mirror of
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Documentation update for the 2.0.1 release
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@ -2,9 +2,9 @@
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[[_TOC_]]
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[[_TOC_]]
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## Version 2.0.1 (in development)
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## Version 2.0.1
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**Release date:** TBD
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**Release date:** 2023-04-23
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### Release overview
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### Release overview
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@ -1133,6 +1133,10 @@ Sets the transfer timeout per HTTPS request. Minimum value is 0 seconds (infinit
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The passkey to use to change from the _Kiosk_ or _Kid_ UI modes to the _Full_ UI mode.
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The passkey to use to change from the _Kiosk_ or _Kid_ UI modes to the _Full_ UI mode.
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**UserThemeDirectory**
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Sets the user theme directory. If left blank it will default to `~/.emulationstation/themes/`
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## es_systems.xml
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## es_systems.xml
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The es_systems.xml file contains the game systems configuration data for ES-DE, written in XML format. This defines the system name, the full system name, the ROM path, the allowed file extensions, the launch command, the platform (for scraping) and the theme to use.
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The es_systems.xml file contains the game systems configuration data for ES-DE, written in XML format. This defines the system name, the full system name, the ROM path, the allowed file extensions, the launch command, the platform (for scraping) and the theme to use.
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@ -24,7 +24,7 @@ Two theme sets (Slate and Modern) are bundled with the application, and addition
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## Download
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## Download
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The latest stable version is **2.0.0** (released 2023-03-11)
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The latest stable version is **2.0.1** (released 2023-04-23)
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Visit https://es-de.org/ to download ES-DE or go to the [package registry](https://gitlab.com/es-de/emulationstation-de/-/packages) where you can also find all previous releases.
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Visit https://es-de.org/ to download ES-DE or go to the [package registry](https://gitlab.com/es-de/emulationstation-de/-/packages) where you can also find all previous releases.
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@ -36,7 +36,7 @@ A more detailed breakdown can be found on the [Kanban](https://gitlab.com/es-de/
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* _Add GLM library dependency for matrix and vector operations, decommission the built-in functions_
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* _Add GLM library dependency for matrix and vector operations, decommission the built-in functions_
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* _AppImage and AUR releases on Linux_
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* _AppImage and AUR releases on Linux_
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#### v2.0 (in development)
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#### v2.0
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* _New theme engine with generalized views (only System and Gamelist) and theme variants support_
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* _New theme engine with generalized views (only System and Gamelist) and theme variants support_
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* _Multiple new components (carousel support for the Gamelist view, grid component etc.)_
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* _Multiple new components (carousel support for the Gamelist view, grid component etc.)_
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@ -47,9 +47,9 @@ A more detailed breakdown can be found on the [Kanban](https://gitlab.com/es-de/
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* _Replace NanoSVG with a more capable SVG rendering library_
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* _Replace NanoSVG with a more capable SVG rendering library_
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* _Improve text and font functions, e.g. dynamic texture allocation and faster and cleaner text wrapping_
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* _Improve text and font functions, e.g. dynamic texture allocation and faster and cleaner text wrapping_
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* _Improve GLSL shader post-processing performance_
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* _Improve GLSL shader post-processing performance_
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* Theme downloader
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* _Theme downloader_
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#### v2.1
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#### v2.1 (in development)
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* Theme engine composite element support for enabling advanced and finely controlled layouts
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* Theme engine composite element support for enabling advanced and finely controlled layouts
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* Theme engine element animation support (storyboards)
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* Theme engine element animation support (storyboards)
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@ -2242,7 +2242,7 @@ Properties:
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#### text
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#### text
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Displays text. This can be literal strings or values based on game metadata or system variables, as described below. It's also possible to place the text inside a scrollable container which is for example useful for longer texts like game and system descriptions.
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Displays text. This can be literal strings or values based on game metadata or system variables, as described below. It's also possible to place text inside a scrollable container which is for example useful for longer texts like game and system descriptions.
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Supported views:
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Supported views:
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* `system`
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* `system`
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45
THEMES.md
45
THEMES.md
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@ -24,7 +24,7 @@ If you unzip and temporarily replace your ROMs directory with one of these, ever
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It's recommended to use a proper code editor for theme development, such as [VSCode](https://code.visualstudio.com) with the [Red Hat XML extension](https://github.com/redhat-developer/vscode-xml).
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It's recommended to use a proper code editor for theme development, such as [VSCode](https://code.visualstudio.com) with the [Red Hat XML extension](https://github.com/redhat-developer/vscode-xml).
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A general comment regarding SVG graphic files is that fonts are not supported by the LunaSVG library so these need to be converted to paths in order for them to get rendered inside ES-DE. In Inkscape the relevant command is named _Object to Path_ but there should be equivalent functionality in other vector graphics editors.
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A general comment regarding SVG graphic files is that fonts are not supported by the LunaSVG library so these need to be converted to paths in order for them to get rendered inside ES-DE. In Inkscape the relevant command is named _Object to Path_ but there should be equivalent functionality in other vector graphics editors. Embedded bitmaps are also not supported but this is generally a good thing as it's sometimes abused by simply embedding a raster image inside an SVG file, which is very misleading.
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Another general remark is that Linux almost always uses case-sensitive file systems (that's sometimes true for macOS as well). Therefore it's a good idea to always name files with lowercase characters only. Also make sure to regularly test on Linux if that's not your primary operating system.
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Another general remark is that Linux almost always uses case-sensitive file systems (that's sometimes true for macOS as well). Therefore it's a good idea to always name files with lowercase characters only. Also make sure to regularly test on Linux if that's not your primary operating system.
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@ -1491,6 +1491,10 @@ Properties:
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* `itemSpacing` - type: NORMALIZED_PAIR
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* `itemSpacing` - type: NORMALIZED_PAIR
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- The horizontal and vertical space between items. This value is added to the unscaled item size, i.e. `itemSize` before it's been multiplied by `itemScale`. This means that if an axis is set to `0` then unscaled items will be perfectly adjacent to each other on that axis but if `itemScale` has been set to higher than `1` then the currently selected item will overlap adjacent items. If this property is omitted then spacing will be automatically calculated so that no overlaps occur during scaling. However you'd normally want to define and adjust this property for an optimal layout. If one of the axis is defined as `-1` then it will be set to the same pixel value as the other axis. Note that all spacing calculations are based on the value defined by `itemSize` which may or may not be the same as the actual image sizes, depending on their aspect ratios and if the `imageFit` property is used.
