mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-01-18 23:15:38 +00:00
Added support for graying out menu entries via switch callbacks.
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parent
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commit
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@ -201,11 +201,10 @@ void GuiScraperMenu::openContentSettings()
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// Ratings are not supported by TheGamesDB, so disable the option if this scraper is selected.
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if (Settings::getInstance()->getString("Scraper") == "thegamesdb") {
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scrape_ratings->setDisabled();
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scrape_ratings->setEnabled(false);
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scrape_ratings->setOpacity(DISABLED_OPACITY);
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// I'm sure there is a better way to find the text component...
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scrape_ratings->getParent()->getChild(
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scrape_ratings->getParent()->getChildCount()-2)->setOpacity(DISABLED_OPACITY);
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scrape_ratings->getParent()->getChild(scrape_ratings->
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getChildIndex() - 1)->setOpacity(DISABLED_OPACITY);
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}
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// Scrape other metadata.
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@ -232,11 +231,10 @@ void GuiScraperMenu::openContentSettings()
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// Videos are not supported by TheGamesDB, so disable the option if this scraper is selected.
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if (Settings::getInstance()->getString("Scraper") == "thegamesdb") {
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scrape_videos->setDisabled();
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scrape_videos->setEnabled(false);
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scrape_videos->setOpacity(DISABLED_OPACITY);
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// I'm sure there is a better way to find the text component...
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scrape_videos->getParent()->getChild(
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scrape_videos->getParent()->getChildCount()-2)->setOpacity(DISABLED_OPACITY);
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scrape_videos->getParent()->getChild(scrape_videos->
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getChildIndex() - 1)->setOpacity(DISABLED_OPACITY);
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}
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// Scrape screenshots images.
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@ -287,11 +285,10 @@ void GuiScraperMenu::openContentSettings()
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// 3D box images are not supported by TheGamesDB, so disable the option if this scraper
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// is selected.
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if (Settings::getInstance()->getString("Scraper") == "thegamesdb") {
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scrape_3dboxes->setDisabled();
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scrape_3dboxes->setEnabled(false);
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scrape_3dboxes->setOpacity(DISABLED_OPACITY);
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// I'm sure there is a better way to find the text component...
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scrape_3dboxes->getParent()->getChild(
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scrape_3dboxes->getParent()->getChildCount()-2)->setOpacity(DISABLED_OPACITY);
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scrape_3dboxes->getParent()->getChild(scrape_3dboxes->
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getChildIndex() - 1)->setOpacity(DISABLED_OPACITY);
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}
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mWindow->pushGui(s);
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@ -328,11 +325,10 @@ void GuiScraperMenu::openOtherSettings()
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// Regions are not supported by TheGamesDB, so disable the option if this scraper is selected.
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if (Settings::getInstance()->getString("Scraper") == "thegamesdb") {
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scraper_region->setDisabled();
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scraper_region->setEnabled(false);
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scraper_region->setOpacity(DISABLED_OPACITY);
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// I'm sure there is a better way to find the text component...
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scraper_region->getParent()->getChild(
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scraper_region->getParent()->getChildCount()-2)->setOpacity(DISABLED_OPACITY);
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scraper_region->getParent()->getChild(scraper_region->
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getChildIndex() - 1)->setOpacity(DISABLED_OPACITY);
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}
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// Scraper language.
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@ -361,11 +357,10 @@ void GuiScraperMenu::openOtherSettings()
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// Languages are not supported by TheGamesDB, so disable the option if this scraper is selected.
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if (Settings::getInstance()->getString("Scraper") == "thegamesdb") {
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scraper_language->setDisabled();
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scraper_language->setEnabled(false);
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scraper_language->setOpacity(DISABLED_OPACITY);
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// I'm sure there is a better way to find the text component...
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scraper_language->getParent()->getChild(
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scraper_language->getParent()->getChildCount()-2)->setOpacity(DISABLED_OPACITY);
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scraper_language->getParent()->getChild(scraper_language->
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getChildIndex() - 1)->setOpacity(DISABLED_OPACITY);
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}
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// Overwrite files and data.
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@ -420,6 +415,15 @@ void GuiScraperMenu::openOtherSettings()
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}
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});
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// If interactive mode is set to off, then disable this option.
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if (!Settings::getInstance()->getBool("ScraperInteractive")) {
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scraper_semiautomatic->setEnabled(false);
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scraper_semiautomatic->setOpacity(DISABLED_OPACITY);
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scraper_semiautomatic->getParent()->getChild(scraper_semiautomatic->
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getChildIndex() - 1)->setOpacity(DISABLED_OPACITY);
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}
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// Respect the per-file multi-scraper exclusion flag.
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auto scraper_respect_exclusions = std::make_shared<SwitchComponent>(mWindow);
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scraper_respect_exclusions->setState(
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@ -448,6 +452,14 @@ void GuiScraperMenu::openOtherSettings()
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}
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});
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// If respecting excluded files is set to off, then disable this option.
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if (!Settings::getInstance()->getBool("ScraperRespectExclusions")) {
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scraper_exclude_recursively->setEnabled(false);
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scraper_exclude_recursively->setOpacity(DISABLED_OPACITY);
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scraper_exclude_recursively->getParent()->getChild(scraper_exclude_recursively->
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getChildIndex() - 1)->setOpacity(DISABLED_OPACITY);
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}
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// Include actual folders when scraping.
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auto scraper_include_folders = std::make_shared<SwitchComponent>(mWindow);
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scraper_include_folders->setState(
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@ -462,6 +474,40 @@ void GuiScraperMenu::openOtherSettings()
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}
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});
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// Switch callbacks.
