "ORIGIN" is implied.
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* `selectorColor` - type: COLOR.
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- Color of the "selector bar."
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* `selectorImagePath` - type: PATH.
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@ -618,6 +634,12 @@ EmulationStation borrows the concept of "nine patches" from Android (or "9-Slice
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* `pos` - type: NORMALIZED_PAIR.
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* `size` - type: NORMALIZED_PAIR.
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- Only one value is actually used. The other value should be zero. (e.g. specify width OR height, but not both. This is done to maintain the aspect ratio.)
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* `origin` - type: NORMALIZED_PAIR.
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- Where on the component `pos` refers to. For example, an origin of `0.5 0.5` and a `pos` of `0.5 0.5` would place the component exactly in the middle of the screen. If the "POSITION" and "SIZE" attributes are themable, "ORIGIN" is implied.
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* `rotation` - type: FLOAT.
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- angle in degrees that the rating should be rotated. Positive values will rotate clockwise, negative values will rotate counterclockwise.
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* `rotationOrigin` - type: NORMALIZED_PAIR.
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- Point around which the rating will be rotated. Defaults to `0.5 0.5`.
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* `filledPath` - type: PATH.
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- Path to the "filled star" image. Image must be square (width equals height).
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* `unfilledPath` - type: PATH.
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@ -78,7 +78,7 @@ void DetailedGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& them
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BasicGameListView::onThemeChanged(theme);
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using namespace ThemeFlags;
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mImage.applyTheme(theme, getName(), "md_image", POSITION | ThemeFlags::SIZE | Z_INDEX);
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mImage.applyTheme(theme, getName(), "md_image", POSITION | ThemeFlags::SIZE | Z_INDEX | ROTATION);
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initMDLabels();
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std::vector<TextComponent*> labels = getMDLabels();
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@ -109,7 +109,7 @@ void DetailedGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& them
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mDescContainer.applyTheme(theme, getName(), "md_description", POSITION | ThemeFlags::SIZE | Z_INDEX);
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mDescription.setSize(mDescContainer.getSize().x(), 0);
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mDescription.applyTheme(theme, getName(), "md_description", ALL ^ (POSITION | ThemeFlags::SIZE | TEXT));
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mDescription.applyTheme(theme, getName(), "md_description", ALL ^ (POSITION | ThemeFlags::SIZE | ThemeFlags::ORIGIN | TEXT | ROTATION));
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sortChildren();
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}
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@ -114,9 +114,9 @@ void VideoGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
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BasicGameListView::onThemeChanged(theme);
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using namespace ThemeFlags;
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mMarquee.applyTheme(theme, getName(), "md_marquee", POSITION | ThemeFlags::SIZE | Z_INDEX);
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mImage.applyTheme(theme, getName(), "md_image", POSITION | ThemeFlags::SIZE | Z_INDEX);
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mVideo->applyTheme(theme, getName(), "md_video", POSITION | ThemeFlags::SIZE | ThemeFlags::DELAY | Z_INDEX);
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mMarquee.applyTheme(theme, getName(), "md_marquee", POSITION | ThemeFlags::SIZE | Z_INDEX | ROTATION);
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mImage.applyTheme(theme, getName(), "md_image", POSITION | ThemeFlags::SIZE | Z_INDEX | ROTATION);
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mVideo->applyTheme(theme, getName(), "md_video", POSITION | ThemeFlags::SIZE | ThemeFlags::DELAY | Z_INDEX | ROTATION);
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initMDLabels();
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std::vector<TextComponent*> labels = getMDLabels();
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@ -147,7 +147,7 @@ void VideoGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
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mDescContainer.applyTheme(theme, getName(), "md_description", POSITION | ThemeFlags::SIZE | Z_INDEX);
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mDescription.setSize(mDescContainer.getSize().x(), 0);
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mDescription.applyTheme(theme, getName(), "md_description", ALL ^ (POSITION | ThemeFlags::SIZE | TEXT));
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mDescription.applyTheme(theme, getName(), "md_description", ALL ^ (POSITION | ThemeFlags::SIZE | ThemeFlags::ORIGIN | TEXT | ROTATION));
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sortChildren();
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}
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@ -6,8 +6,8 @@
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#include "ThemeData.h"
