mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 23:55:38 +00:00
Merge pull request #235 from zigurana/KioskMode
Introducing Kiosk Mode, hiding certain menu items from the UI.
This commit is contained in:
commit
99c1ddb260
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@ -103,6 +103,9 @@ You can use `--help` or `-h` to view a list of command-line options. Briefly out
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--windowed - run ES in a window, works best in conjunction with --resolution [w] [h].
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--vsync [1/on or 0/off] - turn vsync on or off (default is on).
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--scrape - run the interactive command-line metadata scraper.
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--no-splash - don't show the splash screen.
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--max-vram [size] - Max VRAM to use in Mb before swapping. 0 for unlimited.
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--force-kiosk - Force the UI mode to be Kiosk.
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```
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As long as ES hasn't frozen, you can always press F4 to close the application.
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@ -1,6 +1,7 @@
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#include "GuiGamelistOptions.h"
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#include "GuiMetaDataEd.h"
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#include "Util.h"
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#include "Settings.h"
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#include "views/gamelist/IGameListView.h"
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#include "views/ViewController.h"
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#include "CollectionSystemManager.h"
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@ -64,8 +65,10 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : Gui
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mMenu.addRow(row);
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std::map<std::string, CollectionSystemData> customCollections = CollectionSystemManager::get()->getCustomCollectionSystems();
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if((customCollections.find(system->getName()) != customCollections.end() && CollectionSystemManager::get()->getEditingCollection() != system->getName()) ||
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CollectionSystemManager::get()->getCustomCollectionsBundle()->getName() == system->getName())
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if(ViewController::get()->isUIModeFull() &&
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((customCollections.find(system->getName()) != customCollections.end() && CollectionSystemManager::get()->getEditingCollection() != system->getName()) ||
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CollectionSystemManager::get()->getCustomCollectionsBundle()->getName() == system->getName()))
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{
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>(mWindow, "ADD/REMOVE GAMES TO THIS GAME COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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@ -73,7 +76,7 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : Gui
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mMenu.addRow(row);
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}
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if(CollectionSystemManager::get()->isEditing())
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if(ViewController::get()->isUIModeFull() && CollectionSystemManager::get()->isEditing())
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{
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>(mWindow, "FINISH EDITING '" + strToUpper(CollectionSystemManager::get()->getEditingCollection()) + "' COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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@ -81,8 +84,8 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : Gui
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mMenu.addRow(row);
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}
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if (!fromPlaceholder && !(mSystem->isCollection() && file->getType() == FOLDER)) {
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if (ViewController::get()->isUIModeFull() && !fromPlaceholder && !(mSystem->isCollection() && file->getType() == FOLDER))
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{
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>(mWindow, "EDIT THIS GAME'S METADATA", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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row.addElement(makeArrow(mWindow), false);
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@ -23,19 +23,36 @@
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GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MENU"), mVersion(window)
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{
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// MAIN MENU
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bool isFullUI = ViewController::get()->isUIModeFull();
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// SCRAPER >
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// SOUND SETTINGS >
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// UI SETTINGS >
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// CONFIGURE INPUT >
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// QUIT >
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if (isFullUI)
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addEntry("SCRAPER", 0x777777FF, true, [this] { openScraperSettings(); });
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// [version]
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addEntry("SOUND SETTINGS", 0x777777FF, true, [this] { openSoundSettings(); });
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auto openScrapeNow = [this] { mWindow->pushGui(new GuiScraperStart(mWindow)); };
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addEntry("SCRAPER", 0x777777FF, true,
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[this, openScrapeNow] {
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if (isFullUI)
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addEntry("UI SETTINGS", 0x777777FF, true, [this] { openUISettings(); });
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if (isFullUI)
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addEntry("GAME COLLECTION SETTINGS", 0x777777FF, true, [this] { openCollectionSystemSettings(); });
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if (isFullUI)
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addEntry("OTHER SETTINGS", 0x777777FF, true, [this] { openOtherSettings(); });
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if (isFullUI)
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addEntry("CONFIGURE INPUT", 0x777777FF, true, [this] { openConfigInput(); });
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addEntry("QUIT", 0x777777FF, true, [this] {openQuitMenu(); });
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addChild(&mMenu);
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addVersionInfo();
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setSize(mMenu.getSize());
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, Renderer::getScreenHeight() * 0.15f);
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}
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void GuiMenu::openScraperSettings()
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{
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auto s = new GuiSettings(mWindow, "SCRAPER");
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// scrape from
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@ -55,6 +72,7 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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// scrape now
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ComponentListRow row;
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auto openScrapeNow = [this] { mWindow->pushGui(new GuiScraperStart(mWindow)); };
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std::function<void()> openAndSave = openScrapeNow;
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openAndSave = [s, openAndSave] { s->save(); openAndSave(); };
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row.makeAcceptInputHandler(openAndSave);