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- The horizontal and vertical space between items. This value is added to the unscaled item size, i.e. `itemSize` before it's been multiplied by `itemScale`. This means that if an axis is set to `0` then unscaled items will be perfectly adjacent to each other on that axis but if `itemScale` has been set to higher than `1` then the currently selected item will overlap adjacent items. If this property is omitted then spacing will be automatically calculated so that no overlaps occur during scaling. However you'd normally want to define and adjust this property for an optimal layout. If one of the axis is defined as `-1` then it will be set to the same pixel value as the other axis. Note that all spacing calculations are based on the value defined by `itemSize` which may or may not be the same as the actual image sizes, depending on their aspect ratios and if the `imageFit` property is used.
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- Minimum value per axis is `0` and maximum value per axis is `0.1`
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- Minimum value per axis is `0` and maximum value per axis is `0.1`
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* `scaleInwards` - type: BOOLEAN
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- Enabling this property will scale items along the outer grid boundaries towards the center of the grid. This means that it's possible to fill the entire screen width or height while still allowing scaling to take place.
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- Default is `false`
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- This property can only be used if `itemScale` is higher than `1`
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* `fractionalRows` - type: BOOLEAN
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* `fractionalRows` - type: BOOLEAN
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- Whether to allow rendering of fractional rows of items. If set to false then the effective area of the overall element size will be snapped to the item height multiplied by `itemScale`. Note that if setting `itemScale` too high relative to the `itemSpacing` Y axis value then fractional rows may still be rendered even if the `fractionalRows` property is set to false.
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- Whether to allow rendering of fractional rows of items. If set to false then the effective area of the overall element size will be snapped to the item height multiplied by `itemScale`. Note that if setting `itemScale` too high relative to the `itemSpacing` Y axis value then fractional rows may still be rendered even if the `fractionalRows` property is set to false.
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- Default is `false`
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- Default is `false`
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- Default is `false`
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- Default is `false`
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* `path` - type: PATH
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* `path` - type: PATH
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- Explicit path to an image file. Most common extensions are supported (including .jpg, .png, and unanimated .gif). If `imageType` is also defined then this will take precedence as these two properties are not intended to be used together. If you need a fallback image in case of missing game media, use the `default` property instead.
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- Explicit path to an image file. Most common extensions are supported (including .jpg, .png, and unanimated .gif). If `imageType` is also defined then this will take precedence as these two properties are not intended to be used together. If you need a fallback image in case of missing game media, use the `default` property instead.
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* `gameOverridePath` - type: PATH
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- Defines a directory where per-game overrides for the static image defined by the `path` property are kept. Supported file extensions are .jpg, .png, .gif (unanimated) and .svg and they are searched for in this precise order. How this works is that the basename of the game file will be used to check for an image file in the defined path in a very similar fashion as to how downloaded media is searched. For example if `gameOverridePath` has been set to `./imageOverrides` a match for the game file `~/ROMs/arcade/aburner.zip` would be `./imageOverrides/arcade/aburner.png` (or any of the other supported file extensions). In this case the image defined by the `path` property will be replaced for this specific game. Note that only static images can be overridden, not scraped media.
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- This property can only be used in the `gamelist` view and only if `imageType` is undefined.
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* `default` - type: PATH
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* `default` - type: PATH
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- Path to a default image file. The default image will be displayed when the selected game does not have an image of the type defined by the `imageType` property (i.e. this `default` property does nothing unless a valid `imageType` property has been set). It's also applied to any custom collection that does not contain any games when browsing the grouped custom collections system.
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- Path to a default image file. This image will be displayed when the selected game does not have an image of the type(s) defined by `imageType` or if the static image defined by `path` is not found. It's also applied to any custom collection that does not contain any games when browsing the grouped custom collections system.
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* `imageType` - type: STRING
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* `imageType` - type: STRING
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- This displays a game image of a certain media type. Multiple types can be defined, in which case the entries should be delimited by commas or by whitespace characters (tabs, spaces or line breaks). The media will be searched for in the order that the entries have been defined. If no image is found, then the space will be left blank unless the `default` property has been set. To use this property from the `system` view, you will first need to add a `gameselector` element. Defining duplicate values is considered an error and will result in the property getting ignored.
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- This displays a game image of a certain media type. Multiple types can be defined, in which case the entries should be delimited by commas or by whitespace characters (tabs, spaces or line breaks). The media will be searched for in the order that the entries have been defined. If no image is found, then the space will be left blank unless the `default` property has been set. To use this property from the `system` view, you will first need to add a `gameselector` element. Defining duplicate values is considered an error and will result in the property getting ignored.
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- Valid values:
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- Valid values:
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#### text
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#### text
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Displays text. This can be literal strings or values based on game metadata or system variables, as described below. For the `gamelist` view it's also possible to place the text inside a scrollable container which is for example useful for longer texts like game descriptions.
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Displays text. This can be literal strings or values based on game metadata or system variables, as described below. It's also possible to place text inside a scrollable container which is for example useful for longer texts like game and system descriptions.
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Supported views:
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Supported views:
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* `system`
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* `system`
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* `container` - type: BOOLEAN
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* `container` - type: BOOLEAN
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- Whether the text should be placed inside a scrollable container.
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- Whether the text should be placed inside a scrollable container.
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- Default is `true` if `metadata` is set to `description`, otherwise `false`
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- Default is `true` if `metadata` is set to `description`, otherwise `false`
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- This property can only be used in the `gamelist` view.
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* `containerVerticalSnap` - type: BOOLEAN
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* `containerVerticalSnap` - type: BOOLEAN
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- Whether the text should be vertically snapped to the font height. With this property enabled the container will have its height reduced as needed so that only complete rows of text are displayed at the start and end positions. This will not affect the "real" size of the container as set by the `size` property which means that the overall element placement will still be predictable if a vertical origin other than zero is used.
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- Whether the text should be vertically snapped to the font height. With this property enabled the container will have its height reduced as needed so that only complete rows of text are displayed at the start and end positions. This will not affect the "real" size of the container as set by the `size` property which means that the overall element placement will still be predictable if a vertical origin other than zero is used.
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- Default is `true`
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- Default is `true`
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Properties:
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Properties:
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* `pos` - type: NORMALIZED_PAIR
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* `pos` - type: NORMALIZED_PAIR
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- Default is `0.012 0.9515` for horizontally oriented screens and `0.012 0.975` for vertically oriented screens
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- Default is `0.012 0.9515` for horizontally oriented screens and `0.012 0.975` for vertically oriented screens
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* `posDimmed` - type: NORMALIZED_PAIR
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- Position when a menu is open (background is dimmed).
