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	Documentation update.
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				|  | @ -138,7 +138,7 @@ Overall application speed and performance has been greatly improved with faster | |||
| * Greatly improved the performance of shader post-processing such as scanlines and blur rendering | ||||
| * Greatly improved application startup speed by avoiding a lot of unnecessary SVG rasterizations | ||||
| * Implemented dynamic texture allocation to the font code to reduce memory usage and avoid missing glyphs | ||||
| * Added support for changing font texture saturation | ||||
| * Added support for changing the saturation for font textures | ||||
| * Large optimizations to the text wrapping code (generallly 300-400% faster) | ||||
| * Added support for linear interpolation for font texture magnifications | ||||
| * Added support for texture mipmapping with trilinear filtering | ||||
|  |  | |||
|  | @ -2033,6 +2033,16 @@ Properties: | |||
|     - Valid values are `nearest` or `linear` | ||||
|     - Default is `nearest` | ||||
|     - This property can only be used for GIF animations. | ||||
| * `color` - type: COLOR | ||||
|     - Applies a color shift to the animation by multiplying each pixel's color by this color value. For example, an all-white animation with `FF0000` applied would become completely red. You can also control the transparency of the animation by setting the value to for example `FFFFFFAA`. This keeps all pixels at their normal color and only affects the alpha channel. This property is applied after `saturation` so by setting that property to `0` it's possible to colorize rather than color shift. | ||||
|     - Default is `FFFFFFFF` (no color shift applied) | ||||
| * `colorEnd` - type: COLOR | ||||
|     - Works in the exact same way as `color` but can be set as the end color to apply a color shift gradient. | ||||
|     - Default is the same value as `color` | ||||
| * `gradientType` - type: STRING | ||||
|     - The direction to apply the color shift gradient if both `color` and `colorEnd` have been defined. | ||||
|     - Valid values are `horizontal` or `vertical` | ||||
|     - Default is `horizontal` | ||||
| * `brightness` - type: FLOAT | ||||
|     - Controls the relative level of brightness. This is intended primarily for fine adjustments. | ||||
|     - Minimum value is `-2` and maximum value is `2` | ||||
|  |  | |||
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	 Leon Styhre
						Leon Styhre