mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
Changed the order of some GuiComponent functions
This commit is contained in:
parent
4b44fd35ad
commit
9af8031c0c
|
@ -62,6 +62,12 @@ GuiComponent::~GuiComponent()
|
|||
getChild(i)->setParent(nullptr);
|
||||
}
|
||||
|
||||
void GuiComponent::textInput(const std::string& text)
|
||||
{
|
||||
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
|
||||
(*it)->textInput(text);
|
||||
}
|
||||
|
||||
bool GuiComponent::input(InputConfig* config, Input input)
|
||||
{
|
||||
for (unsigned int i = 0; i < getChildCount(); ++i) {
|
||||
|
@ -72,18 +78,6 @@ bool GuiComponent::input(InputConfig* config, Input input)
|
|||
return false;
|
||||
}
|
||||
|
||||
void GuiComponent::updateSelf(int deltaTime)
|
||||
{
|
||||
for (unsigned char i = 0; i < MAX_ANIMATIONS; ++i)
|
||||
advanceAnimation(i, deltaTime);
|
||||
}
|
||||
|
||||
void GuiComponent::updateChildren(int deltaTime)
|
||||
{
|
||||
for (unsigned int i = 0; i < getChildCount(); ++i)
|
||||
getChild(i)->update(deltaTime);
|
||||
}
|
||||
|
||||
void GuiComponent::update(int deltaTime)
|
||||
{
|
||||
updateSelf(deltaTime);
|
||||
|
@ -99,12 +93,6 @@ void GuiComponent::render(const glm::mat4& parentTrans)
|
|||
renderChildren(trans);
|
||||
}
|
||||
|
||||
void GuiComponent::renderChildren(const glm::mat4& transform) const
|
||||
{
|
||||
for (unsigned int i = 0; i < getChildCount(); ++i)
|
||||
getChild(i)->render(transform);
|
||||
}
|
||||
|
||||
void GuiComponent::setPosition(float x, float y, float z)
|
||||
{
|
||||
if (mPosition.x == x && mPosition.y == y && mPosition.z == z)
|
||||
|
@ -185,75 +173,6 @@ const int GuiComponent::getChildIndex() const
|
|||
return -1;
|
||||
}
|
||||
|
||||
void GuiComponent::setBrightness(float brightness)
|
||||
{
|
||||
if (mBrightness == brightness)
|
||||
return;
|
||||
|
||||
mBrightness = brightness;
|
||||
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
|
||||
(*it)->setBrightness(brightness);
|
||||
}
|
||||
|
||||
void GuiComponent::setOpacity(float opacity)
|
||||
{
|
||||
if (mOpacity == opacity)
|
||||
return;
|
||||
|
||||
mOpacity = opacity;
|
||||
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
|
||||
(*it)->setOpacity(opacity);
|
||||
}
|
||||
|
||||
void GuiComponent::setDimming(float dimming)
|
||||
{
|
||||
if (mDimming == dimming)
|
||||
return;
|
||||
|
||||
mDimming = dimming;
|
||||
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
|
||||
(*it)->setDimming(dimming);
|
||||
}
|
||||
|
||||
const glm::mat4& GuiComponent::getTransform()
|
||||
{
|
||||
mTransform = Renderer::getIdentity();
|
||||
mTransform = glm::translate(mTransform, glm::round(mPosition));
|
||||
|
||||
if (mScale != 1.0f)
|
||||
mTransform = glm::scale(mTransform, glm::vec3 {mScale});
|
||||
|
||||
if (mRotation != 0.0f) {
|
||||
// Calculate offset as difference between origin and rotation origin.
|
||||
glm::vec2 rotationSize {getRotationSize()};
|
||||
float xOff {(mOrigin.x - mRotationOrigin.x) * rotationSize.x};
|
||||
float yOff {(mOrigin.y - mRotationOrigin.y) * rotationSize.y};
|
||||
|
||||
// Transform to offset point.
|
||||
if (xOff != 0.0f || yOff != 0.0f)
|
||||
mTransform = glm::translate(mTransform, glm::vec3 {xOff * -1.0f, yOff * -1.0f, 0.0f});
|
||||
|
||||
// Apply rotation transform.
|
||||
mTransform = glm::rotate(mTransform, mRotation, glm::vec3 {0.0f, 0.0f, 1.0f});
|
||||
|
||||
// Transform back to original point.