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- Default is the same value as `pos`
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* `origin` - type: NORMALIZED_PAIR
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* `origin` - type: NORMALIZED_PAIR
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- Where on the element `pos` refers to. For example, an origin of `0.5 0.5` and a `pos` of `0.5 0.5` would place the element exactly in the middle of the screen.
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- Where on the element `pos` refers to. For example, an origin of `0.5 0.5` and a `pos` of `0.5 0.5` would place the element exactly in the middle of the screen.
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- Minimum value per axis is `0` and maximum value per axis is `1`
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- Minimum value per axis is `0` and maximum value per axis is `1`
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- Default is `0 0`
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- Default is `0 0`
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* `originDimmed` - type: NORMALIZED_PAIR
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- Origin when a menu is open (background is dimmed).
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- Minimum value per axis is `0` and maximum value per axis is `1`
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- Default is the same value as `origin`
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* `textColor` - type: COLOR
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* `textColor` - type: COLOR
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- Default is `777777FF`
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- Default is `777777FF`
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* `textColorDimmed` - type: COLOR
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* `textColorDimmed` - type: COLOR
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- Text color to use when the background is dimmed (when a menu is open).
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- Text color when a menu is open (background is dimmed).
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- Default is the same value as textColor.
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- Default is the same value as `textColor`
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* `iconColor` - type: COLOR
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* `iconColor` - type: COLOR
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- Default is `777777FF`
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- Default is `777777FF`
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* `iconColorDimmed` - type: COLOR
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* `iconColorDimmed` - type: COLOR
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- Icon color to use when the background is dimmed (when a menu is open).
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- Icon color when a menu is open (background is dimmed).
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- Default is the same value as iconColor.
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- Default is the same value as `iconColor`
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* `fontPath` - type: PATH
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* `fontPath` - type: PATH
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* `fontSize` - type: FLOAT
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* `fontSize` - type: FLOAT
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- This property implicitly sets the icon size and is therefore the means to change the overall size of the helpsystem element. This calculation is based on the reference 'S' character so other glyphs may not fill this area, or they may exceed this area.
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- This property implicitly sets the icon size and is therefore the means to change the overall size of the helpsystem element. This calculation is based on the reference 'S' character so other glyphs may not fill this area, or they may exceed this area.
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- Minimum value is `0.001` and maximum value is `1.5`. Note that when running at a really low resolution, the minimum value may get clamped to a larger relative size.
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- Minimum value is `0.001` and maximum value is `1.5`. Note that when running at a really low resolution, the minimum value may get clamped to a larger relative size.
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- Default is `0.035` for horizontally oriented screens and `0.025` for vertically oriented screens
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- Default is `0.035` for horizontally oriented screens and `0.025` for vertically oriented screens
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* `fontSizeDimmed` - type: FLOAT
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- Font size when a menu is open (background is dimmed).
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- Minimum value is `0.001` and maximum value is `1.5`. Note that when running at a really low resolution, the minimum value may get clamped to a larger relative size.
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- Default is the same value as `fontSize`
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* `entrySpacing` - type: FLOAT
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* `entrySpacing` - type: FLOAT
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- Spacing between the help element pairs.
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- Spacing between the help element pairs.
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- Minimum value is `0` and maximum value is `0.04`
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- Minimum value is `0` and maximum value is `0.04`
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- Default is `0.00833`
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- Default is `0.00833`
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* `entrySpacingDimmed` - type: FLOAT
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- Spacing between the help element pairs when a menu is open (background is dimmed).
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- Minimum value is `0` and maximum value is `0.04`
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- Default is the same value as `entrySpacing`
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* `iconTextSpacing` - type: FLOAT
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* `iconTextSpacing` - type: FLOAT
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- Spacing between the icon and text within a help element pair.
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- Spacing between the icon and text within a help element pair.
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- Minimum value is `0` and maximum value is `0.04`
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- Minimum value is `0` and maximum value is `0.04`
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- Default is `0.00416`
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- Default is `0.00416`
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* `iconTextSpacingDimmed` - type: FLOAT
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- Spacing between the icon and text within a help element pair when a menu is open (background is dimmed).
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- Minimum value is `0` and maximum value is `0.04`
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- Default is the same value as `iconTextSpacing`
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* `letterCase` - type: STRING
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* `letterCase` - type: STRING
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- Valid values are `uppercase`, `lowercase` or `capitalize`
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- Valid values are `uppercase`, `lowercase` or `capitalize`
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- Default is `uppercase`
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- Default is `uppercase`
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- Controls the level of transparency.
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- Controls the level of transparency.
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- Minimum value is `0.2` and maximum value is `1`
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- Minimum value is `0.2` and maximum value is `1`
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- Default is `1`
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- Default is `1`
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* `opacityDimmed` - type: FLOAT
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- Controls the level of transparency when a menu is open (background is dimmed).
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- Minimum value is `0.2` and maximum value is `1`
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- Default is the same value as `opacity`
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* `customButtonIcon` - type: PATH
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* `customButtonIcon` - type: PATH
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- A button icon override. Specify the button type in the attribute `button`.
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- A button icon override. Specify the button type in the attribute `button`.
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- The available buttons are: \
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- The available buttons are: \
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105
USERGUIDE.md
105
USERGUIDE.md
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@ -508,22 +508,13 @@ Quits the application. This key combination can be changed to Ctrl + Q, Alt + Q
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## Themes
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## Themes
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ES-DE is fully themeable. The application ships with the Slate and Modern theme sets and additional themes can be downloaded from the official themes list linked below. You can also use most legacy RetroPie-compatible EmulationStation themes although support for these will be removed in a future release. Batocera and Recalbox themes are generally not compatible as these forks use a different theme engine than ES-DE.
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ES-DE ships with the Slate and Modern theme sets and additional themes can be installed using the built-in theme downloader. More themes made specifically for ES-DE can be found on the Internet, and you can customize or create your own ones too.
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You can also use most legacy RetroPie-compatible EmulationStation themes although support for these will be removed in a future release. Batocera and Recalbox themes are generally not compatible as these forks use a different theme engine than ES-DE.
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The new theme engine introduced in ES-DE 2.0.0 adds several user-selectable options to the _UI Settings_ menu, most notable _Theme variant_ which is essentially a form of theme profiles that the theme author can optionally implement. This could be anything, like different ways to navigate the themes, different layouts etc. Additionally _Theme color scheme_ support has been added and as the name implies it lets the theme author implement multiple color schemes into their design. The other two new options _Theme aspect ratio_ and _Theme transitions_ are also important but you can normally leave them at their default _Automatic_ values, especially the _Theme aspect ratio_ option as it will be automatically detected.