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GuiComponent::GuiComponent(Window* window) : mWindow(window), mParent(NULL), mOpacity(255),
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mPosition(Eigen::Vector3f::Zero()), mSize(Eigen::Vector2f::Zero()), mTransform(Eigen::Affine3f::Identity()),
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mIsProcessing(false)
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mPosition(Eigen::Vector3f::Zero()), mOrigin(Eigen::Vector2f::Zero()), mRotationOrigin(0.5, 0.5),
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mSize(Eigen::Vector2f::Zero()), mTransform(Eigen::Affine3f::Identity()), mIsProcessing(false)
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{
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for(unsigned char i = 0; i < MAX_ANIMATIONS; i++)
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mAnimationMap[i] = NULL;
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@ -76,35 +76,65 @@ Eigen::Vector3f GuiComponent::getPosition() const
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return mPosition;
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}
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void GuiComponent::setPosition(const Eigen::Vector3f& offset)
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{
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mPosition = offset;
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onPositionChanged();
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}
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void GuiComponent::setPosition(float x, float y, float z)
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{
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mPosition << x, y, z;
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onPositionChanged();
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}
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Eigen::Vector2f GuiComponent::getOrigin() const
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{
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return mOrigin;
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}
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void GuiComponent::setOrigin(float x, float y)
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{
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mOrigin << x, y;
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onOriginChanged();
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}
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Eigen::Vector2f GuiComponent::getRotationOrigin() const
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{
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return mRotationOrigin;
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}
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void GuiComponent::setRotationOrigin(float x, float y)
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{
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mRotationOrigin << x, y;;
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}
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Eigen::Vector2f GuiComponent::getSize() const
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{
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return mSize;
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}
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void GuiComponent::setSize(const Eigen::Vector2f& size)
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{
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mSize = size;
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onSizeChanged();
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}
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void GuiComponent::setSize(float w, float h)
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{
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mSize << w, h;
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onSizeChanged();
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}
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float GuiComponent::getRotation() const
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{
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return mRotation;
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}
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void GuiComponent::setRotation(float rotation)
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{
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mRotation = rotation;
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}
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float GuiComponent::getScale() const
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{
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return mScale;
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}
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void GuiComponent::setScale(float scale)
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{
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mScale = scale;
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onSizeChanged();
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}
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float GuiComponent::getZIndex() const
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{
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return mZIndex;
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@ -125,6 +155,12 @@ void GuiComponent::setDefaultZIndex(float z)
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mDefaultZIndex = z;
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}
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Eigen::Vector2f GuiComponent::getCenter() const
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{
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return Eigen::Vector2f(mPosition.x() - (getSize().x() * mOrigin.x()) + getSize().x() / 2,
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mPosition.y() - (getSize().y() * mOrigin.y()) + getSize().y() / 2);
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}