|
||||
if (xOff != 0.0f || yOff != 0.0f)
|
||||
mTransform = glm::translate(mTransform, glm::vec3 {xOff, yOff, 0.0f});
|
||||
}
|
||||
|
||||
mTransform = glm::translate(
|
||||
mTransform,
|
||||
glm::round(glm::vec3 {mOrigin.x * mSize.x * -1.0f, mOrigin.y * mSize.y * -1.0f, 0.0f}));
|
||||
|
||||
return mTransform;
|
||||
}
|
||||
|
||||
void GuiComponent::textInput(const std::string& text)
|
||||
{
|
||||
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
|
||||
(*it)->textInput(text);
|
||||
}
|
||||
|
||||
void GuiComponent::setAnimation(Animation* anim,
|
||||
int delay,
|
||||
std::function<void()> finishedCallback,
|
||||
|
@ -343,6 +262,81 @@ void GuiComponent::cancelAllAnimations()
|
|||
cancelAnimation(i);
|
||||
}
|
||||
|
||||
void GuiComponent::setBrightness(float brightness)
|
||||
{
|
||||
if (mBrightness == brightness)
|
||||
return;
|
||||
|
||||
mBrightness = brightness;
|
||||
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
|
||||
(*it)->setBrightness(brightness);
|
||||
}
|
||||
|
||||
void GuiComponent::setOpacity(float opacity)
|
||||
{
|
||||
if (mOpacity == opacity)
|
||||
return;
|
||||
|
||||
mOpacity = opacity;
|
||||
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
|
||||
(*it)->setOpacity(opacity);
|
||||
}
|
||||
|
||||
void GuiComponent::setDimming(float dimming)
|
||||
{
|
||||
if (mDimming == dimming)
|
||||
return;
|
||||
|
||||
mDimming = dimming;
|
||||
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
|
||||
(*it)->setDimming(dimming);
|
||||
}
|
||||
|
||||
const glm::mat4& GuiComponent::getTransform()
|
||||
{
|
||||
mTransform = Renderer::getIdentity();
|
||||
mTransform = glm::translate(mTransform, glm::round(mPosition));
|
||||
|
||||
if (mScale != 1.0f)
|
||||
mTransform = glm::scale(mTransform, glm::vec3 {mScale});
|
||||
|
||||
if (mRotation != 0.0f) {
|
||||
// Calculate offset as difference between origin and rotation origin.
|
||||
glm::vec2 rotationSize {getRotationSize()};
|
||||
float xOff {(mOrigin.x - mRotationOrigin.x) * rotationSize.x};
|
||||
float yOff {(mOrigin.y - mRotationOrigin.y) * rotationSize.y};
|
||||
|
||||
// Transform to offset point.
|
||||
if (xOff != 0.0f || yOff != 0.0f)
|
||||
mTransform = glm::translate(mTransform, glm::vec3 {xOff * -1.0f, yOff * -1.0f, 0.0f});
|
||||
|
||||
// Apply rotation transform.
|
||||
mTransform = glm::rotate(mTransform, mRotation, glm::vec3 {0.0f, 0.0f, 1.0f});
|
||||
|
||||
// Transform back to original point.
|
||||
if (xOff != 0.0f || yOff != 0.0f)
|
||||
mTransform = glm::translate(mTransform, glm::vec3 {xOff, yOff, 0.0f});
|
||||
}
|
||||
|
||||
mTransform = glm::translate(
|
||||
mTransform,
|
||||
glm::round(glm::vec3 {mOrigin.x * mSize.x * -1.0f, mOrigin.y * mSize.y * -1.0f, 0.0f}));
|
||||
|
||||
return mTransform;
|
||||
}
|
||||
|
||||
void GuiComponent::onShow()
|
||||
{
|
||||
for (unsigned int i = 0; i < getChildCount(); ++i)
|
||||
getChild(i)->onShow();
|
||||
}
|
||||
|
||||
void GuiComponent::onHide()
|
||||
{
|
||||
for (unsigned int i = 0; i < getChildCount(); ++i)
|
||||
getChild(i)->onHide();
|
||||
}
|
||||
|
||||
void GuiComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
||||
const std::string& view,
|
||||
const std::string& element,
|
||||
|
@ -417,14 +411,20 @@ void GuiComponent::updateHelpPrompts()
|
|||
mWindow->setHelpPrompts(prompts, getHelpStyle());
|
||||
}
|
||||
|
||||
void GuiComponent::onShow()
|
||||
void GuiComponent::updateSelf(int deltaTime)
|
||||
{
|
||||
for (unsigned int i = 0; i < getChildCount(); ++i)
|
||||
getChild(i)->onShow();
|
||||
for (unsigned char i = 0; i < MAX_ANIMATIONS; ++i)
|
||||
advanceAnimation(i, deltaTime);
|
||||
}
|
||||
|
||||
void GuiComponent::onHide()
|
||||
void GuiComponent::updateChildren(int deltaTime)
|
||||
{
|
||||
for (unsigned int i = 0; i < getChildCount(); ++i)
|
||||
getChild(i)->onHide();
|
||||
getChild(i)->update(deltaTime);
|
||||
}
|
||||
|
||||
void GuiComponent::renderChildren(const glm::mat4& transform) const
|
||||
{
|
||||
for (unsigned int i = 0; i < getChildCount(); ++i)
|
||||
getChild(i)->render(transform);
|
||||
}
|
||||
|
|
|
@ -325,9 +325,9 @@ public:
|
|||
const static unsigned char MAX_ANIMATIONS = 4;
|
||||
|
||||
protected:
|
||||
void renderChildren(const glm::mat4& transform) const;
|
||||
void updateSelf(int deltaTime); // Updates animations.
|
||||
void updateChildren(int deltaTime); // Updates animations.
|
||||
void renderChildren(const glm::mat4& transform) const;
|
||||
|
||||
Window* mWindow;
|
||||
|
||||
|
|
Loading…
Reference in a new issue