Fixed an issue with quick system select if there was only a single system present.

This commit is contained in:
Leon Styhre 2021-03-14 09:39:47 +01:00
parent 79d9150f65
commit 9a14bf3057

View file

@ -176,7 +176,8 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
return true; return true;
} }
else if (config->isMappedLike(getQuickSystemSelectRightButton(), input)) { else if (config->isMappedLike(getQuickSystemSelectRightButton(), input)) {
if (Settings::getInstance()->getBool("QuickSystemSelect")) { if (Settings::getInstance()->getBool("QuickSystemSelect") &&
SystemData::sSystemVector.size() > 1) {
onPauseVideo(); onPauseVideo();
onFocusLost(); onFocusLost();
stopListScrolling(); stopListScrolling();
@ -185,7 +186,8 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
} }
} }
else if (config->isMappedLike(getQuickSystemSelectLeftButton(), input)) { else if (config->isMappedLike(getQuickSystemSelectLeftButton(), input)) {
if (Settings::getInstance()->getBool("QuickSystemSelect")) { if (Settings::getInstance()->getBool("QuickSystemSelect") &&
SystemData::sSystemVector.size() > 1) {
onPauseVideo(); onPauseVideo();
onFocusLost(); onFocusLost();
stopListScrolling(); stopListScrolling();