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//Children stuff.
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void GuiComponent::addChild(GuiComponent* cmp)
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{
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@ -208,6 +244,28 @@ const Eigen::Affine3f& GuiComponent::getTransform()
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{
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mTransform.setIdentity();
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mTransform.translate(mPosition);
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if (mScale != 1.0)
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{
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mTransform *= Eigen::Scaling(mScale);
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}
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if (mRotation != 0.0)
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{
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// Calculate offset as difference between origin and rotation origin
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float xOff = (mOrigin.x() - mRotationOrigin.x()) * mSize.x();
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float yOff = (mOrigin.y() - mRotationOrigin.y()) * mSize.y();
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// transform to offset point
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if (xOff != 0.0 || yOff != 0.0)
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mTransform.translate(Eigen::Vector3f(xOff * -1, yOff * -1, 0.0f));
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// apply rotation transorm
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mTransform *= Eigen::AngleAxisf(mRotation, Eigen::Vector3f::UnitZ());
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// Tranform back to original point
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if (xOff != 0.0 || yOff != 0.0)
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mTransform.translate(Eigen::Vector3f(xOff, yOff, 0.0f));
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}
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mTransform.translate(Eigen::Vector3f(mOrigin.x() * mSize.x() * -1, mOrigin.y() * mSize.y() * -1, 0.0f));
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return mTransform;
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}
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@ -348,6 +406,17 @@ void GuiComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std
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if(properties & ThemeFlags::SIZE && elem->has("size"))
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setSize(elem->get<Eigen::Vector2f>("size").cwiseProduct(scale));
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// position + size also implies origin
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if((properties & ORIGIN || (properties & POSITION && properties & ThemeFlags::SIZE)) && elem->has("origin"))
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setOrigin(elem->get<Eigen::Vector2f>("origin"));
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if(properties & ThemeFlags::ROTATION) {
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if(elem->has("rotation"))
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setRotationDegrees(elem->get<float>("rotation"));
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if(elem->has("rotationOrigin"))
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setRotationOrigin(elem->get<Eigen::Vector2f>("rotationOrigin"));
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}
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if(properties & ThemeFlags::Z_INDEX && elem->has("zIndex"))
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setZIndex(elem->get<float>("zIndex"));
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else
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@ -37,21 +37,42 @@ public:
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virtual void render(const Eigen::Affine3f& parentTrans);
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Eigen::Vector3f getPosition() const;
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void setPosition(const Eigen::Vector3f& offset);
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inline void setPosition(const Eigen::Vector3f& offset) { setPosition(offset.x(), offset.y(), offset.z()); }
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void setPosition(float x, float y, float z = 0.0f);
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virtual void onPositionChanged() {};
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//Sets the origin as a percentage of this image (e.g. (0, 0) is top left, (0.5, 0.5) is the center)
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Eigen::Vector2f getOrigin() const;
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void setOrigin(float originX, float originY);
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inline void setOrigin(Eigen::Vector2f origin) { setOrigin(origin.x(), origin.y()); }
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virtual void onOriginChanged() {};
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//Sets the rotation origin as a percentage of this image (e.g. (0, 0) is top left, (0.5, 0.5) is the center)
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Eigen::Vector2f getRotationOrigin() const;
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void setRotationOrigin(float originX, float originY);
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inline void setRotationOrigin(Eigen::Vector2f origin) { setRotationOrigin(origin.x(), origin.y()); }
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Eigen::Vector2f getSize() const;
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void setSize(const Eigen::Vector2f& size);
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inline void setSize(const Eigen::Vector2f& size) { setSize(size.x(), size.y()); }