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The new theme engine introduced in ES-DE 2.0.0 adds several user-selectable options to the _UI Settings_ menu, most notable _Theme variant_ which is essentially a form of theme profiles that the theme author can optionally implement. This could be anything, like different ways to navigate the themes, different layouts etc. Additionally _Theme color scheme_ support has been added and as the name implies it lets the theme author implement multiple color schemes into their design. The other two new options _Theme aspect ratio_ and _Theme transitions_ are also important but you can normally leave them at their default _Automatic_ values, especially the _Theme aspect ratio_ option as it will be automatically detected.
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|
||||||
Themes are most easily installed to your ES-DE home directory, i.e. `~/.emulationstation/themes/`. By just adding the theme sets there, one folder each, they will be found during startup and you can then choose between them via the _UI Settings_ menu on the main menu. If using the portable release of ES-DE on Windows, the .emulationstation folder can be found in the root of the EmulationStation-DE directory.
|
Themes are most easily installed using the built-in theme downloader, but you can also manually add them to your ES-DE home directory, i.e. `~/.emulationstation/themes/`. By just adding them there, one folder each, they will be found during startup and you can then choose between them via the _UI Settings_ menu on the main menu. If using the portable release of ES-DE on Windows, the .emulationstation folder can be found in the root of the EmulationStation-DE directory.
|
||||||
|
|
||||||
To download a theme from its GitHub page, press the green _Code_ button in the upper right corner and choose _Download ZIP_. The process is identical on GitLab, but this site uses a button with a download symbol instead of a green button. You then simply unpack the file into `~/.emulationstation/themes/` and restart ES-DE.
|
|
||||||
|
|
||||||
For this example, we've downloaded the [alekfull-nx-es-de](https://github.com/anthonycaccese/alekfull-nx-es-de) and [caralt-es-de](https://github.com/Weestuarty/caralt-es-de) themes and uncompressed them to the themes directory:
|
|
||||||
|
|
||||||
```
|
|
||||||
~/.emulationstation/themes/alekfull-nx-es-de
|
|
||||||
~/.emulationstation/themes/caralt-es-de
|
|
||||||
```
|
|
||||||
|
|
||||||
We now have four entries in the _Theme set_ selector in the UI settings menu, i.e. _Alekfull NX, CarAlt, Modern_ and _Slate_.
|
|
||||||
|
|
||||||
Although you should place additional themes in your ES-DE home directory, the default Slate and Modern themes are located in the installation folder as they come bundled with the application. For example this could be `/usr/share/emulationstation/themes/` on Unix, `/Applications/EmulationStation Desktop Edition.app/Contents/Resources/themes/` on macOS or `C:\Program Files\EmulationStation-DE\themes\` on Windows. If using the portable ES-DE release on Windows, the themes folder will be located in the root of the EmulationStation-DE directory.
|
Although you should place additional themes in your ES-DE home directory, the default Slate and Modern themes are located in the installation folder as they come bundled with the application. For example this could be `/usr/share/emulationstation/themes/` on Unix, `/Applications/EmulationStation Desktop Edition.app/Contents/Resources/themes/` on macOS or `C:\Program Files\EmulationStation-DE\themes\` on Windows. If using the portable ES-DE release on Windows, the themes folder will be located in the root of the EmulationStation-DE directory.
|
||||||
|
|
||||||
|
@ -531,13 +522,32 @@ Note that if using the AppImage release on Linux, then there is no installation
|
||||||
|
|
||||||
If you would like to customize the Slate or Modern theme sets, simply make a copy of their directories to `~/.emulationstation/themes/` and then those copies will take precedence over the ones in the application installation directory.
|
If you would like to customize the Slate or Modern theme sets, simply make a copy of their directories to `~/.emulationstation/themes/` and then those copies will take precedence over the ones in the application installation directory.
|
||||||
|
|
||||||
Refer to the official themes list for a selection of high-quality themes:
|
Refer to the official themes list for a selection of high-quality themes (these are also available via the built-in theme downloader):
|
||||||
|
|
||||||
https://gitlab.com/es-de/themes/themes-list
|
https://gitlab.com/es-de/themes/themes-list
|
||||||
|
|
||||||
![alt text](images/es-de_ui_theme_support.png "ES-DE Theme Support")
|
![alt text](images/es-de_ui_theme_support.png "ES-DE Theme Support")
|
||||||
_This is a screenshot of the Modern theme that is bundled with ES-DE (in addition to the default Slate theme)._
|
_This is a screenshot of the Modern theme that is bundled with ES-DE (in addition to the default Slate theme)._
|
||||||
|
|
||||||
|
## Theme downloader
|
||||||
|
|
||||||
|
There is a built-in theme downloader that can be accessed from the _UI Settings_ menu. It let's you download new themes and apply updates to installed themes.
|
||||||
|
|
||||||
|
The basic functionality is hopefully largely self-explanatory, check the helpsystem text at the bottom of the screen for information on available actions. There are also popup dialogs displayed for actions that require user input or if there are any errors or issues.
|
||||||
|
|
||||||
|
Information about each theme is displayed in the user interface including the available variants, color schemes and aspect ratios as well as a screenshot. You can also view additional screenshots in fullscreen mode by pressing the "X" button.
|
||||||
|
|
||||||
|
Themes are downloaded from their respective GitHub or GitLab sites using _Git_ (or more specifically using _libgit2_) so apart from the initial download, subsequent updates should be fast as only new or modified files will be fetched. Compression is also applied during transfer to speed up things further. Due to the complex nature of Git repositories it's not possible to abort downloads as that could lead to data corruption. If that would still happen, such as if you have a power failure or kill the ES-DE process while a download is running, the theme downloader should detect the corrupt repository on next startup and display an error message. It will in this case also rename the theme directory by adding the _CORRUPT_DISABLED extension to it and start a new fresh download.
|
||||||
|
|
||||||
|
If you have manually downloaded any of the themes from the [official themes list](https://gitlab.com/es-de/themes/themes-list) then these would need to be downloaded again as they will not contain the necessary information required by the theme downloader. A dialog will be presented to inform you about this and the theme directory will be renamed by adding the _DISABLED extension to its name. To conserve disk space it's a good idea to manually delete these _DISABLED directories outside of ES-DE.
|
||||||
|
|
||||||
|
If you have customized a theme by for instance modifying any of its XML files, then this will be highlighted with an exclamation mark and the text _LOCAL CHANGES_ in the theme downloader interface. If you attempt to fetch updates for such a theme you will be asked a question of whether to overwrite your local changes, or whether to abort. If you have however added additional files to the theme that are not included in the theme repository, then these will not interfere and you can go ahead and fetch theme updates without any risk of having your local files being deleted. But there is a special (although unlikely) situation, if you add files that are not part of the theme repository but that are later added by the theme developer as well, then your local copies of any such files will be ovewritten when fetching theme updates.
