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Documentation update.
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@ -138,7 +138,7 @@ Overall application speed and performance has been greatly improved with faster
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* Greatly improved the performance of shader post-processing such as scanlines and blur rendering
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* Greatly improved the performance of shader post-processing such as scanlines and blur rendering
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* Greatly improved application startup speed by avoiding a lot of unnecessary SVG rasterizations
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* Greatly improved application startup speed by avoiding a lot of unnecessary SVG rasterizations
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* Implemented dynamic texture allocation to the font code to reduce memory usage and avoid missing glyphs
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* Implemented dynamic texture allocation to the font code to reduce memory usage and avoid missing glyphs
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* Added support for changing font texture saturation
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* Added support for changing the saturation for font textures
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* Large optimizations to the text wrapping code (generallly 300-400% faster)
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* Large optimizations to the text wrapping code (generallly 300-400% faster)
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* Added support for linear interpolation for font texture magnifications
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* Added support for linear interpolation for font texture magnifications
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* Added support for texture mipmapping with trilinear filtering
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* Added support for texture mipmapping with trilinear filtering
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@ -2033,6 +2033,16 @@ Properties:
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- Valid values are `nearest` or `linear`
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- Valid values are `nearest` or `linear`
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- Default is `nearest`
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- Default is `nearest`
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- This property can only be used for GIF animations.
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- This property can only be used for GIF animations.
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* `color` - type: COLOR
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- Applies a color shift to the animation by multiplying each pixel's color by this color value. For example, an all-white animation with `FF0000` applied would become completely red. You can also control the transparency of the animation by setting the value to for example `FFFFFFAA`. This keeps all pixels at their normal color and only affects the alpha channel. This property is applied after `saturation` so by setting that property to `0` it's possible to colorize rather than color shift.
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- Default is `FFFFFFFF` (no color shift applied)
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* `colorEnd` - type: COLOR
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- Works in the exact same way as `color` but can be set as the end color to apply a color shift gradient.
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- Default is the same value as `color`
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* `gradientType` - type: STRING
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- The direction to apply the color shift gradient if both `color` and `colorEnd` have been defined.
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- Valid values are `horizontal` or `vertical`
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- Default is `horizontal`
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* `brightness` - type: FLOAT
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* `brightness` - type: FLOAT
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- Controls the relative level of brightness. This is intended primarily for fine adjustments.
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- Controls the relative level of brightness. This is intended primarily for fine adjustments.
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- Minimum value is `-2` and maximum value is `2`
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- Minimum value is `-2` and maximum value is `2`
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