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void setSize(float w, float h);
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virtual void onSizeChanged() {};
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float getRotation() const;
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void setRotation(float rotation);
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inline void setRotationDegrees(float rotation) { setRotation(rotation * M_PI / 180); }
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float getScale() const;
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void setScale(float scale);
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float getZIndex() const;
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void setZIndex(float zIndex);
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float getDefaultZIndex() const;
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void setDefaultZIndex(float zIndex);
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// Returns the center point of the image (takes origin into account).
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Eigen::Vector2f getCenter() const;
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void setParent(GuiComponent* parent);
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GuiComponent* getParent() const;
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@ -119,8 +140,13 @@ protected:
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std::vector<GuiComponent*> mChildren;
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Eigen::Vector3f mPosition;
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Eigen::Vector2f mOrigin;
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Eigen::Vector2f mRotationOrigin;
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Eigen::Vector2f mSize;
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float mRotation = 0.0;
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float mScale = 1.0;
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float mDefaultZIndex = 0;
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float mZIndex = 0;
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@ -33,6 +33,8 @@ std::map< std::string, ElementMapType > ThemeData::sElementMap = boost::assign::
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("size", NORMALIZED_PAIR)
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("maxSize", NORMALIZED_PAIR)
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("origin", NORMALIZED_PAIR)
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("rotation", FLOAT)
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("rotationOrigin", NORMALIZED_PAIR)
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("path", PATH)
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("tile", BOOLEAN)
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("color", COLOR)
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@ -40,6 +42,9 @@ std::map< std::string, ElementMapType > ThemeData::sElementMap = boost::assign::
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("text", makeMap(boost::assign::map_list_of
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("pos", NORMALIZED_PAIR)
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("size", NORMALIZED_PAIR)
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("origin", NORMALIZED_PAIR)
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("rotation", FLOAT)
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("rotationOrigin", NORMALIZED_PAIR)
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("text", STRING)
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("backgroundColor", COLOR)
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("fontPath", PATH)
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@ -53,6 +58,7 @@ std::map< std::string, ElementMapType > ThemeData::sElementMap = boost::assign::
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("textlist", makeMap(boost::assign::map_list_of
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("pos", NORMALIZED_PAIR)
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("size", NORMALIZED_PAIR)
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("origin", NORMALIZED_PAIR)
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("selectorHeight", FLOAT)
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("selectorOffsetY", FLOAT)
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("selectorColor", COLOR)
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@ -72,6 +78,7 @@ std::map< std::string, ElementMapType > ThemeData::sElementMap = boost::assign::
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("container", makeMap(boost::assign::map_list_of
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("pos", NORMALIZED_PAIR)
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("size", NORMALIZED_PAIR)
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("origin", NORMALIZED_PAIR)
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("zIndex", FLOAT)))
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("ninepatch", makeMap(boost::assign::map_list_of
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("pos", NORMALIZED_PAIR)
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@ -89,6 +96,9 @@ std::map< std::string, ElementMapType > ThemeData::sElementMap = boost::assign::
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("rating", makeMap(boost::assign::map_list_of
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("pos", NORMALIZED_PAIR)
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("size", NORMALIZED_PAIR)
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("origin", NORMALIZED_PAIR)
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("rotation", FLOAT)
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("rotationOrigin", NORMALIZED_PAIR)
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("color", COLOR)
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("filledPath", PATH)
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("unfilledPath", PATH)
