Added GridGameListView.

Currently no way to enable it and no way to switch systems with it.
This commit is contained in:
Aloshi 2013-11-30 19:04:46 -06:00
parent 25a4c8a2e5
commit 9875a59549
7 changed files with 508 additions and 17 deletions

View file

@ -164,6 +164,7 @@ set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentListComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/DateTimeComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageGridComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/NinePatchComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/OptionListComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/RatingComponent.h
@ -195,6 +196,7 @@ set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/views/BasicGameListView.h
${CMAKE_CURRENT_SOURCE_DIR}/src/views/DetailedGameListView.h
${CMAKE_CURRENT_SOURCE_DIR}/src/views/GameListView.h
${CMAKE_CURRENT_SOURCE_DIR}/src/views/GridGameListView.h
${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.h
${CMAKE_CURRENT_SOURCE_DIR}/src/resources/Font.h
@ -264,6 +266,7 @@ set(ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/views/BasicGameListView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/views/DetailedGameListView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/views/GameListView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/views/GridGameListView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/ResourceUtil.cpp

View file

@ -123,6 +123,7 @@ void GuiGameScraper::onSearchDone(std::vector<MetaDataList> results)
mList.resetCursor();
mList.moveCursor(Eigen::Vector2i(0, 1)); //move cursor to first game if there is one
updateInfoPane();
}
int GuiGameScraper::getSelectedIndex()
@ -161,22 +162,7 @@ bool GuiGameScraper::input(InputConfig* config, Input input)
if(config->isMappedTo("up", input) || config->isMappedTo("down", input) && input.value != 0)
{
//update game info pane
int i = getSelectedIndex();
if(i != -1)
{
mResultName.setText(mScraperResults.at(i).get("name"));
mResultDesc.setText(mScraperResults.at(i).get("desc"));
mResultInfo.setScrollPos(Eigen::Vector2d(0, 0));
mResultInfo.resetAutoScrollTimer();
std::string thumb = mScraperResults.at(i).get("thumbnail");
mResultThumbnail.setImage("");
if(!thumb.empty())
mThumbnailReq = std::unique_ptr<HttpReq>(new HttpReq(thumb));
else
mThumbnailReq.reset();
}
updateInfoPane();
}
//stopped editing
@ -189,6 +175,25 @@ bool GuiGameScraper::input(InputConfig* config, Input input)
return ret;
}
void GuiGameScraper::updateInfoPane()
{
int i = getSelectedIndex();
if(i != -1)
{
mResultName.setText(mScraperResults.at(i).get("name"));
mResultDesc.setText(mScraperResults.at(i).get("desc"));
mResultInfo.setScrollPos(Eigen::Vector2d(0, 0));
mResultInfo.resetAutoScrollTimer();
std::string thumb = mScraperResults.at(i).get("thumbnail");
mResultThumbnail.setImage("");
if(!thumb.empty())
mThumbnailReq = std::unique_ptr<HttpReq>(new HttpReq(thumb));
else
mThumbnailReq.reset();
}
}
void GuiGameScraper::update(int deltaTime)
{
if(mThumbnailReq && mThumbnailReq->status() != HttpReq::REQ_IN_PROGRESS)

View file

@ -25,6 +25,7 @@ public:
private:
int getSelectedIndex();
void onSearchDone(std::vector<MetaDataList> results);
void updateInfoPane();
void updateThumbnail();
ComponentListComponent mList;

