Added scrolling support to GridComponent.

Also changed the names of two properties.
This commit is contained in:
Leon Styhre 2022-11-25 18:59:08 +01:00
parent 24fe15a84f
commit 99df997833
2 changed files with 70 additions and 36 deletions

View file

@ -164,8 +164,8 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>>
{"itemSpacing", NORMALIZED_PAIR},
{"itemHorizontalAlignment", STRING},
{"itemVerticalAlignment", STRING},
{"horizontalOffset", FLOAT},
{"verticalOffset", FLOAT},
{"horizontalMargin", FLOAT},
{"verticalMargin", FLOAT},
{"unfocusedItemOpacity", FLOAT},
{"edgeScaleInwards", BOOLEAN},
{"color", COLOR},

View file

@ -92,8 +92,10 @@ private:
std::string mItemType;
std::string mDefaultItem;
float mEntryOffset;
float mEntryCamTarget;
float mScrollPos;
float mTransitionFactor;
float mVisibleRows;
int mRowCount;
std::shared_ptr<Font> mFont;
unsigned int mColumns;
@ -101,8 +103,8 @@ private:
float mItemScale;
glm::vec2 mItemSpacing;
bool mInstantItemTransitions;
float mHorizontalOffset;
float mVerticalOffset;
float mHorizontalMargin;
float mVerticalMargin;
float mUnfocusedItemOpacity;
unsigned int mTextColor;
unsigned int mTextBackgroundColor;
@ -124,8 +126,10 @@ GridComponent<T>::GridComponent()
: IList<GridEntry, T> {LIST_SCROLL_STYLE_SLOW, ListLoopType::LIST_PAUSE_AT_END}
, mRenderer {Renderer::getInstance()}
, mEntryOffset {0.0f}
, mEntryCamTarget {0.0f}
, mScrollPos {0.0f}
, mTransitionFactor {1.0f}
, mVisibleRows {1.0f}
, mRowCount {1}
, mFont {Font::get(FONT_SIZE_LARGE)}
, mColumns {5}
, mItemSize {glm::vec2 {mRenderer->getScreenWidth() * 0.15f,
@ -133,8 +137,8 @@ GridComponent<T>::GridComponent()
, mItemScale {1.05f}
, mItemSpacing {0.0f, 0.0f}
, mInstantItemTransitions {false}
, mHorizontalOffset {0.0f}
, mVerticalOffset {0.0f}
, mHorizontalMargin {0.0f}
, mVerticalMargin {0.0f}
, mUnfocusedItemOpacity {1.0f}
, mTextColor {0x000000FF}
, mTextBackgroundColor {0xFFFFFF00}
@ -289,6 +293,8 @@ template <typename T> bool GridComponent<T>::input(InputConfig* config, Input in
return true;
}
if (config->isMappedLike("up", input)) {
if (static_cast<unsigned int>(mCursor) < mColumns)
return true;
if (mCancelTransitionsCallback)
mCancelTransitionsCallback();
mRowJump = true;
@ -296,6 +302,9 @@ template <typename T> bool GridComponent<T>::input(InputConfig* config, Input in
return true;
}
if (config->isMappedLike("down", input)) {
if (static_cast<unsigned int>(mCursor) >= (mColumns * mRowCount) - mColumns &&
mEntries.size() - mCursor <= mColumns && mEntries.size() % mColumns == 0)
return true;
if (mCancelTransitionsCallback)
mCancelTransitionsCallback();
mRowJump = true;
@ -387,6 +396,9 @@ template <typename T> void GridComponent<T>::render(const glm::mat4& parentTrans
float opacity {mUnfocusedItemOpacity};
float scale {1.0f};
trans[3].y -= (mItemSize.y + mItemSpacing.y) * mScrollPos;
mRenderer->setMatrix(trans);
for (auto it = renderEntries.cbegin(); it != renderEntries.cend(); ++it) {
if (*it == static_cast<size_t>(mCursor)) {
scale = glm::mix(1.0f, mItemScale, mTransitionFactor);
@ -420,16 +432,14 @@ void GridComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
GuiComponent::mPosition.y = Renderer::getScreenHeight() * 0.1f;
mItemSpacing.x = ((mItemSize.x * mItemScale) - mItemSize.x) / 2.0f;
mItemSpacing.y = ((mItemSize.y * mItemScale) - mItemSize.y) / 2.0f;
mHorizontalOffset = ((mItemSize.x * mItemScale) - mItemSize.x) / 2.0f;
mVerticalOffset = ((mItemSize.y * mItemScale) - mItemSize.y) / 2.0f;
mHorizontalMargin = ((mItemSize.x * mItemScale) - mItemSize.x) / 2.0f;
mVerticalMargin = ((mItemSize.y * mItemScale) - mItemSize.y) / 2.0f;
GuiComponent::applyTheme(theme, view, element, properties);
using namespace ThemeFlags;
const ThemeData::ThemeElement* elem {theme->getElement(view, element, "grid")};
mSize = glm::round(mSize);
if (!elem)
return;
@ -489,21 +499,21 @@ void GridComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
mItemSpacing.y = ((mItemSize.y * mItemScale) - mItemSize.y) / 2.0f;
}
// If horizontalOffset or verticalOffset are not defined, then they are automatically
// If horizontalMargin or verticalMargin are not defined, then they are automatically
// calculated so that scaled items don't get clipped at grid boundaries.
if (elem->has("horizontalOffset"))
mHorizontalOffset = glm::clamp(elem->get<float>("horizontalOffset"), -0.5f, 0.5f) * mSize.x;
if (elem->has("horizontalMargin"))
mHorizontalMargin = glm::clamp(elem->get<float>("horizontalMargin"), -0.5f, 0.5f) * mSize.x;
else if (mItemScale < 1.0f)
mHorizontalOffset = 0.0f;
mHorizontalMargin = 0.0f;
else
mHorizontalOffset = ((mItemSize.x * mItemScale) - mItemSize.x) / 2.0f;
mHorizontalMargin = ((mItemSize.x * mItemScale) - mItemSize.x) / 2.0f;
if (elem->has("verticalOffset"))
mVerticalOffset = glm::clamp(elem->get<float>("verticalOffset"), -0.5f, 0.5f) * mSize.y;
if (elem->has("verticalMargin"))
mVerticalMargin = glm::clamp(elem->get<float>("verticalMargin"), -0.5f, 0.5f) * mSize.y;
else if (mItemScale < 1.0f)
mVerticalOffset = 0.0f;
mVerticalMargin = 0.0f;
else
mVerticalOffset = ((mItemSize.y * mItemScale) - mItemSize.y) / 2.0f;
mVerticalMargin = ((mItemSize.y * mItemScale) - mItemSize.y) / 2.0f;
if (elem->has("unfocusedItemOpacity"))
mUnfocusedItemOpacity = glm::clamp(elem->get<float>("unfocusedItemOpacity"), 0.1f, 1.0f);
@ -558,25 +568,44 @@ template <typename T> void GridComponent<T>::onCursorChanged(const CursorState&
else
mPositiveDirection = false;
mEntryCamTarget = endPos;
float animTime {250.0f};
float timeDiff {1.0f};
// If startPos is inbetween two positions then reduce the time slightly as the distance will
// be shorter meaning the animation would play for too long if not compensated for.
if (mScrollVelocity == 1)
timeDiff = endPos - startPos;
else if (mScrollVelocity == -1)
timeDiff = startPos - endPos;
// float timeDiff {1.0f};
// if (mScrollVelocity == 1)
// timeDiff = endPos - startPos;
// else if (mScrollVelocity == -1)
// timeDiff = startPos - endPos;
// if (timeDiff != 1.0f)
// animTime =
// glm::clamp(std::fabs(glm::mix(0.0f, animTime, timeDiff * 1.5f)), 180.0f,
// animTime);
if (timeDiff != 1.0f)
animTime =
glm::clamp(std::fabs(glm::mix(0.0f, animTime, timeDiff * 1.5f)), 180.0f, animTime);
float visibleRows {mVisibleRows - 1.0f};
float startRow {static_cast<float>(mLastCursor / mColumns)};
float endRow {static_cast<float>(mCursor / mColumns)};
if (endRow <= visibleRows) {
if (startRow == endRow || startRow <= visibleRows)
startRow = 0.0f;
else if (startRow > visibleRows)
startRow -= visibleRows;
endRow = 0.0f;
}
else {
if (startRow <= visibleRows)
startRow = 0.0f;
else
startRow -= visibleRows;
endRow -= visibleRows;
}
Animation* anim {new LambdaAnimation(
[this, startPos, endPos, posMax](float t) {
[this, startPos, endPos, posMax, startRow, endRow](float t) {
// Non-linear interpolation.
t = 1.0f - (1.0f - t) * (1.0f - t);
float f {(endPos * t) + (startPos * (1.0f - t))};
if (f < 0)
f += posMax;
@ -584,6 +613,7 @@ template <typename T> void GridComponent<T>::onCursorChanged(const CursorState&
f -= posMax;
mEntryOffset = f;
mScrollPos = {(endRow * t) + (startRow * (1.0f - t))};
if (mInstantItemTransitions) {
mTransitionFactor = 1.0f;
@ -610,17 +640,17 @@ template <typename T> void GridComponent<T>::calculateLayout()
assert(!mEntries.empty());
unsigned int columnCount {0};
unsigned int rowCount {0};
mRowCount = 0;
for (auto& entry : mEntries) {
entry.data.item->setPosition(
glm::vec3 {mHorizontalOffset + (mItemSize.x * columnCount) + (mItemSize.x * 0.5f) +
glm::vec3 {mHorizontalMargin + (mItemSize.x * columnCount) + (mItemSize.x * 0.5f) +
mItemSpacing.x * columnCount,
mVerticalOffset + (mItemSize.y * rowCount) + (mItemSize.y * 0.5f) +
mItemSpacing.y * rowCount,
mVerticalMargin + (mItemSize.y * mRowCount) + (mItemSize.y * 0.5f) +
mItemSpacing.y * mRowCount,
0.0f});
if (columnCount == mColumns - 1) {
++rowCount;
++mRowCount;
columnCount = 0;
continue;
}
@ -628,6 +658,10 @@ template <typename T> void GridComponent<T>::calculateLayout()
++columnCount;
}
mVisibleRows = mSize.y / (mItemSize.y + mItemSpacing.y);
mVisibleRows -= (mVerticalMargin / mSize.y) * mVisibleRows * 2.0f;
mVisibleRows += (mItemSpacing.y / mSize.y) * mVisibleRows;
mLayoutValid = true;
}