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@ -106,6 +116,8 @@ std::map< std::string, ElementMapType > ThemeData::sElementMap = boost::assign::
|
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("size", NORMALIZED_PAIR)
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("maxSize", NORMALIZED_PAIR)
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||||
("origin", NORMALIZED_PAIR)
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||||
("rotation", FLOAT)
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("rotationOrigin", NORMALIZED_PAIR)
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||||
("default", PATH)
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("delay", FLOAT)
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("zIndex", FLOAT)
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|
|
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@ -40,7 +40,7 @@ namespace ThemeFlags
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LINE_SPACING = 2048,
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DELAY = 4096,
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||||
Z_INDEX = 8192,
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||||
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||||
ROTATION = 16384,
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ALL = 0xFFFFFFFF
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};
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||||
}
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|
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@ -12,17 +12,11 @@ Eigen::Vector2i ImageComponent::getTextureSize() const
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|||
if(mTexture)
|
||||
return mTexture->getSize();
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||||
else
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||||
return Eigen::Vector2i(0, 0);
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||||
}
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||||
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||||
Eigen::Vector2f ImageComponent::getCenter() const
|
||||
{
|
||||
return Eigen::Vector2f(mPosition.x() - (getSize().x() * mOrigin.x()) + getSize().x() / 2,
|
||||
mPosition.y() - (getSize().y() * mOrigin.y()) + getSize().y() / 2);
|
||||
return Eigen::Vector2i::Zero();
|
||||
}
|
||||
|
||||
ImageComponent::ImageComponent(Window* window, bool forceLoad, bool dynamic) : GuiComponent(window),
|
||||
mTargetIsMax(false), mFlipX(false), mFlipY(false), mOrigin(0.0, 0.0), mTargetSize(0, 0), mColorShift(0xFFFFFFFF),
|
||||
mTargetIsMax(false), mFlipX(false), mFlipY(false), mTargetSize(0, 0), mColorShift(0xFFFFFFFF),
|
||||
mForceLoad(forceLoad), mDynamic(dynamic), mFadeOpacity(0.0f), mFading(false)
|
||||
{
|
||||
updateColors();
|
||||
|
@ -125,12 +119,6 @@ void ImageComponent::setImage(const std::shared_ptr<TextureResource>& texture)
|
|||
resize();
|
||||
}
|
||||
|
||||
void ImageComponent::setOrigin(float originX, float originY)
|
||||
{
|
||||
mOrigin << originX, originY;
|
||||
updateVertices();
|
||||
}
|
||||
|
||||
void ImageComponent::setResize(float width, float height)
|
||||
{
|
||||
mTargetSize << width, height;
|
||||
|
@ -180,16 +168,8 @@ void ImageComponent::updateVertices()
|
|||
|
||||
// we go through this mess to make sure everything is properly rounded
|
||||
// if we just round vertices at the end, edge cases occur near sizes of 0.5
|
||||
Eigen::Vector2f topLeft(-mSize.x() * mOrigin.x(), -mSize.y() * mOrigin.y());
|
||||
Eigen::Vector2f bottomRight(mSize.x() * (1 -mOrigin.x()), mSize.y() * (1 - mOrigin.y()));
|
||||
|
||||
const float width = round(bottomRight.x() - topLeft.x());
|
||||
const float height = round(bottomRight.y() - topLeft.y());
|
||||
|
||||
topLeft[0] = floor(topLeft[0]);
|
||||
topLeft[1] = floor(topLeft[1]);
|
||||
bottomRight[0] = topLeft[0] + width;
|
||||
bottomRight[1] = topLeft[1] + height;
|
||||
Eigen::Vector2f topLeft(0.0, 0.0);
|
||||
Eigen::Vector2f bottomRight(round(mSize.x()), round(mSize.y()));
|
||||
|
||||
mVertices[0].pos << topLeft.x(), topLeft.y();
|
||||
mVertices[1].pos << topLeft.x(), bottomRight.y();
|
||||
|
@ -236,9 +216,9 @@ void ImageComponent::updateColors()
|
|||
|
||||
void ImageComponent::render(const Eigen::Affine3f& parentTrans)
|
||||
{
|
||||
Eigen::Affine3f trans = roundMatrix(parentTrans * getTransform());
|
||||
Eigen::Affine3f trans = parentTrans * getTransform();
|
||||
Renderer::setMatrix(trans);
|
||||
|
||||
|
||||
if(mTexture && mOpacity > 0)
|
||||
{
|
||||
if(mTexture->isInitialized())
|
||||
|
@ -363,6 +343,13 @@ void ImageComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const s
|
|||
if(properties & COLOR && elem->has("color"))
|
||||
setColorShift(elem->get<unsigned int>("color"));
|
||||
|
||||
if(properties & ThemeFlags::ROTATION) {
|
||||
if(elem->has("rotation"))
|
||||
setRotationDegrees(elem->get<float>("rotation"));
|
||||
if(elem->has("rotationOrigin"))
|
||||
setRotationOrigin(elem->get<Eigen::Vector2f>("rotationOrigin"));
|
||||
}
|
||||
|
||||
if(properties & ThemeFlags::Z_INDEX && elem->has("zIndex"))
|
||||
setZIndex(elem->get<float>("zIndex"));
|
||||
else
|
||||
|
|
|
@ -25,10 +25,6 @@ public:
|
|||
void onSizeChanged() override;
|
||||
void setOpacity(unsigned char opacity) override;
|
||||
|
||||
//Sets the origin as a percentage of this image (e.g. (0, 0) is top left, (0.5, 0.5) is the center)
|
||||
void setOrigin(float originX, float originY);
|
||||
inline void setOrigin(Eigen::Vector2f origin) { setOrigin(origin.x(), origin.y()); }
|
||||
|
||||
// Resize the image to fit this size. If one axis is zero, scale that axis to maintain aspect ratio.
|
||||
// If both are non-zero, potentially break the aspect ratio. If both are zero, no resizing.
|
||||
// Can be set before or after an image is loaded.
|
||||
|
@ -51,9 +47,6 @@ public:
|
|||
// Returns the size of the current texture, or (0, 0) if none is loaded. May be different than drawn size (use getSize() for that).
|
||||
Eigen::Vector2i getTextureSize() const;
|
||||
|
||||
// Returns the center point of the image (takes origin into account).
