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Changed Window to cache the framerate string as a TextCache instead of regenerate it every frame which was significantly impacting the framerate because I am dumb.
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@ -156,7 +156,7 @@ void Window::update(int deltaTime)
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float vramUsageMb = (TextureResource::getTotalMemUsage() + Font::getTotalMemUsage()) / 1000.0f / 1000.0f;
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ss << "\nVRAM: " << vramUsageMb << "mb";
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mFrameDataString = ss.str();
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mFrameDataText = std::unique_ptr<TextCache>(mDefaultFonts.at(1)->buildTextCache(ss.str(), 50.f, 50.f, 0xFF00FFFF));
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}
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mFrameTimeElapsed = 0;
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@ -200,7 +200,7 @@ void Window::render()
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if(Settings::getInstance()->getBool("DrawFramerate"))
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{
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Renderer::setMatrix(Eigen::Affine3f::Identity());
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mDefaultFonts.at(1)->drawText(mFrameDataString, Eigen::Vector2f(50, 50), 0xFF00FFFF);
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mDefaultFonts.at(1)->renderTextCache(mFrameDataText.get());
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}
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}
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@ -52,7 +52,8 @@ private:
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int mFrameTimeElapsed;
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int mFrameCountElapsed;
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int mAverageDeltaTime;
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std::string mFrameDataString;
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std::unique_ptr<TextCache> mFrameDataText;
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bool mNormalizeNextUpdate;
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