mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
Documentation update.
This commit is contained in:
parent
088cf3fd34
commit
990adfe2c2
|
@ -138,7 +138,7 @@ Overall application speed and performance has been greatly improved with faster
|
|||
* Greatly improved the performance of shader post-processing such as scanlines and blur rendering
|
||||
* Greatly improved application startup speed by avoiding a lot of unnecessary SVG rasterizations
|
||||
* Implemented dynamic texture allocation to the font code to reduce memory usage and avoid missing glyphs
|
||||
* Added support for changing font texture saturation
|
||||
* Added support for changing the saturation for font textures
|
||||
* Large optimizations to the text wrapping code (generallly 300-400% faster)
|
||||
* Added support for linear interpolation for font texture magnifications
|
||||
* Added support for texture mipmapping with trilinear filtering
|
||||
|
|
|
@ -2033,6 +2033,16 @@ Properties:
|
|||
- Valid values are `nearest` or `linear`
|
||||
- Default is `nearest`
|
||||
- This property can only be used for GIF animations.
|
||||
* `color` - type: COLOR
|
||||
- Applies a color shift to the animation by multiplying each pixel's color by this color value. For example, an all-white animation with `FF0000` applied would become completely red. You can also control the transparency of the animation by setting the value to for example `FFFFFFAA`. This keeps all pixels at their normal color and only affects the alpha channel. This property is applied after `saturation` so by setting that property to `0` it's possible to colorize rather than color shift.
|
||||
- Default is `FFFFFFFF` (no color shift applied)
|
||||
* `colorEnd` - type: COLOR
|
||||
- Works in the exact same way as `color` but can be set as the end color to apply a color shift gradient.
|
||||
- Default is the same value as `color`
|
||||
* `gradientType` - type: STRING
|
||||
- The direction to apply the color shift gradient if both `color` and `colorEnd` have been defined.
|
||||
- Valid values are `horizontal` or `vertical`
|
||||
- Default is `horizontal`
|
||||
* `brightness` - type: FLOAT
|
||||
- Controls the relative level of brightness. This is intended primarily for fine adjustments.
|
||||
- Minimum value is `-2` and maximum value is `2`
|
||||
|
|
Loading…
Reference in a new issue