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auto interactiveToggleFunc = [scraper_semiautomatic]() {
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if (scraper_semiautomatic->getEnabled()) {
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scraper_semiautomatic->setEnabled(false);
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scraper_semiautomatic->setOpacity(DISABLED_OPACITY);
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scraper_semiautomatic->getParent()->getChild(scraper_semiautomatic->
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getChildIndex() - 1)->setOpacity(DISABLED_OPACITY);
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}
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else {
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scraper_semiautomatic->setEnabled(true);
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scraper_semiautomatic->setOpacity(255);
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scraper_semiautomatic->getParent()->getChild(scraper_semiautomatic->
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getChildIndex() - 1)->setOpacity(255);
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}
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};
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auto excludeRecursivelyToggleFunc = [scraper_exclude_recursively]() {
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if (scraper_exclude_recursively->getEnabled()) {
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scraper_exclude_recursively->setEnabled(false);
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scraper_exclude_recursively->setOpacity(DISABLED_OPACITY);
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scraper_exclude_recursively->getParent()->getChild(scraper_exclude_recursively->
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getChildIndex() - 1)->setOpacity(DISABLED_OPACITY);
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}
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else {
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scraper_exclude_recursively->setEnabled(true);
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scraper_exclude_recursively->setOpacity(255);
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scraper_exclude_recursively->getParent()->getChild(scraper_exclude_recursively->
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getChildIndex() - 1)->setOpacity(255);
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}
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};
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scraper_interactive->setCallback(interactiveToggleFunc);
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scraper_respect_exclusions->setCallback(excludeRecursivelyToggleFunc);
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mWindow->pushGui(s);
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}
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@ -239,6 +239,17 @@ unsigned int GuiComponent::getChildCount() const
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return static_cast<int>(mChildren.size());
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}
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int GuiComponent::getChildIndex() const
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{
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std::vector<GuiComponent*>::iterator it =
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std::find(getParent()->mChildren.begin(), getParent()->mChildren.end(), this);
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if (it != getParent()->mChildren.end())
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return std::distance(getParent()->mChildren.begin(), it);
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else
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return -1;
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}
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GuiComponent* GuiComponent::getChild(unsigned int i) const
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{
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return mChildren.at(i);
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@ -120,6 +120,7 @@ public:
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void clearChildren();
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void sortChildren();
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unsigned int getChildCount() const;
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int getChildIndex() const;
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GuiComponent* getChild(unsigned int i) const;
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// Animation will be automatically deleted when it completes or is stopped.
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@ -155,8 +156,8 @@ public:
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virtual void setChangedColor(unsigned int color) { mColorChangedValue = color; };
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// These functions are used to enable and disable options in menus, i.e. switches and similar.
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virtual void setEnabled() { mEnabled = true; };
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virtual void setDisabled() { mEnabled = false; };
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virtual bool getEnabled() { return mEnabled; };
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virtual void setEnabled(bool state) { mEnabled = state; };
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const Transform4x4f& getTransform();
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@ -73,9 +73,9 @@ void ButtonComponent::onFocusLost()
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updateImage();
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}
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void ButtonComponent::setEnabled(bool enabled)
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void ButtonComponent::setEnabled(bool state)
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{
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mEnabled = enabled;
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mEnabled = state;
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updateImage();
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}
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@ -21,7 +21,7 @@ public:
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const std::string& helpText = "", const std::function<void()>& func = nullptr);
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void setPressedFunc(std::function<void()> f);
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void setEnabled(bool enable);
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void setEnabled(bool state) override;
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bool input(InputConfig* config, Input input) override;
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void render(const Transform4x4f& parentTrans) override;
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@ -3,7 +3,7 @@
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// EmulationStation Desktop Edition
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// SwitchComponent.cpp
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//
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// Basic switch used in the menus.
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// Basic on/off switch used in menus.
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//
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#include "SwitchComponent.h"
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@ -39,6 +39,10 @@ bool SwitchComponent::input(InputConfig* config, Input input)
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mState = !mState;
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onStateChanged();
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if (mToggleCallback)
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mToggleCallback();
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return true;
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}
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@ -79,6 +83,11 @@ void SwitchComponent::setValue(const std::string& statestring)
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onStateChanged();
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}
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unsigned char SwitchComponent::getOpacity() const
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{
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return mImage.getOpacity();
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}
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void SwitchComponent::setOpacity(unsigned char opacity)
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{
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mImage.setOpacity(opacity);
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@ -3,7 +3,7 @@
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// EmulationStation Desktop Edition
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// SwitchComponent.h
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//
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// Basic switch used in the menus.
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// Basic on/off switch used in menus.
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//
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#ifndef ES_CORE_COMPONENTS_SWITCH_COMPONENT_H
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void setOriginalColor(unsigned int color) override { mColorOriginalValue = color; };
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void setChangedColor(unsigned int color) override { mColorChangedValue = color; };
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void setCallback(const std::function<void()>& callbackFunc) { mToggleCallback = callbackFunc; };
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unsigned char getOpacity() const override;
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void setOpacity(unsigned char opacity) override;
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// Multiply all pixels in the image by this color when rendering.
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void setColorShift(unsigned int color) override;
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@ -46,6 +48,7 @@ private:
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bool mOriginalValue;
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unsigned int mColorOriginalValue;
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unsigned int mColorChangedValue;
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std::function<void()> mToggleCallback;
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};
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#endif // ES_CORE_COMPONENTS_SWITCH_COMPONENT_H
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