Changed the order of some GuiComponent functions

This commit is contained in:
Leon Styhre 2023-07-04 22:20:32 +02:00
parent 4b44fd35ad
commit 9af8031c0c
2 changed files with 93 additions and 93 deletions

View file

@ -62,6 +62,12 @@ GuiComponent::~GuiComponent()
getChild(i)->setParent(nullptr);
}
void GuiComponent::textInput(const std::string& text)
{
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
(*it)->textInput(text);
}
bool GuiComponent::input(InputConfig* config, Input input)
{
for (unsigned int i = 0; i < getChildCount(); ++i) {
@ -72,18 +78,6 @@ bool GuiComponent::input(InputConfig* config, Input input)
return false;
}
void GuiComponent::updateSelf(int deltaTime)
{
for (unsigned char i = 0; i < MAX_ANIMATIONS; ++i)
advanceAnimation(i, deltaTime);
}
void GuiComponent::updateChildren(int deltaTime)
{
for (unsigned int i = 0; i < getChildCount(); ++i)
getChild(i)->update(deltaTime);
}
void GuiComponent::update(int deltaTime)
{
updateSelf(deltaTime);
@ -99,12 +93,6 @@ void GuiComponent::render(const glm::mat4& parentTrans)
renderChildren(trans);
}
void GuiComponent::renderChildren(const glm::mat4& transform) const
{
for (unsigned int i = 0; i < getChildCount(); ++i)
getChild(i)->render(transform);
}
void GuiComponent::setPosition(float x, float y, float z)
{
if (mPosition.x == x && mPosition.y == y && mPosition.z == z)
@ -185,75 +173,6 @@ const int GuiComponent::getChildIndex() const
return -1;
}
void GuiComponent::setBrightness(float brightness)
{
if (mBrightness == brightness)
return;
mBrightness = brightness;
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
(*it)->setBrightness(brightness);
}
void GuiComponent::setOpacity(float opacity)
{
if (mOpacity == opacity)
return;
mOpacity = opacity;
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
(*it)->setOpacity(opacity);
}
void GuiComponent::setDimming(float dimming)
{
if (mDimming == dimming)
return;
mDimming = dimming;
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
(*it)->setDimming(dimming);
}
const glm::mat4& GuiComponent::getTransform()
{
mTransform = Renderer::getIdentity();
mTransform = glm::translate(mTransform, glm::round(mPosition));
if (mScale != 1.0f)
mTransform = glm::scale(mTransform, glm::vec3 {mScale});
if (mRotation != 0.0f) {
// Calculate offset as difference between origin and rotation origin.
glm::vec2 rotationSize {getRotationSize()};
float xOff {(mOrigin.x - mRotationOrigin.x) * rotationSize.x};
float yOff {(mOrigin.y - mRotationOrigin.y) * rotationSize.y};
// Transform to offset point.
if (xOff != 0.0f || yOff != 0.0f)
mTransform = glm::translate(mTransform, glm::vec3 {xOff * -1.0f, yOff * -1.0f, 0.0f});
// Apply rotation transform.
mTransform = glm::rotate(mTransform, mRotation, glm::vec3 {0.0f, 0.0f, 1.0f});
// Transform back to original point.
if (xOff != 0.0f || yOff != 0.0f)
mTransform = glm::translate(mTransform, glm::vec3 {xOff, yOff, 0.0f});
}
mTransform = glm::translate(
mTransform,
glm::round(glm::vec3 {mOrigin.x * mSize.x * -1.0f, mOrigin.y * mSize.y * -1.0f, 0.0f}));
return mTransform;
}
void GuiComponent::textInput(const std::string& text)
{
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
(*it)->textInput(text);
}
void GuiComponent::setAnimation(Animation* anim,
int delay,
std::function<void()> finishedCallback,
@ -343,6 +262,81 @@ void GuiComponent::cancelAllAnimations()
cancelAnimation(i);
}
void GuiComponent::setBrightness(float brightness)
{
if (mBrightness == brightness)
return;
mBrightness = brightness;
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
(*it)->setBrightness(brightness);
}
void GuiComponent::setOpacity(float opacity)
{
if (mOpacity == opacity)
return;
mOpacity = opacity;
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
(*it)->setOpacity(opacity);
}
void GuiComponent::setDimming(float dimming)
{
if (mDimming == dimming)
return;
mDimming = dimming;
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
(*it)->setDimming(dimming);
}
const glm::mat4& GuiComponent::getTransform()
{
mTransform = Renderer::getIdentity();
mTransform = glm::translate(mTransform, glm::round(mPosition));
if (mScale != 1.0f)
mTransform = glm::scale(mTransform, glm::vec3 {mScale});
if (mRotation != 0.0f) {
// Calculate offset as difference between origin and rotation origin.
glm::vec2 rotationSize {getRotationSize()};
float xOff {(mOrigin.x - mRotationOrigin.x) * rotationSize.x};
float yOff {(mOrigin.y - mRotationOrigin.y) * rotationSize.y};
// Transform to offset point.
if (xOff != 0.0f || yOff != 0.0f)
mTransform = glm::translate(mTransform, glm::vec3 {xOff * -1.0f, yOff * -1.0f, 0.0f});
// Apply rotation transform.
mTransform = glm::rotate(mTransform, mRotation, glm::vec3 {0.0f, 0.0f, 1.0f});
// Transform back to original point.
if (xOff != 0.0f || yOff != 0.0f)
mTransform = glm::translate(mTransform, glm::vec3 {xOff, yOff, 0.0f});
}
mTransform = glm::translate(
mTransform,
glm::round(glm::vec3 {mOrigin.x * mSize.x * -1.0f, mOrigin.y * mSize.y * -1.0f, 0.0f}));
return mTransform;
}
void GuiComponent::onShow()
{
for (unsigned int i = 0; i < getChildCount(); ++i)
getChild(i)->onShow();
}
void GuiComponent::onHide()
{
for (unsigned int i = 0; i < getChildCount(); ++i)
getChild(i)->onHide();
}
void GuiComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
const std::string& view,
const std::string& element,
@ -417,14 +411,20 @@ void GuiComponent::updateHelpPrompts()
mWindow->setHelpPrompts(prompts, getHelpStyle());
}
void GuiComponent::onShow()
void GuiComponent::updateSelf(int deltaTime)
{
for (unsigned int i = 0; i < getChildCount(); ++i)
getChild(i)->onShow();
for (unsigned char i = 0; i < MAX_ANIMATIONS; ++i)
advanceAnimation(i, deltaTime);
}
void GuiComponent::onHide()
void GuiComponent::updateChildren(int deltaTime)
{
for (unsigned int i = 0; i < getChildCount(); ++i)
getChild(i)->onHide();
getChild(i)->update(deltaTime);
}
void GuiComponent::renderChildren(const glm::mat4& transform) const
{
for (unsigned int i = 0; i < getChildCount(); ++i)
getChild(i)->render(transform);
}

View file

@ -325,9 +325,9 @@ public:
const static unsigned char MAX_ANIMATIONS = 4;
protected:
void renderChildren(const glm::mat4& transform) const;
void updateSelf(int deltaTime); // Updates animations.
void updateChildren(int deltaTime); // Updates animations.
void renderChildren(const glm::mat4& transform) const;
Window* mWindow;