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@ -66,10 +84,10 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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s->addRow(row);
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mWindow->pushGui(s);
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});
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}
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addEntry("SOUND SETTINGS", 0x777777FF, true,
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[this] {
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void GuiMenu::openSoundSettings()
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{
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auto s = new GuiSettings(mWindow, "SOUND SETTINGS");
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// volume
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@ -78,6 +96,8 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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s->addWithLabel("SYSTEM VOLUME", volume);
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s->addSaveFunc([volume] { VolumeControl::getInstance()->setVolume((int)round(volume->getValue())); });
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if (ViewController::get()->isUIModeFull())
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{
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#ifdef _RPI_
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// volume control device
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auto vol_dev = std::make_shared< OptionListComponent<std::string> >(mWindow, "AUDIO DEVICE", false);
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@ -124,14 +144,30 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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Settings::getInstance()->setString("OMXAudioDev", omx_audio_dev->getSelected());
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});
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#endif
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}
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mWindow->pushGui(s);
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});
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addEntry("UI SETTINGS", 0x777777FF, true,
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[this] {
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}
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void GuiMenu::openUISettings()
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{
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auto s = new GuiSettings(mWindow, "UI SETTINGS");
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//UI mode
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auto UImodeSelection = std::make_shared< OptionListComponent<std::string> >(mWindow, "UI MODE", false);
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std::vector<std::string> UImodes = ViewController::get()->getUIModes();
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for (auto it = UImodes.begin(); it != UImodes.end(); it++)
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UImodeSelection->add(*it, *it, Settings::getInstance()->getString("UIMode") == *it);
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s->addWithLabel("UI MODE", UImodeSelection);
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Window* window = mWindow;
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s->addSaveFunc([UImodeSelection, window]
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{
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LOG(LogDebug) << "Setting UI mode to" << UImodeSelection->getSelected();
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Settings::getInstance()->setString("UIMode", UImodeSelection->getSelected());
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});
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// screensaver
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ComponentListRow screensaver_row;
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screensaver_row.elements.clear();
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screensaver_row.addElement(std::make_shared<TextComponent>(mWindow, "SCREENSAVER SETTINGS", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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@ -237,14 +273,11 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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s->addSaveFunc([show_help] { Settings::getInstance()->setBool("ShowHelpPrompts", show_help->getState()); });
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mWindow->pushGui(s);
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});
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addEntry("GAME COLLECTION SETTINGS", 0x777777FF, true,
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[this] { openCollectionSystemSettings();
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});
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}
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addEntry("OTHER SETTINGS", 0x777777FF, true,
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[this] {
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void GuiMenu::openOtherSettings()
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{
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auto s = new GuiSettings(mWindow, "OTHER SETTINGS");
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// maximum vram
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@ -319,25 +352,29 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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mWindow->pushGui(s);
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});
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addEntry("CONFIGURE INPUT", 0x777777FF, true,
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[this] {
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}
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void GuiMenu::openConfigInput()
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{
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Window* window = mWindow;
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window->pushGui(new GuiMsgBox(window, "ARE YOU SURE YOU WANT TO CONFIGURE INPUT?", "YES",
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[window] {
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window->pushGui(new GuiDetectDevice(window, false, nullptr));
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}, "NO", nullptr)
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);
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});
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addEntry("QUIT", 0x777777FF, true,
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[this] {
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}
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void GuiMenu::openQuitMenu()
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{
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auto s = new GuiSettings(mWindow, "QUIT");
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Window* window = mWindow;
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ComponentListRow row;
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if (ViewController::get()->isUIModeFull())
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{
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row.makeAcceptInputHandler([window] {
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window->pushGui(new GuiMsgBox(window, "REALLY RESTART?", "YES",
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[] {
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@ -348,6 +385,24 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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row.addElement(std::make_shared<TextComponent>(window, "RESTART EMULATIONSTATION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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s->addRow(row);
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if(Settings::getInstance()->getBool("ShowExit"))
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{
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row.elements.clear();
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row.makeAcceptInputHandler([window] {
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window->pushGui(new GuiMsgBox(window, "REALLY QUIT?", "YES",
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[] {
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SDL_Event ev;