|
||||||
|
|
||||||
|
In worst case there could be a situation where a repository is corrupted and the theme downloader can't properly identify or handle the corruption. In this case you will have to rename or delete that directory. This could also apply to the actual themes list repository. The latter is named _themes-list_ so by just deleting this directory (i.e. `~/.emulationstation/themes/themes-list`) you'll reset the theme downloader to its initial state.
|
||||||
|
|
||||||
|
![alt text](images/es-de_theme_downloader.png "ES-DE Theme Downloader")
|
||||||
|
_This shows the theme downloader with a number of installed themes._
|
||||||
|
|
||||||
## RetroArch setup
|
## RetroArch setup
|
||||||
|
|
||||||
ES-DE is a frontend application and does not provide any emulation by itself. It does however come preconfigured for use with emulators as setup in the `es_systems.xml` file. Most systems are by default configured to use [RetroArch](https://www.retroarch.com) but in many instances alternative standalone emulators can be selected instead as described elsewhere in this guide.
|
ES-DE is a frontend application and does not provide any emulation by itself. It does however come preconfigured for use with emulators as setup in the `es_systems.xml` file. Most systems are by default configured to use [RetroArch](https://www.retroarch.com) but in many instances alternative standalone emulators can be selected instead as described elsewhere in this guide.
|
||||||
|
@ -677,6 +687,10 @@ The following manually downloaded emulators are supported when using the bundled
|
||||||
| switch | Ryujinx | publish/Ryujinx.Ava |
|
| switch | Ryujinx | publish/Ryujinx.Ava |
|
||||||
| trs-80 | sdl2trs | sdl2trs/sdl2trs |
|
| trs-80 | sdl2trs | sdl2trs/sdl2trs |
|
||||||
| wiiu | Cemu | Cemu/Cemu |
|
| wiiu | Cemu | Cemu/Cemu |
|
||||||
|
| zxnext | #CSpect | CSpect/CSpect.exe |
|
||||||
|
| zxnext | ZEsarUX | ZEsarUX/zesarux |
|
||||||
|
|
||||||
|
#CSpect requires the Mono .NET framework to run, hence the .exe extension.
|
||||||
|
|
||||||
Note that the Vita3K binary is not set as executable after unpacking the archive, so you need to do that once before ES-DE can run it:
|
Note that the Vita3K binary is not set as executable after unpacking the archive, so you need to do that once before ES-DE can run it:
|
||||||
```
|
```
|
||||||
|
@ -1177,14 +1191,17 @@ To map the controller to the keyboard and to set a 33 MHz CPU speed, the file co
|
||||||
|
|
||||||
Hypseus Singe is a fork of the Daphne arcade LaserDisc emulator that is still maintained. The setup is quite particular so make sure to read this section thoroughly to get it to work.
|
Hypseus Singe is a fork of the Daphne arcade LaserDisc emulator that is still maintained. The setup is quite particular so make sure to read this section thoroughly to get it to work.
|
||||||
|
|
||||||
The first step is to install the emulator. On Windows it's straightforward, download the win64 release from [https://github.com/DirtBagXon/hypseus-singe](https://github.com/DirtBagXon/hypseus-singe) and unpack it and you're good to go.
|
The latest release can be downloaded from here:\
|
||||||
|
https://github.com/DirtBagXon/hypseus-singe/releases
|
||||||
|
|
||||||
Similarly on Linux, download the [hypseus-singe_2.8.2a_ES-DE.tar.gz](https://gitlab.com/es-de/emulationstation-de/-/package_files/41533436/download) release that contains an AppImage of the emulator as well as some additional required files. It should be unpacked into the ~/Applications directory, such as:
|
The first step is to install the emulator. On Windows download the win64 release and unpack it and you're good to go.
|
||||||
|
|
||||||
|
Similarly on Linux, download the ES-DE specific build that contains an AppImage of the emulator as well as some additional required files. It should be unpacked into the ~/Applications directory, such as:
|
||||||
```
|
```
|
||||||
/home/myusername/Applications/hypseus-singe/
|
/home/myusername/Applications/hypseus-singe/
|
||||||
```
|
```
|
||||||
|
|
||||||
If the Applications directory doesn't exist yet, then just go ahead and create it and then unpack the emulator inside it. Just be aware that the name has to start with a capital A.
|
If the Applications directory doesn't exist yet, then just go ahead and create it and unpack the emulator inside it. Just be aware that the name has to start with a capital A.
|
||||||
|
|
||||||
Although there is an official Hypseus Singe release available for macOS ARM this appears somehow broken so you may need to compile it yourself. This is a bit involved so it's beyond the scope of this document to describe it. For this reason macOS is not listed as supported but the configuration is still bundled so if you're persistent and manage to get the emulator to work, it will hopefully work from within ES-DE as well.
|
Although there is an official Hypseus Singe release available for macOS ARM this appears somehow broken so you may need to compile it yourself. This is a bit involved so it's beyond the scope of this document to describe it. For this reason macOS is not listed as supported but the configuration is still bundled so if you're persistent and manage to get the emulator to work, it will hopefully work from within ES-DE as well.
|
||||||
|
|
||||||
|
@ -1192,38 +1209,6 @@ After the emulator has been installed, copy the required BIOS ROMs into `Hypseus
|
||||||
|
|
||||||
Controller configuration using the `hypinput.ini` file is described in the official Hypseus Singe documentation, but the following example is usable with Xbox 360-compatible controllers:
|
Controller configuration using the `hypinput.ini` file is described in the official Hypseus Singe documentation, but the following example is usable with Xbox 360-compatible controllers:
|
||||||
|
|
||||||
```
|
|
||||||
[KEYBOARD]
|
|
||||||
KEY_UP = SDLK_UP SDLK_r 5 -002
|
|
||||||
KEY_DOWN = SDLK_DOWN SDLK_f 7 +002
|
|
||||||
KEY_LEFT = SDLK_LEFT SDLK_d 8 -001
|
|
||||||
KEY_RIGHT = SDLK_RIGHT SDLK_g 6 +001
|
|
||||||
KEY_COIN1 = SDLK_5 0 1
|
|
||||||
KEY_COIN2 = SDLK_6 0 0
|
|
||||||
KEY_START1 = SDLK_1 0 4
|
|
||||||
KEY_START2 = SDLK_2 0 0
|
|
||||||
KEY_BUTTON1 = SDLK_LCTRL SDLK_a 14
|
|
||||||
KEY_BUTTON2 = SDLK_LALT SDLK_s 15
|
|
||||||
KEY_BUTTON3 = SDLK_SPACE SDLK_d 16
|
|
||||||
KEY_SKILL1 = SDLK_LSHIFT SDLK_w 0
|
|
||||||
KEY_SKILL2 = SDLK_z SDLK_i 0
|
|
||||||
KEY_SKILL3 = SDLK_x SDLK_k 0
|
|
||||||
KEY_SERVICE = SDLK_9 0 0
|
|
||||||
KEY_TEST = SDLK_F2 0 0
|
|
||||||
KEY_RESET = SDLK_0 0 0
|
|
||||||
KEY_SCREENSHOT = SDLK_F12 0 0
|
|
||||||
KEY_QUIT = SDLK_ESCAPE SDLK_q 17
|
|
||||||
KEY_PAUSE = SDLK_p 0 0
|
|
||||||
KEY_CONSOLE = SDLK_BACKSLASH 0 0
|
|
||||||
KEY_TILT = SDLK_t 0 0
|
|
||||||
END
|
|
||||||
```
|
|
||||||
|
|
||||||
With this configuration, pressing the _A_ and _Y_ buttons at the same time exits the emulator.
