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Fixed an issue with quick system select if there was only a single system present.
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parent
79d9150f65
commit
9a14bf3057
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@ -176,7 +176,8 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
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return true;
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return true;
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}
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}
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else if (config->isMappedLike(getQuickSystemSelectRightButton(), input)) {
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else if (config->isMappedLike(getQuickSystemSelectRightButton(), input)) {
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if (Settings::getInstance()->getBool("QuickSystemSelect")) {
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if (Settings::getInstance()->getBool("QuickSystemSelect") &&
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SystemData::sSystemVector.size() > 1) {
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onPauseVideo();
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onPauseVideo();
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onFocusLost();
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onFocusLost();
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stopListScrolling();
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stopListScrolling();
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@ -185,7 +186,8 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
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}
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}
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}
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}
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else if (config->isMappedLike(getQuickSystemSelectLeftButton(), input)) {
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else if (config->isMappedLike(getQuickSystemSelectLeftButton(), input)) {
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if (Settings::getInstance()->getBool("QuickSystemSelect")) {
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if (Settings::getInstance()->getBool("QuickSystemSelect") &&
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SystemData::sSystemVector.size() > 1) {
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onPauseVideo();
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onPauseVideo();
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onFocusLost();
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onFocusLost();
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stopListScrolling();
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stopListScrolling();
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