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ev.type = SDL_QUIT;
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SDL_PushEvent(&ev);
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}, "NO", nullptr));
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});
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row.addElement(std::make_shared<TextComponent>(window, "QUIT EMULATIONSTATION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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s->addRow(row);
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}
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}
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row.elements.clear();
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row.makeAcceptInputHandler([window] {
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window->pushGui(new GuiMsgBox(window, "REALLY RESTART?", "YES",
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@ -370,34 +425,17 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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row.addElement(std::make_shared<TextComponent>(window, "SHUTDOWN SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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s->addRow(row);
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if(Settings::getInstance()->getBool("ShowExit"))
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{
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row.elements.clear();
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row.makeAcceptInputHandler([window] {
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window->pushGui(new GuiMsgBox(window, "REALLY QUIT?", "YES",
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[] {
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SDL_Event ev;
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ev.type = SDL_QUIT;
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SDL_PushEvent(&ev);
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}, "NO", nullptr));
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});
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row.addElement(std::make_shared<TextComponent>(window, "QUIT EMULATIONSTATION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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s->addRow(row);
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mWindow->pushGui(s);
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}
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mWindow->pushGui(s);
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});
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void GuiMenu::addVersionInfo()
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{
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mVersion.setFont(Font::get(FONT_SIZE_SMALL));
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mVersion.setColor(0x5E5E5EFF);
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mVersion.setText("EMULATIONSTATION V" + strToUpper(PROGRAM_VERSION_STRING));
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mVersion.setHorizontalAlignment(ALIGN_CENTER);
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addChild(&mMenu);
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addChild(&mVersion);
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setSize(mMenu.getSize());
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, Renderer::getScreenHeight() * 0.15f);
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}
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void GuiMenu::openScreensaverOptions() {
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@ -16,8 +16,16 @@ public:
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private:
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void addEntry(const char* name, unsigned int color, bool add_arrow, const std::function<void()>& func);
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void openScreensaverOptions();
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void addVersionInfo();
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void openCollectionSystemSettings();
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void openConfigInput();
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void openOtherSettings();
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void openQuitMenu();
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void openScraperSettings();
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void openScreensaverOptions();
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void openSoundSettings();
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void openUISettings();
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MenuComponent mMenu;
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TextComponent mVersion;
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};
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@ -85,6 +85,10 @@ bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height
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{
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int maxVRAM = atoi(argv[i + 1]);
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Settings::getInstance()->setInt("MaxVRAM", maxVRAM);
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}
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else if (strcmp(argv[i], "--force-kiosk") == 0)
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{
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Settings::getInstance()->setBool("ForceKiosk", true);
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}else if(strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-h") == 0)
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{
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#ifdef WIN32
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@ -111,6 +115,7 @@ bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height
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"--windowed not fullscreen, should be used with --resolution\n"
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"--vsync [1/on or 0/off] turn vsync on or off (default is on)\n"
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"--max-vram [size] Max VRAM to use in Mb before swapping. 0 for unlimited\n"
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"--force-kiosk Force the UI mode to be Kiosk\n"
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"--help, -h summon a sentient, angry tuba\n\n"
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"More information available in README.md.\n";
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return false; //exit after printing help
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@ -33,6 +33,7 @@ ViewController::ViewController(Window* window)
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: GuiComponent(window), mCurrentView(nullptr), mCamera(Eigen::Affine3f::Identity()), mFadeOpacity(0), mLockInput(false)
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{
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mState.viewing = NOTHING;
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mCurUIMode = Settings::getInstance()->getString("UIMode");
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}
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ViewController::~ViewController()
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@ -43,10 +44,6 @@ ViewController::~ViewController()
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void ViewController::goToStart()
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{
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// TODO
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/* mState.viewing = START_SCREEN;
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mCurrentView.reset();
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playViewTransition(); */
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goToSystemView(SystemData::sSystemVector.at(0));
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}
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@ -399,6 +396,9 @@ void ViewController::render(const Eigen::Affine3f& parentTrans)
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Eigen::Vector3f viewStart = trans.inverse().translation();
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Eigen::Vector3f viewEnd = trans.inverse() * Eigen::Vector3f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight(), 0);
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// Keep track of UI mode changes.