|
|
||||||
|
|
||||||
Here's an alternative configuration as described in the following YouTube video: \
|
|
||||||
https://www.youtube.com/watch?v=mO2UiI6byJo
|
|
||||||
|
|
||||||
```
|
```
|
||||||
[KEYBOARD]
|
[KEYBOARD]
|
||||||
KEY_UP = SDLK_UP SDLK_r 0 -002
|
KEY_UP = SDLK_UP SDLK_r 0 -002
|
||||||
|
@ -1251,8 +1236,13 @@ KEY_TILT = SDLK_t 0 0
|
||||||
END
|
END
|
||||||
```
|
```
|
||||||
|
|
||||||
|
With this configuration, pressing the _Back_ and _Start_ buttons (or equivalent on non-Xbox 360 controllers) at the same time exits the emulator.
|
||||||
|
|
||||||
There are two types of games supported by Hypseus and these are _Daphne_ and _Singe_. It's beyond the scope of this document to describe these game formats in detail but there are many resources available online for this. The setup differs a bit between these two types however, and you need to use an alternative emulator entry in ES-DE to launch Singe games.
|
There are two types of games supported by Hypseus and these are _Daphne_ and _Singe_. It's beyond the scope of this document to describe these game formats in detail but there are many resources available online for this. The setup differs a bit between these two types however, and you need to use an alternative emulator entry in ES-DE to launch Singe games.
|
||||||
|
|
||||||
|
In addition to the above instructions there's an unofficial YouTube video available on how to setup Hypseus Singe on the Steam Deck: \
|
||||||
|
https://www.youtube.com/watch?v=mO2UiI6byJo
|
||||||
|
|
||||||
**Daphne games**
|
**Daphne games**
|
||||||
|
|
||||||
For Daphne games the structure will look something like the following, which is for the game _Dragon's Lair_:
|
For Daphne games the structure will look something like the following, which is for the game _Dragon's Lair_:
|
||||||
|
@ -2267,6 +2257,10 @@ When a certain game media file does not exist for the selected region, ES-DE aut
|
||||||
|
|
||||||
Various settings that affect the user interface.
|
Various settings that affect the user interface.
|
||||||
|
|
||||||
|
**Theme downloader**
|
||||||
|
|
||||||
|
Starts the theme downloader, which is documented in detail [elsewhere](USERGUIDE.md#theme-downloader) in this document.
|
||||||
|
|
||||||
**Theme set**
|
**Theme set**
|
||||||
|
|
||||||
The theme set to use. Defaults to Slate which is shipped with the application. There are two types of theme sets; the new type which was introduced with ES-DE v2.0 and legacy themes that are supported for backward compatibility with RetroPie EmulationStation. The use of legacy themes is however discouraged as their functionality is very limited. As well the backward compabitility will likely be removed at some point in the future.
|
The theme set to use. Defaults to Slate which is shipped with the application. There are two types of theme sets; the new type which was introduced with ES-DE v2.0 and legacy themes that are supported for backward compatibility with RetroPie EmulationStation. The use of legacy themes is however discouraged as their functionality is very limited. As well the backward compabitility will likely be removed at some point in the future.
|
||||||
|
@ -3054,7 +3048,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
||||||
| android | Google Android | BlueStacks **(Standalone)** [W] | | No | Shortcut (.lnk) file |
|
| android | Google Android | BlueStacks **(Standalone)** [W] | | No | Shortcut (.lnk) file |
|
||||||
| apple2 | Apple II | LinApple **(Standalone)** [U],<br>Mednafen **(Standalone)** [M],<br>AppleWin **(Standalone)** [W] | Mednafen **(Standalone)** [UW],<br>MAME **(Standalone)** | Yes for Mednafen and MAME | See the specific _Apple II_ section elsewhere in this guide |
|
| apple2 | Apple II | LinApple **(Standalone)** [U],<br>Mednafen **(Standalone)** [M],<br>AppleWin **(Standalone)** [W] | Mednafen **(Standalone)** [UW],<br>MAME **(Standalone)** | Yes for Mednafen and MAME | See the specific _Apple II_ section elsewhere in this guide |
|
||||||
| apple2gs | Apple IIGS | MAME **(Standalone)** | | Yes | See the specific _Apple IIGS_ section elsewhere in this guide |
|
| apple2gs | Apple IIGS | MAME **(Standalone)** | | Yes | See the specific _Apple IIGS_ section elsewhere in this guide |
|
||||||
| arcade | Arcade | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [UW],<br>FB Alpha 2012,<br>Flycast,<br>Flycast **(Standalone)**,<br>Kronos [UW],<br>Model 2 Emulator **(Standalone)** [W],<br>Model 2 Emulator [Suspend ES-DE] **(Standalone)** [W],<br>Supermodel **(Standalone)** [UW],<br>Supermodel [Fullscreen] **(Standalone)** [UW] | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
| arcade | Arcade | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [UW],<br>FB Alpha 2012,<br>Flycast,<br>Flycast **(Standalone)**,<br>Kronos [UW],<br>Model 2 Emulator **(Standalone)** [W],<br>Model 2 Emulator [Suspend ES-DE] **(Standalone)** [W],<br>Supermodel **(Standalone)** [UW],<br>Supermodel [Fullscreen] **(Standalone)** [UW],<br>_Shortcut or script_ | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||||
| arcadia | Emerson Arcadia 2001 | MAME **(Standalone)** | | No | Single archive or ROM file |
|
| arcadia | Emerson Arcadia 2001 | MAME **(Standalone)** | | No | Single archive or ROM file |
|
||||||
