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Fixed some formatting.
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THEMES.md
41
THEMES.md
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@ -9,7 +9,7 @@ Simple Example
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Here is a very simple theme that changes the description text's color:
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Here is a very simple theme that changes the description text's color:
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```
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```xml
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<theme>
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<theme>
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<version>3</version>
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<version>3</version>
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<view name="detailed">
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<view name="detailed">
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@ -37,7 +37,7 @@ Everything must be inside a `<theme>` tag.
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A *view* can be thought of as a particular "screen" within EmulationStation. Views are defined like this:
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A *view* can be thought of as a particular "screen" within EmulationStation. Views are defined like this:
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```
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```xml
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<view name="ViewNameHere">
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<view name="ViewNameHere">
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... define elements here ...
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... define elements here ...
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</view>
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</view>
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@ -47,7 +47,7 @@ A *view* can be thought of as a particular "screen" within EmulationStation. Vi
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An *element* is a particular visual element, such as an image or a piece of text. You can either modify an element that already exists for a particular view (as is done in the "description" example), like this:
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An *element* is a particular visual element, such as an image or a piece of text. You can either modify an element that already exists for a particular view (as is done in the "description" example), like this:
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```
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```xml
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<elementTypeHere name="ExistingElementNameHere">
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<elementTypeHere name="ExistingElementNameHere">
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... define properties here ...
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... define properties here ...
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</elementTypeHere>
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</elementTypeHere>
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@ -55,7 +55,7 @@ An *element* is a particular visual element, such as an image or a piece of text
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Or, you can create your own elements by adding `extra="true"` (as is done in the "my_image" example) like this:
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Or, you can create your own elements by adding `extra="true"` (as is done in the "my_image" example) like this:
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```
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```xml
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<elementTypeHere name="YourUniqueElementNameHere" extra="true">
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<elementTypeHere name="YourUniqueElementNameHere" extra="true">
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... define properties here ...
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... define properties here ...
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</elementTypeHere>
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</elementTypeHere>
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@ -67,7 +67,7 @@ Or, you can create your own elements by adding `extra="true"` (as is done in the
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*Properties* control how a particular *element* looks - for example, its position, size, image path, etc. There different types of properties that determine what kinds of values you can use - you can read about them below in the "Reference" section. Properties are defined like this:
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*Properties* control how a particular *element* looks - for example, its position, size, image path, etc. There different types of properties that determine what kinds of values you can use - you can read about them below in the "Reference" section. Properties are defined like this:
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```
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```xml
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<propertyNameHere>ValueHere</propertyNameHere>
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<propertyNameHere>ValueHere</propertyNameHere>
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```
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```
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@ -84,7 +84,7 @@ It is recommended that if you are writing a theme you launch EmulationStation wi
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You can include theme files within theme files, similar to `#include` in C (though the mechanism is different, the effect is the same). Example:
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You can include theme files within theme files, similar to `#include` in C (though the mechanism is different, the effect is the same). Example:
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`~/.emulationstation/all_themes.xml`:
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`~/.emulationstation/all_themes.xml`:
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```
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```xml
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<theme>
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<theme>
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<version>3</version>
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<version>3</version>
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<view name="detailed">
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<view name="detailed">
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@ -97,7 +97,7 @@ You can include theme files within theme files, similar to `#include` in C (thou
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```
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```
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`~/.emulationstation/snes/theme.xml`:
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`~/.emulationstation/snes/theme.xml`:
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```
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```xml
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<theme>
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<theme>
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<version>3</version>
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<version>3</version>
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<include>./../all_themes.xml</include>
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<include>./../all_themes.xml</include>
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@ -110,7 +110,7 @@ You can include theme files within theme files, similar to `#include` in C (thou
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```
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```
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Is equivalent to this `snes/theme.xml`:
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Is equivalent to this `snes/theme.xml`:
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```
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```xml
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<theme>
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<theme>
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<version>3</version>
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<version>3</version>
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<view name="detailed">
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<view name="detailed">
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@ -130,7 +130,7 @@ Notice that properties that were not specified got merged (`<fontPath>`) and the
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Sometimes you want to apply the same values to the same element across many views. The "common" view is one way to do this.
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Sometimes you want to apply the same values to the same element across many views. The "common" view is one way to do this.
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```
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```xml
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<theme>
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<theme>
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<version>3</version>
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<version>3</version>
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<view name="common">
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<view name="common">
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@ -147,7 +147,7 @@ Sometimes you want to apply the same values to the same element across many view
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```
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```
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Is equivalent to:
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Is equivalent to:
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```
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```xml
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<theme>
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<theme>
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<version>3</version>
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<version>3</version>
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<view name="basic">
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<view name="basic">
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@ -221,25 +221,25 @@ Reference
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* All values will follow to the right of their labels if a position isn't specified.
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* All values will follow to the right of their labels if a position isn't specified.
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* `image name="md_image"` - POSITION | SIZE
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* `image name="md_image"` - POSITION | SIZE
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- Path is the `image` metadata for the currently selected game.
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- Path is the "image" metadata for the currently selected game.
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* `rating name="md_rating"` - ALL
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* `rating name="md_rating"` - ALL
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- The `rating` metadata.
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- The "rating" metadata.
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* `datetime name="md_releasedate"` - ALL
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* `datetime name="md_releasedate"` - ALL
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- The `releasedate` metadata.
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- The "releasedate" metadata.
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* `text name="md_developer"` - ALL
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* `text name="md_developer"` - ALL
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- The `developer` metadata.
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- The "developer" metadata.
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* `text name="md_publisher"` - ALL
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* `text name="md_publisher"` - ALL
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- The `publisher` metadata.
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- The "publisher" metadata.
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* `text name="md_genre"` - ALL
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* `text name="md_genre"` - ALL
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- The `genre` metadata.
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- The "genre" metadata.
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* `text name="md_players"` - ALL
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* `text name="md_players"` - ALL
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- The `players` metadata (number of players the game supports).
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- The "players" metadata (number of players the game supports).
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* `datetime name="md_lastplayed"` - ALL
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* `datetime name="md_lastplayed"` - ALL
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- The `lastplayed` metadata. Displayed as a string representing the time relative to "now" (e.g. "3 hours ago").
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- The "lastplayed" metadata. Displayed as a string representing the time relative to "now" (e.g. "3 hours ago").
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* `text name="md_playcount"` - ALL
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* `text name="md_playcount"` - ALL
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- The `playcount` metadata (number of times the game has been played).
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- The "playcount" metadata (number of times the game has been played).
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* `text name="md_description"` - POSITION | SIZE | FONT_PATH | FONT_SIZE | COLOR
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* `text name="md_description"` - POSITION | SIZE | FONT_PATH | FONT_SIZE | COLOR
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- Text is the `desc` metadata. If no `pos`/`size` is specified, will move and resize to fit under the lowest label and reach to the bottom of the screen.
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- Text is the "desc" metadata. If no `pos`/`size` is specified, will move and resize to fit under the lowest label and reach to the bottom of the screen.
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---
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---
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@ -368,6 +368,7 @@ EmulationStation borrows the concept of "nine patches" from Android (or "9-Slice
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*Note that a view may choose to only make only certain properties on a particular element themable!*
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*Note that a view may choose to only make only certain properties on a particular element themable!*
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[*Check out the "official" themes for some more examples!*](http://aloshi.com/emulationstation#themes)
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-Aloshi
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-Aloshi
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http://www.aloshi.com
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http://www.aloshi.com
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