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monitorUIMode();
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// draw systemview
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getSystemListView()->render(trans);
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@ -499,6 +499,22 @@ void ViewController::reloadAll()
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updateHelpPrompts();
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}
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void ViewController::monitorUIMode()
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{
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std::string uimode = Settings::getInstance()->getString("UIMode");
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if (uimode != mCurUIMode) // UIMODE HAS CHANGED
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{
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mCurUIMode = uimode;
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reloadAll();
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goToStart();
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}
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}
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bool ViewController::isUIModeFull()
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{
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return ((mCurUIMode == "Full") && ! Settings::getInstance()->getBool("ForceKiosk"));
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}
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std::vector<HelpPrompt> ViewController::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts;
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|
|
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@ -5,6 +5,8 @@
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class SystemData;
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const std::vector<std::string> UIModes = { "Full", "Kiosk" };
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// Used to smoothly transition the camera between multiple views (e.g. from system to system, from gamelist to gamelist).
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class ViewController : public GuiComponent
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{
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@ -24,6 +26,10 @@ public:
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inline void reloadGameListView(SystemData* system, bool reloadTheme = false) { reloadGameListView(getGameListView(system).get(), reloadTheme); }
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void reloadAll(); // Reload everything with a theme. Used when the "ThemeSet" setting changes.
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void monitorUIMode();
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bool isUIModeFull();
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inline std::vector<std::string> getUIModes() { return UIModes; };
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||||
// Navigation.
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void goToNextGameList();
|
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void goToPrevGameList();
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|
@ -95,4 +101,5 @@ private:
|
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bool mLockInput;
|
||||
|
||||
State mState;
|
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std::string mCurUIMode;
|
||||
};
|
||||
|
|
|
@ -13,12 +13,13 @@ std::vector<const char*> settings_dont_save = boost::assign::list_of
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("Debug")
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("DebugGrid")
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("DebugText")
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("ShowExit")
|
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("Windowed")
|
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("VSync")
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("HideConsole")
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("ForceKiosk")
|
||||
("IgnoreGamelist")
|
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("SplashScreen");
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("HideConsole")
|
||||
("ShowExit")
|
||||
("SplashScreen")
|
||||
("VSync")
|
||||
("Windowed");
|
||||
|
||||
Settings::Settings()
|
||||
{
|
||||
|
@ -124,6 +125,9 @@ void Settings::setDefaults()
|
|||
mStringMap["AudioDevice"] = "Master";
|
||||
#endif
|
||||
|
||||
mStringMap["UIMode"] = "Full";
|
||||
mStringMap["UIMode_passkey"] = "uuddlrlrba";
|
||||
mBoolMap["ForceKiosk"] = false;
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||||
}
|
||||
|
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template <typename K, typename V>
|
||||
|
|
|
@ -14,6 +14,7 @@ Window::Window() : mNormalizeNextUpdate(false), mFrameTimeElapsed(0), mFrameCoun
|
|||
{
|
||||
mHelp = new HelpComponent(this);
|
||||
mBackgroundOverlay = new ImageComponent(this);
|
||||
mPassKeyListener = new PassKeyListener;
|
||||
}
|
||||
|
||||
Window::~Window()
|
||||
|
@ -170,8 +171,11 @@ void Window::input(InputConfig* config, Input input)
|
|||
}
|
||||
else
|
||||
{
|
||||
if(peekGui())
|
||||
this->peekGui()->input(config, input);
|
||||
if (!mPassKeyListener->isUIModeChanged(config, input, this) && // check if UI mode has changed due to passphrase completion
|
||||
peekGui())
|
||||
{
|
||||
this->peekGui()->input(config, input); // this is where the majority of inputs will be consumed: the GuiComponent Stack
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -435,3 +439,43 @@ void Window::startScreenSaver()
|
|||
mScreenSaver->renderScreenSaver();
|
||||
}
|
||||
|
||||
bool Window::PassKeyListener::isUIModeChanged(InputConfig * config, Input input, Window* window)
|
||||
{
|
||||
// This function reads the current input to listen for the passkey
|
||||
// sequence to unlock the UI mode. The progress is saved in mPassKeyCounter
|
||||
// supported sequence-inputs: u (up), d (down), l (left), r (right), a, b, x, y
|
||||
// default passkeyseq = "uuddlrlrba", as defined in the setting 'UIMode_passkey'.
|
||||
|
||||
if ((Settings::getInstance()->getString("UIMode") == "Full") || (!input.value))
|
||||
{
|
||||
return false; // Already unlocked, or no keydown, nothing to do here.
|
||||
}
|
||||
|
||||
bool foundMatch = false;
|
||||
|
||||
for (auto valstring : mInputVals)
|
||||
{
|
||||
if (config->isMappedTo(valstring, input) &&
|
||||
(this->mPassKeySequence[this->mPassKeyCounter] == valstring[0]))
|
||||
{
|
||||
this->mPassKeyCounter ++;
|
||||
foundMatch = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundMatch)
|
||||
{
|
||||
this->mPassKeyCounter = 0; // current input is incorrect, reset counter
|
||||
}
|
||||
|
||||
if (this->mPassKeyCounter == (this->mPassKeySequence.length()))
|
||||
{
|
||||
// When we have reached the end of the list, trigger UI_mode unlock
|
||||
LOG(LogDebug) << " Window::PassKeyListener::isUIModeChanged(): Passkey sequence completed, switching UIMode to full";
|
||||
Settings::getInstance()->setString("UIMode", "Full");
|
||||
Settings::getInstance()->saveFile();
|
||||
this->mPassKeyCounter = 0;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
#include "GuiComponent.h"
|
||||
#include "InputManager.h"
|
||||
#include "Settings.h"
|
||||
#include <vector>
|
||||
#include "resources/Font.h"
|
||||
#include "InputManager.h"
|
||||
|
||||
class FileData;
|
||||
class HelpComponent;
|
||||
|
@ -32,6 +33,20 @@ public:
|
|||
virtual ~InfoPopup() {};
|
||||
};
|
||||
|
||||
class PassKeyListener {
|
||||
public:
|
||||
bool isUIModeChanged(InputConfig* config, Input input, Window* window);
|
||||
PassKeyListener()
|
||||
{
|
||||
mPassKeySequence = Settings::getInstance()->getString("UIMode_passkey");
|
||||
mPassKeyCounter = 0;
|
||||
}
|
||||
private:
|
||||
std::string mPassKeySequence;
|
||||
int mPassKeyCounter;
|
||||
const std::vector<std::string> mInputVals = { "up", "down", "left", "right", "a", "b", "x", "y" };
|
||||
};
|
||||
|
||||
Window();
|
||||
~Window();
|
||||
|
||||
|
@ -79,6 +94,7 @@ private:
|
|||
ScreenSaver* mScreenSaver;
|
||||
InfoPopup* mInfoPopup;
|
||||
bool mRenderScreenSaver;
|
||||
PassKeyListener* mPassKeyListener;
|
||||
|
||||
std::vector<GuiComponent*> mGuiStack;
|
||||
|
||||
|
|
Loading…
Reference in a new issue