|
||||
Eigen::Vector2f getCenter() const;
|
||||
|
||||
bool hasImage();
|
||||
|
||||
void render(const Eigen::Affine3f& parentTrans) override;
|
||||
|
@ -63,7 +56,6 @@ public:
|
|||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
private:
|
||||
Eigen::Vector2f mTargetSize;
|
||||
Eigen::Vector2f mOrigin;
|
||||
|
||||
bool mFlipX, mFlipY, mTargetIsMax;
|
||||
|
||||
|
|
|
@ -61,7 +61,6 @@ VideoComponent::VideoComponent(Window* window) :
|
|||
mDisable(false),
|
||||
mScreensaverMode(false),
|
||||
mTargetIsMax(false),
|
||||
mOrigin(0, 0),
|
||||
mTargetSize(0, 0)
|
||||
{
|
||||
// Setup the default configuration
|
||||
|
@ -85,18 +84,10 @@ VideoComponent::~VideoComponent()
|
|||
remove(getTitlePath().c_str());
|
||||
}
|
||||
|
||||
void VideoComponent::setOrigin(float originX, float originY)
|
||||
void VideoComponent::onOriginChanged()
|
||||
{
|
||||
mOrigin << originX, originY;
|
||||
|
||||
// Update the embeded static image
|
||||
mStaticImage.setOrigin(originX, originY);
|
||||
}
|
||||
|
||||
Eigen::Vector2f VideoComponent::getCenter() const
|
||||
{
|
||||
return Eigen::Vector2f(mPosition.x() - (getSize().x() * mOrigin.x()) + getSize().x() / 2,
|
||||
mPosition.y() - (getSize().y() * mOrigin.y()) + getSize().y() / 2);
|
||||
mStaticImage.setOrigin(mOrigin);
|
||||
}
|
||||
|
||||
void VideoComponent::onSizeChanged()
|
||||
|
@ -222,6 +213,13 @@ void VideoComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const s
|
|||
if (elem->has("showSnapshotDelay"))
|
||||
mConfig.showSnapshotDelay = elem->get<bool>("showSnapshotDelay");
|
||||
|
||||
if(properties & ThemeFlags::ROTATION) {
|
||||
if(elem->has("rotation"))
|
||||
setRotationDegrees(elem->get<float>("rotation"));
|
||||
if(elem->has("rotationOrigin"))
|
||||
setRotationOrigin(elem->get<Eigen::Vector2f>("rotationOrigin"));
|
||||
}
|
||||
|
||||
if(properties & ThemeFlags::Z_INDEX && elem->has("zIndex"))
|
||||
setZIndex(elem->get<float>("zIndex"));
|
||||
else
|
||||
|
|
|
@ -48,10 +48,7 @@ public:
|
|||
virtual void onScreenSaverDeactivate() override;
|
||||
virtual void topWindow(bool isTop) override;
|
||||
|
||||
//Sets the origin as a percentage of this image (e.g. (0, 0) is top left, (0.5, 0.5) is the center)
|
||||
void setOrigin(float originX, float originY);
|
||||
inline void setOrigin(Eigen::Vector2f origin) { setOrigin(origin.x(), origin.y()); }
|
||||
|
||||
void onOriginChanged() override;
|
||||
void onSizeChanged() override;
|
||||
void setOpacity(unsigned char opacity) override;
|
||||
|
||||
|
@ -62,9 +59,6 @@ public:
|
|||
|
||||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
|
||||
// Returns the center point of the video (takes origin into account).
|
||||
Eigen::Vector2f getCenter() const;
|
||||
|
||||
virtual void update(int deltaTime);
|
||||
|
||||
// Resize the video to fit this size. If one axis is zero, scale that axis to maintain aspect ratio.
|
||||
|
@ -100,7 +94,6 @@ private:
|
|||
protected:
|
||||
unsigned mVideoWidth;
|
||||
unsigned mVideoHeight;
|
||||
Eigen::Vector2f mOrigin;
|
||||
Eigen::Vector2f mTargetSize;
|
||||
std::shared_ptr<TextureResource> mTexture;
|
||||
float mFadeIn;
|
||||
|
|
|
@ -143,10 +143,10 @@ void VideoVlcComponent::render(const Eigen::Affine3f& parentTrans)
|
|||
float x2;
|
||||
float y2;
|
||||
|
||||
x = -(float)mSize.x() * mOrigin.x();
|
||||
y = -(float)mSize.y() * mOrigin.y();
|
||||
x2 = x+mSize.x();
|
||||
y2 = y+mSize.y();
|
||||
x = 0.0;
|
||||
y = 0.0;
|
||||
x2 = mSize.x();
|
||||
y2 = mSize.y();
|
||||
|
||||
// Define a structure to contain the data for each vertex
|
||||
struct Vertex
|
||||
|
|
Loading…
Reference in a new issue