| arduboy | Arduboy Miniature Game System | Arduous | | No | Single archive or .hex file |
|
| arduboy | Arduboy Miniature Game System | Arduous | | No | Single archive or .hex file |
|
||||||
| astrocde | Bally Astrocade | MAME - Current | MAME **(Standalone)** | | See the specific _Bally Astrocade_ section elsewhere in this guide |
|
| astrocde | Bally Astrocade | MAME - Current | MAME **(Standalone)** | | See the specific _Bally Astrocade_ section elsewhere in this guide |
|
||||||
|
@ -3098,7 +3092,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
||||||
| fmtowns | Fujitsu FM Towns | Tsugaru **(Standalone)** [UW] | | Yes | See the specific _Fujitsu FM Towns_ section elsewhere in this guide |
|
| fmtowns | Fujitsu FM Towns | Tsugaru **(Standalone)** [UW] | | Yes | See the specific _Fujitsu FM Towns_ section elsewhere in this guide |
|
||||||
| gameandwatch | Nintendo Game and Watch | MAME Local Artwork **(Standalone)** | MAME **(Standalone)**,<br>Handheld Electronic (GW) | No | See the specific _LCD handheld games_ section elsewhere in this guide |
|
| gameandwatch | Nintendo Game and Watch | MAME Local Artwork **(Standalone)** | MAME **(Standalone)**,<br>Handheld Electronic (GW) | No | See the specific _LCD handheld games_ section elsewhere in this guide |
|
||||||
| gamecom | Tiger Electronics Game.com | MAME **(Standalone)** | | Yes | Single archive or ROM file |
|
| gamecom | Tiger Electronics Game.com | MAME **(Standalone)** | | Yes | Single archive or ROM file |
|
||||||
| gamegear | Sega Game Gear | Genesis Plus GX | Genesis Plus GX Wide,<br>Gearsystem,<br>SMS Plus GX,<br>Mednafen **(Standalone)** | | |
|
| gamegear | Sega Game Gear | Genesis Plus GX | Genesis Plus GX Wide,<br>Gearsystem,<br>SMS Plus GX,<br>PicoDrive,<br>Mednafen **(Standalone)** | | |
|
||||||
| gb | Nintendo Game Boy | Gambatte | SameBoy,<br>SameBoy **(Standalone)**,<br>Gearboy,<br>Gearboy **(Standalone)** [UW],<br>TGB Dual,<br>Mesen-S,<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)** | No | Single archive or ROM file |
|
| gb | Nintendo Game Boy | Gambatte | SameBoy,<br>SameBoy **(Standalone)**,<br>Gearboy,<br>Gearboy **(Standalone)** [UW],<br>TGB Dual,<br>Mesen-S,<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)** | No | Single archive or ROM file |
|
||||||
| gba | Nintendo Game Boy Advance | mGBA | mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)**,<br>VBA Next,<br>gpSP | No | Single archive or ROM file |
|
| gba | Nintendo Game Boy Advance | mGBA | mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)**,<br>VBA Next,<br>gpSP | No | Single archive or ROM file |
|
||||||
| gbc | Nintendo Game Boy Color | Gambatte | SameBoy,<br>SameBoy **(Standalone)**,<br>Gearboy,<br>Gearboy **(Standalone)** [UW],<br>TGB Dual,<br>Mesen-S,<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)** | No | Single archive or ROM file |
|
| gbc | Nintendo Game Boy Color | Gambatte | SameBoy,<br>SameBoy **(Standalone)**,<br>Gearboy,<br>Gearboy **(Standalone)** [UW],<br>TGB Dual,<br>Mesen-S,<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)** | No | Single archive or ROM file |
|
||||||
|
@ -3112,7 +3106,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
||||||
| lutris | Lutris Open Gaming Platform | Lutris **(Standalone)** [U] | | No | See the specific _Lutris_ section elsewhere in this guide |
|
| lutris | Lutris Open Gaming Platform | Lutris **(Standalone)** [U] | | No | See the specific _Lutris_ section elsewhere in this guide |
|
||||||
| lutro | Lutro Game Engine | Lutro | | | |
|
| lutro | Lutro Game Engine | Lutro | | | |
|
||||||
| macintosh | Apple Macintosh | MAME Mac SE Bootable **(Standalone)** | MAME Mac SE Boot Disk **(Standalone)**,<br>MAME Mac Plus Bootable **(Standalone)**,<br>MAME Mac Plus Boot Disk **(Standalone)**,<br>Basilisk II **(Standalone)**,<br>SheepShaver **(Standalone)** | Yes | See the specific _Apple Macintosh_ section elsewhere in this guide |
|
| macintosh | Apple Macintosh | MAME Mac SE Bootable **(Standalone)** | MAME Mac SE Boot Disk **(Standalone)**,<br>MAME Mac Plus Bootable **(Standalone)**,<br>MAME Mac Plus Boot Disk **(Standalone)**,<br>Basilisk II **(Standalone)**,<br>SheepShaver **(Standalone)** | Yes | See the specific _Apple Macintosh_ section elsewhere in this guide |
|
||||||
| mame | Multiple Arcade Machine Emulator | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [UW],<br>FB Alpha 2012,<br>Flycast,<br>Flycast **(Standalone)**,<br>Kronos [UW],<br>Model 2 Emulator **(Standalone)** [W],<br>Model 2 Emulator [Suspend ES-DE] **(Standalone)** [W],<br>Supermodel **(Standalone)** [UW],<br>Supermodel [Fullscreen] **(Standalone)** [UW] | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
| mame | Multiple Arcade Machine Emulator | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [UW],<br>FB Alpha 2012,<br>Flycast,<br>Flycast **(Standalone)**,<br>Kronos [UW],<br>Model 2 Emulator **(Standalone)** [W],<br>Model 2 Emulator [Suspend ES-DE] **(Standalone)** [W],<br>Supermodel **(Standalone)** [UW],<br>Supermodel [Fullscreen] **(Standalone)** [UW],<br>_Shortcut or script_ | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||||
| mame-advmame | AdvanceMAME | _Placeholder_ | | Depends | |
|
| mame-advmame | AdvanceMAME | _Placeholder_ | | Depends | |
|
||||||
| mame-mame4all | MAME4ALL | _Placeholder_ | | Depends | |
