From 9a9ac17aa3223e98debf5712ef9f8f0d077eab64 Mon Sep 17 00:00:00 2001 From: Leon Styhre Date: Mon, 9 Jan 2023 20:29:50 +0100 Subject: [PATCH] Clarified the use of SystemData::setIsGameSystemStatus() --- es-app/src/SystemData.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/es-app/src/SystemData.cpp b/es-app/src/SystemData.cpp index 2b01e356e..04c60a605 100644 --- a/es-app/src/SystemData.cpp +++ b/es-app/src/SystemData.cpp @@ -258,10 +258,9 @@ SystemData::~SystemData() void SystemData::setIsGameSystemStatus() { - // We exclude non-game systems from specific operations (i.e. the "RetroPie" system, at least). - // If/when there are more in the future, maybe this can be a more complex method, with a proper - // list but for now a simple string comparison is enough. - mIsGameSystem = (mName != "retropie"); + // Reserved for future use, could be used to exclude certain systems from some operations, + // such as dedicated tools systems and similar. + mIsGameSystem = true; } bool SystemData::populateFolder(FileData* folder)