View file

@ -0,0 +1,360 @@
#pragma once
#include "../GuiComponent.h"
#include "../components/ImageComponent.h"
#include "../Log.h"
template<typename T>
class ImageGridComponent : public GuiComponent
{
public:
ImageGridComponent(Window* window);
struct Entry
{
std::shared_ptr<TextureResource> texture;
T object;
Entry() {}
Entry(std::shared_ptr<TextureResource> t, const T& o) : texture(t), object(o) {}
};
void add(const std::string& imagePath, const T& obj);
void remove(const T& obj);
void clear();
void setCursor(const T& select);
inline const T& getSelected() const { return mEntries.at(mCursor).object; }
inline const std::vector<Entry>& getList() const { return mEntries; }
enum CursorState {
CURSOR_STOPPED,
CURSOR_SCROLLING
};
void stopScrolling();
void onSizeChanged() override;
bool input(InputConfig* config, Input input) override;
void update(int deltaTime) override;
void render(const Eigen::Affine3f& parentTrans) override;
private:
Eigen::Vector2f getSquareSize(std::shared_ptr<TextureResource> tex = nullptr) const
{
Eigen::Vector2f aspect(1, 1);
if(tex)
{
const Eigen::Vector2i& texSize = tex->getSize();
if(texSize.x() > texSize.y())
aspect[0] = (float)texSize.x() / texSize.y();
else
aspect[1] = (float)texSize.y() / texSize.x();
}
return Eigen::Vector2f(156 * aspect.x(), 156 * aspect.y());
};
Eigen::Vector2f getMaxSquareSize() const
{
Eigen::Vector2f squareSize(32, 32);
// calc biggest square size
for(auto it = mEntries.begin(); it != mEntries.end(); it++)
{
Eigen::Vector2f chkSize = getSquareSize(it->texture);
if(chkSize.x() > squareSize.x())
squareSize[0] = chkSize[0];
if(chkSize.y() > squareSize.y())
squareSize[1] = chkSize[1];
}
return squareSize;
};
Eigen::Vector2i getGridSize() const
{
Eigen::Vector2f squareSize = getMaxSquareSize();
Eigen::Vector2i gridSize(mSize.x() / (squareSize.x() + getPadding().x()), mSize.y() / (squareSize.y() + getPadding().y()));
return gridSize;
};
Eigen::Vector2f getPadding() const { return Eigen::Vector2f(24, 24); }
void buildImages();
void updateImages();
static const int SCROLL_DELAY = 507;
static const int SCROLL_TIME = 150;
void setScrollDir(Eigen::Vector2i dir);
void scroll();
void onCursorChanged(CursorState state);
int mCursor;
Eigen::Vector2i mScrollDir;
int mScrollAccumulator;
bool mEntriesDirty;
std::vector<Entry> mEntries;
std::vector<ImageComponent> mImages;
};
template<typename T>
ImageGridComponent<T>::ImageGridComponent(Window* window) : GuiComponent(window)
{
mEntriesDirty = true;
mCursor = 0;
mScrollDir << 0, 0;
mScrollAccumulator = 0;
}
template<typename T>
void ImageGridComponent<T>::add(const std::string& imagePath, const T& obj)
{
Entry e(ResourceManager::getInstance()->fileExists(imagePath) ? TextureResource::get(imagePath) : TextureResource::get(":/button.png"), obj);
mEntries.push_back(e);
mEntriesDirty = true;
}
template<typename T>
void ImageGridComponent<T>::remove(const T& obj)
{
for(auto it = mEntries.begin(); it != mEntries.end(); it++)
{
if((*it).object == obj)
{
if(mCursor > 0 && it - mRowVector.begin() >= mCursor)
{
mCursor--;
onCursorChanged(CURSOR_STOPPED);
}
mEntriesDirty = true;
mEntries.erase(it);
return;
}
}
LOG(LogError) << "Tried to remove an object we couldn't find";
}
template<typename T>
void ImageGridComponent<T>::clear()
{
mEntries.clear();
mCursor = 0;
mScrollDir << 0, 0;
onCursorChanged(CURSOR_STOPPED);
mEntriesDirty = true;
}
template<typename T>
void ImageGridComponent<T>::setCursor(const T& obj)
{
for(auto it = mEntries.begin(); it != mEntries.end(); it++)
{
if((*it).object == obj)
{
mCursor = it - mEntries.begin();
onCursorChanged(CURSOR_STOPPED);
return;
}
}
LOG(LogError) << "Tried to set cursor to object we couldn't find";
}
template<typename T>
void ImageGridComponent<T>::stopScrolling()
{
mScrollDir = Eigen::Vector2i::Zero();
}
template<typename T>
void ImageGridComponent<T>::scroll()
{
if(mEntries.size() == 0)
return;
int offset = 0;