|
| mame-mame4all | MAME4ALL | _Placeholder_ | | Depends | |
|
||||||
| mastersystem | Sega Master System | Genesis Plus GX | Genesis Plus GX Wide,<br>SMS Plus GX,<br>Gearsystem,<br>PicoDrive,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
|
| mastersystem | Sega Master System | Genesis Plus GX | Genesis Plus GX Wide,<br>SMS Plus GX,<br>Gearsystem,<br>PicoDrive,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
|
||||||
|
@ -3135,8 +3129,8 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
||||||
| naomi | Sega NAOMI | Flycast | Flycast **(Standalone)** | | |
|
| naomi | Sega NAOMI | Flycast | Flycast **(Standalone)** | | |
|
||||||
| naomigd | Sega NAOMI GD-ROM | Flycast | Flycast **(Standalone)** | | |
|
| naomigd | Sega NAOMI GD-ROM | Flycast | Flycast **(Standalone)** | | |
|
||||||
| n3ds | Nintendo 3DS | Citra [UW],<br>Citra **(Standalone)** [M] | Citra 2018 [UW],<br>Citra **(Standalone)** [UW] | No | Single ROM file |
|
| n3ds | Nintendo 3DS | Citra [UW],<br>Citra **(Standalone)** [M] | Citra 2018 [UW],<br>Citra **(Standalone)** [UW] | No | Single ROM file |
|
||||||
| n64 | Nintendo 64 | Mupen64Plus-Next [UW],<br>ParaLLEl N64 [M] | Mupen64Plus **(Standalone)**,<br>ParaLLEl N64 [UW],<br>simple64 **(Standalone)** [UW],<br>Rosalie's Mupen GUI **(Standalone)** [UW],<br>Project64 **(Standalone)** [W],<br>ares **(Standalone)**,<br>sixtyforce **(Standalone)** [M] | No | Single archive or ROM file |
|
| n64 | Nintendo 64 | Mupen64Plus-Next | Mupen64Plus **(Standalone)**,<br>ParaLLEl N64,<br>simple64 **(Standalone)** [UW],<br>Rosalie's Mupen GUI **(Standalone)** [UW],<br>Project64 **(Standalone)** [W],<br>ares **(Standalone)**,<br>sixtyforce **(Standalone)** [M] | No | Single archive or ROM file |
|
||||||
| n64dd | Nintendo 64DD | ParaLLEl N64 | Mupen64Plus-Next [UW],<br>Rosalie's Mupen GUI **(Standalone)** [UW] | Yes | See the specific _Nintendo 64DD_ section elsewhere in this guide |
|
| n64dd | Nintendo 64DD | ParaLLEl N64 [UW],<br>Mupen64Plus-Next [M] | Mupen64Plus-Next [UW],<br>ParaLLEl N64 [M],<br>Rosalie's Mupen GUI **(Standalone)** [UW] | Yes | See the specific _Nintendo 64DD_ section elsewhere in this guide |
|
||||||
| nds | Nintendo DS | DeSmuME | DeSmuME 2015,<br>DeSmuME **(Standalone)** [U],<br>melonDS,<br>melonDS **(Standalone)** | No | Single archive or ROM file |
|
| nds | Nintendo DS | DeSmuME | DeSmuME 2015,<br>DeSmuME **(Standalone)** [U],<br>melonDS,<br>melonDS **(Standalone)** | No | Single archive or ROM file |
|
||||||
| neogeo | SNK Neo Geo | FinalBurn Neo | FinalBurn Neo **(Standalone)** [UW],<br>MAME **(Standalone)** | Yes | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
| neogeo | SNK Neo Geo | FinalBurn Neo | FinalBurn Neo **(Standalone)** [UW],<br>MAME **(Standalone)** | Yes | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||||
| neogeocd | SNK Neo Geo CD | NeoCD | FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [U],<br>MAME **(Standalone)** | Yes | .chd (NeoCD and MAME only) or .cue file |
|
| neogeocd | SNK Neo Geo CD | NeoCD | FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [U],<br>MAME **(Standalone)** | Yes | .chd (NeoCD and MAME only) or .cue file |
|
||||||
|
@ -3157,7 +3151,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
||||||
| pico8 | PICO-8 Fantasy Console | PICO-8 **(Standalone)** | PICO-8 Splore **(Standalone)** | No | See the specific _PICO-8_ section elsewhere in this guide |
|
| pico8 | PICO-8 Fantasy Console | PICO-8 **(Standalone)** | PICO-8 Splore **(Standalone)** | No | See the specific _PICO-8_ section elsewhere in this guide |
|
||||||
| pokemini | Nintendo Pokémon Mini | PokeMini | | No | |
|
| pokemini | Nintendo Pokémon Mini | PokeMini | | No | |
|
||||||
| ports | Ports | _Various_ | | No | See the specific _Ports and desktop applications_ section elsewhere in this guide |
|
| ports | Ports | _Various_ | | No | See the specific _Ports and desktop applications_ section elsewhere in this guide |
|
||||||
| ps2 | Sony PlayStation 2 | PCSX2 [UW],<br>PCSX2 **(Standalone)** [M] | PCSX2 **(Standalone)** [UW],<br>PCSX2 Legacy **(Standalone)**@,<br>Play! **(Standalone)**,<br>AetherSX2 **(Standalone)** [M] | Yes except for Play! | |
|
| ps2 | Sony PlayStation 2 | LRPS2 [UW],<br>PCSX2 **(Standalone)** [M] | PCSX2 [UW] @,<br>PCSX2 **(Standalone)** [UW],<br>PCSX2 Legacy **(Standalone)** @,<br>Play! **(Standalone)**,<br>AetherSX2 **(Standalone)** [M] | Yes except for Play! | |
|
||||||
| ps3 | Sony PlayStation 3 | RPCS3 Shortcut **(Standalone)** | RPCS3 Directory **(Standalone)** | Yes | See the specific _Sony PlayStation 3_ section elsewhere in this guide |
|
| ps3 | Sony PlayStation 3 | RPCS3 Shortcut **(Standalone)** | RPCS3 Directory **(Standalone)** | Yes | See the specific _Sony PlayStation 3_ section elsewhere in this guide |
|
||||||
| ps4 | Sony PlayStation 4 | _Placeholder_ | | | |
|
| ps4 | Sony PlayStation 4 | _Placeholder_ | | | |
|
||||||
| psp | Sony PlayStation Portable | PPSSPP | PPSSPP **(Standalone)** | No | Single disc image file |
|
| psp | Sony PlayStation Portable | PPSSPP | PPSSPP **(Standalone)** | No | Single disc image file |
|
||||||
|
@ -3213,4 +3207,5 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
||||||
| xbox360 | Microsoft Xbox 360 | xenia **(Standalone)** [W] | | No | |
|
| xbox360 | