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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
New "GuiGamelistOptions" to replace fast select.
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parent
c1385d4834
commit
9acfda6e1a
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@ -187,6 +187,7 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMsgBox.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiInputConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.h
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@ -272,6 +273,7 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMsgBox.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiInputConfig.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.cpp
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76
src/guis/GuiGamelistOptions.cpp
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76
src/guis/GuiGamelistOptions.cpp
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@ -0,0 +1,76 @@
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#include "GuiGamelistOptions.h"
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#include "GuiMetaDataEd.h"
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#include "../views/gamelist/IGameListView.h"
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GuiGamelistOptions::GuiGamelistOptions(Window* window, IGameListView* gamelist) : GuiComponent(window),
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mGamelist(gamelist),
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mMenu(window, "OPTIONS")
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{
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addChild(&mMenu);
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// sort list by
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mListSort = std::make_shared<SortList>(mWindow, "SORT GAMES BY", false);
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for(unsigned int i = 0; i < FileSorts::SortTypes.size(); i++)
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{
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const FileData::SortType& sort = FileSorts::SortTypes.at(i);
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mListSort->add(sort.description, &sort, i == 0); // TODO - actually make the sort type persistent
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}
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mMenu.addWithLabel("SORT GAMES BY", mListSort);
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// edit game metadata
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ComponentListRow row;
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row.addElement(std::make_shared<TextComponent>(mWindow, "EDIT THIS GAME'S METADATA", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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row.addElement(makeArrow(mWindow), false);
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row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::openMetaDataEd, this));
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mMenu.addRow(row);
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// center the menu
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setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
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mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, (mSize.y() - mMenu.getSize().y()) / 2);
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}
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GuiGamelistOptions::~GuiGamelistOptions()
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{
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// apply sort
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FileData* root = mGamelist->getCursor()->getSystem()->getRootFolder();
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root->sort(*mListSort->getSelected()); // will also recursively sort children
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// notify that the root folder was sorted
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mGamelist->onFileChanged(root, FILE_SORTED);
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}
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void GuiGamelistOptions::openMetaDataEd()
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{
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// open metadata editor
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FileData* file = mGamelist->getCursor();
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ScraperSearchParams p;
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p.game = file;
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p.system = file->getSystem();
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mWindow->pushGui(new GuiMetaDataEd(mWindow, &file->metadata, file->metadata.getMDD(), p, file->getPath().filename().string(),
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std::bind(&IGameListView::onFileChanged, mGamelist, file, FILE_METADATA_CHANGED), [this, file] {
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boost::filesystem::remove(file->getPath()); //actually delete the file on the filesystem
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file->getParent()->removeChild(file); //unlink it so list repopulations triggered from onFileChanged won't see it
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mGamelist->onFileChanged(file, FILE_REMOVED); //tell the view
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delete file; //free it
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}));
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delete this;
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}
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bool GuiGamelistOptions::input(InputConfig* config, Input input)
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{
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if(config->isMappedTo("b", input) && input.value)
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{
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delete this;
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return true;
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}
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return mMenu.input(config, input);
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}
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std::vector<HelpPrompt> GuiGamelistOptions::getHelpPrompts()
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{
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auto prompts = mMenu.getHelpPrompts();
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prompts.push_back(HelpPrompt("b", "close"));
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return prompts;
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}
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27
src/guis/GuiGamelistOptions.h
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27
src/guis/GuiGamelistOptions.h
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#include "../GuiComponent.h"
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#include "../components/MenuComponent.h"
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#include "../components/OptionListComponent.h"
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#include "../FileSorts.h"
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class IGameListView;
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class GuiGamelistOptions : public GuiComponent
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{
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public:
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GuiGamelistOptions(Window* window, IGameListView* gamelist);
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virtual ~GuiGamelistOptions();
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virtual bool input(InputConfig* config, Input input) override;
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virtual std::vector<HelpPrompt> getHelpPrompts() override;
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private:
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void openMetaDataEd();
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MenuComponent mMenu;
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typedef OptionListComponent<const FileData::SortType*> SortList;
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std::shared_ptr<SortList> mListSort;
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IGameListView* mGamelist;
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};
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@ -68,9 +68,10 @@ void BasicGameListView::launch(FileData* game)
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std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts;
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prompts.push_back(HelpPrompt("left/right", "switch"));
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prompts.push_back(HelpPrompt("left/right", "system"));
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prompts.push_back(HelpPrompt("up/down", "choose"));
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prompts.push_back(HelpPrompt("a", "play"));
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prompts.push_back(HelpPrompt("a", "launch"));
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prompts.push_back(HelpPrompt("b", "back"));
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prompts.push_back(HelpPrompt("select", "options"));
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return prompts;
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}
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@ -2,7 +2,7 @@
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#include "../../Window.h"
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#include "../../guis/GuiMetaDataEd.h"
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#include "../../guis/GuiMenu.h"
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#include "../../guis/GuiFastSelect.h"
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#include "../../guis/GuiGamelistOptions.h"
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#include "../ViewController.h"
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#include "../../Settings.h"
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#include "../../Log.h"
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@ -13,19 +13,13 @@ bool IGameListView::input(InputConfig* config, Input input)
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// F3 to open metadata editor
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if(config->getDeviceId() == DEVICE_KEYBOARD && input.id == SDLK_F3 && input.value != 0)
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{
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// open metadata editor
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FileData* file = getCursor();
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ScraperSearchParams p;
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p.game = file;
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p.system = file->getSystem();
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mWindow->pushGui(new GuiMetaDataEd(mWindow, &file->metadata, file->metadata.getMDD(), p, file->getPath().filename().string(),
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std::bind(&IGameListView::onFileChanged, this, file, FILE_METADATA_CHANGED), [file, this] {
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boost::filesystem::remove(file->getPath()); //actually delete the file on the filesystem
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file->getParent()->removeChild(file); //unlink it so list repopulations triggered from onFileChanged won't see it
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onFileChanged(file, FILE_REMOVED); //tell the view
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delete file; //free it
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}));
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// select to open GuiGamelistOptions
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}else if(config->isMappedTo("select", input) && input.value)
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{
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Sound::getFromTheme(mTheme, getName(), "menuOpen")->play();
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mWindow->pushGui(new GuiGamelistOptions(mWindow, this));
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return true;
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// Ctrl-R to reload a view when debugging
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@ -35,13 +29,6 @@ bool IGameListView::input(InputConfig* config, Input input)
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LOG(LogDebug) << "reloading view";
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mWindow->getViewController()->reloadGameListView(this, true);
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return true;
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// select opens the fast select GUI
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}else if(config->isMappedTo("select", input) && input.value != 0)
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{
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// open fast select
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Sound::getFromTheme(mTheme, getName(), "menuOpen")->play();
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mWindow->pushGui(new GuiFastSelect(mWindow, this));
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return true;
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}
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return GuiComponent::input(config, input);
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