Eigen::Vector2i size = getGridSize();
offset += mScrollDir.x();
offset += mScrollDir.y() * size.x();
mCursor += offset;
if(mCursor < 0)
mCursor += mEntries.size();
if(mCursor >= (int)mEntries.size())
mCursor -= mEntries.size();
onCursorChanged(CURSOR_SCROLLING);
}
template<typename T>
void ImageGridComponent<T>::setScrollDir(Eigen::Vector2i dir)
{
mScrollDir = dir;
mScrollAccumulator = -SCROLL_DELAY;
}
template<typename T>
bool ImageGridComponent<T>::input(InputConfig* config, Input input)
{
if(input.value != 0)
{
Eigen::Vector2i dir = Eigen::Vector2i::Zero();
if(config->isMappedTo("up", input))
dir[1] = -1;
else if(config->isMappedTo("down", input))
dir[1] = 1;
else if(config->isMappedTo("left", input))
dir[0] = -1;
else if(config->isMappedTo("right", input))
dir[0] = 1;
if(dir != Eigen::Vector2i::Zero())
{
setScrollDir(dir);
scroll();
return true;
}
}else{
if(config->isMappedTo("up", input) || config->isMappedTo("down", input) || config->isMappedTo("left", input) || config->isMappedTo("right", input))
{
mScrollDir << 0, 0;
onCursorChanged(CURSOR_STOPPED);
}
}
return GuiComponent::input(config, input);
}
template<typename T>
void ImageGridComponent<T>::update(int deltaTime)
{
if(mScrollDir != Eigen::Vector2i::Zero())
{
mScrollAccumulator += deltaTime;
while(mScrollAccumulator >= SCROLL_TIME)
{
scroll();
mScrollAccumulator -= SCROLL_TIME;
}
}
}
template<typename T>
void ImageGridComponent<T>::render(const Eigen::Affine3f& parentTrans)
{
Eigen::Affine3f trans = getTransform() * parentTrans;
if(mEntriesDirty)
{
buildImages();
updateImages();
mEntriesDirty = false;
}
for(auto it = mImages.begin(); it != mImages.end(); it++)
{
it->render(trans);
}
renderChildren(trans);
}
template<typename T>
void ImageGridComponent<T>::onCursorChanged(CursorState state)
{
updateImages();
}
template<typename T>
void ImageGridComponent<T>::onSizeChanged()
{
buildImages();
updateImages();
}
// create and position imagecomponents (mImages)
template<typename T>
void ImageGridComponent<T>::buildImages()
{
mImages.clear();
Eigen::Vector2i gridSize = getGridSize();
Eigen::Vector2f squareSize = getMaxSquareSize();
Eigen::Vector2f padding = getPadding();
// attempt to center within our size
Eigen::Vector2f totalSize(gridSize.x() * (squareSize.x() + padding.x()), gridSize.y() * (squareSize.y() + padding.y()));
Eigen::Vector2f offset(mSize.x() - totalSize.x(), mSize.y() - totalSize.y());
offset /= 2;
for(int y = 0; y < gridSize.y(); y++)
{
for(int x = 0; x < gridSize.x(); x++)
{
mImages.push_back(ImageComponent(mWindow));
ImageComponent& image = mImages.at(y * gridSize.x() + x);
image.setPosition((squareSize.x() + padding.x()) * (x + 0.5f) + offset.x(), (squareSize.y() + padding.y()) * (y + 0.5f) + offset.y());
image.setOrigin(0.5f, 0.5f);
image.setResize(squareSize.x(), squareSize.y(), true);
image.setImage("");
}
}
}
template<typename T>
void ImageGridComponent<T>::updateImages()
{
if(mImages.empty())
buildImages();
Eigen::Vector2i gridSize = getGridSize();
int cursorRow = mCursor / gridSize.x();
int cursorCol = mCursor % gridSize.x();
int start = (cursorRow - (gridSize.y() / 2)) * gridSize.x();
//if we're at the end put the row as close as we can and no higher
if(start + (gridSize.x() * gridSize.y()) >= (int)mEntries.size())
start = gridSize.x() * ((int)mEntries.size()/gridSize.x() - gridSize.y() + 1);
if(start < 0)
start = 0;
unsigned int i = (unsigned int)start;
for(unsigned int img = 0; img < mImages.size(); img++)
{
ImageComponent& image = mImages.at(img);
if(i >= mEntries.size())
{
image.setImage("");
continue;
}
Eigen::Vector2f squareSize = getSquareSize(mEntries.at(i).texture);
if(i == mCursor)
{
image.setColorShift(0xFFFFFFFF);
image.setResize(squareSize.x() + getPadding().x() * 0.95f, squareSize.y() + getPadding().y() * 0.95f, true);
}else{
image.setColorShift(0xAAAAAABB);
image.setResize(squareSize.x(), squareSize.y(), true);
}
image.setImage(mEntries.at(i).texture);
i++;
}
}

View file

@ -0,0 +1,90 @@
#include "GridGameListView.h"
#include "../ThemeData.h"
#include "../Window.h"
#include "ViewController.h"
GridGameListView::GridGameListView(Window* window, FileData* root) : GameListView(window, root),
mGrid(window), mBackground(window)
{
mBackground.setResize(mSize.x(), mSize.y(), true);
addChild(&mBackground);
mGrid.setPosition(0, mSize.y() * 0.2f);
mGrid.setSize(mSize.x(), mSize.y() * 0.8f);
addChild(&mGrid);
populateList(root);
}
void GridGameListView::onFileChanged(FileData* file, FileChangeType change)
{
// fuck it, just completely repopulate always all the time
FileData* cursor = getCursor();
populateList(cursor->getParent());
mGrid.setCursor(cursor);
}
void GridGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
{
mBackground.setImage(theme->getImage("backgroundImage").getTexture());
mBackground.setTiling(theme->getImage("backgroundImage").tile);
}
FileData* GridGameListView::getCursor()
{
return mGrid.getSelected();
}
void GridGameListView::setCursor(FileData* file)
{
assert(file->getParent() == getCursor()->getParent()); // too lazy to implement right now
mGrid.setCursor(file);
}
bool GridGameListView::input(InputConfig* config, Input input)
{
if(config->isMappedTo("a", input))
{
if(mGrid.getList().size() > 0)
{
FileData* cursor = getCursor();
if(cursor->getType() == GAME)
{
mWindow->getViewController()->launch(cursor);
}else{
// it's a folder
if(cursor->getChildren().size() > 0)
{
mCursorStack.push(cursor);
populateList(cursor);
}
}
return true;
}
}else if(config->isMappedTo("b", input))
{
if(mCursorStack.size())
{
populateList(mCursorStack.top()->getParent());
mGrid.setCursor(mCursorStack.top());
mCursorStack.pop();
mTheme->playSound("backSound");
}else{
mGrid.stopScrolling();
mWindow->getViewController()->goToSystemSelect();
}
return true;
}
return GameListView::input(config, input);
}
void GridGameListView::populateList(FileData* root)
{
mGrid.clear();
for(auto it = root->getChildren().begin(); it != root->getChildren().end(); it++)
{
mGrid.add((*it)->getThumbnailPath(), *it);
}
}

View file

@ -0,0 +1,28 @@
#pragma once
#include "GameListView.h"
#include "../components/ImageGridComponent.h"
#include "../components/ImageComponent.h"
#include <stack>
class GridGameListView : public GameListView
{
public:
GridGameListView(Window* window, FileData* root);
virtual void onFileChanged(FileData* file, FileChangeType change) override;
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
FileData* getCursor() override;
void setCursor(FileData*) override;
virtual bool input(InputConfig* config, Input input) override;
private:
void populateList(FileData* root);
ImageGridComponent<FileData*> mGrid;
ImageComponent mBackground;
std::stack<FileData*> mCursorStack;
};

View file

@ -4,6 +4,7 @@
#include "BasicGameListView.h"
#include "DetailedGameListView.h"
#include "GridGameListView.h"
ViewController::ViewController(Window* window)
: GuiComponent(window), mCurrentView(nullptr), mCameraPos(Eigen::Affine3f::Identity())
@ -113,11 +114,14 @@ std::shared_ptr<GameListView> ViewController::getSystemView(SystemData* system)
break;
}
}
if(detailed)
view = std::shared_ptr<GameListView>(new DetailedGameListView(mWindow, system->getRootFolder()));
else
view = std::shared_ptr<GameListView>(new BasicGameListView(mWindow, system->getRootFolder()));
//view = std::shared_ptr<GameListView>(new GridGameListView(mWindow, system->getRootFolder()));
view->setTheme(system->getTheme());
}else{