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fix for several small issues in Windows build
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c7c828e47a
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@ -973,8 +973,7 @@ std::vector<std::string> CollectionSystemManager::getCollectionsFromConfigFolder
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if (Utils::FileSystem::isRegularFile(*it))
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{
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// it's a file
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std::string file = *it;
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std::string filename = file.substr(configPath.size());
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std::string filename = Utils::FileSystem::getFileName(*it);
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// need to confirm filename matches config format
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if (filename != "custom-.cfg" && Utils::String::startsWith(filename, "custom-") && Utils::String::endsWith(filename, ".cfg"))
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@ -1041,7 +1040,7 @@ std::string getCustomCollectionConfigPath(std::string collectionName)
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std::string getCollectionsFolder()
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{
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return Utils::FileSystem::getHomePath() + "/.emulationstation/collections/";
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return Utils::FileSystem::getGenericPath(Utils::FileSystem::getHomePath() + "/.emulationstation/collections/");
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}
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bool systemSort(SystemData* sys1, SystemData* sys2)
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@ -1049,4 +1048,4 @@ bool systemSort(SystemData* sys1, SystemData* sys2)
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std::string name1 = Utils::String::toUpper(sys1->getName());
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std::string name2 = Utils::String::toUpper(sys2->getName());
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return name1.compare(name2) < 0;
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}
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}
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@ -258,7 +258,7 @@ void FileData::launchGame(Window* window)
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const std::string rom = Utils::FileSystem::getEscapedPath(getPath());
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const std::string basename = Utils::FileSystem::getStem(getPath());
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const std::string rom_raw = getPath();
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const std::string rom_raw = Utils::FileSystem::getPreferredPath(getPath());
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command = Utils::String::replace(command, "%ROM%", rom);
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command = Utils::String::replace(command, "%BASENAME%", basename);
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@ -197,6 +197,18 @@ namespace Utils
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} // getExePath
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std::string getPreferredPath(const std::string& _path)
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{
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std::string path = _path;
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size_t offset = std::string::npos;
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#if defined(_WIN32)
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// convert '/' to '\\'
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while((offset = path.find('/')) != std::string::npos)
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path.replace(offset, 1, "\\");
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#endif // _WIN32
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return path;
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}
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std::string getGenericPath(const std::string& _path)
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{
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std::string path = _path;
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@ -225,7 +237,7 @@ namespace Utils
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#if defined(_WIN32)
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// windows escapes stuff by just putting everything in quotes
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return '"' + path + '"';
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return '"' + getPreferredPath(path) + '"';
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#else // _WIN32
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// insert a backslash before most characters that would mess up a bash path
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const char* invalidChars = "\\ '\"!$^&*(){}[]?;<>";
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@ -16,6 +16,7 @@ namespace Utils
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std::string getHomePath ();
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std::string getCWDPath ();
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std::string getExePath ();
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std::string getPreferredPath (const std::string& _path);
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std::string getGenericPath (const std::string& _path);
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std::string getEscapedPath (const std::string& _path);
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std::string getCanonicalPath (const std::string& _path);
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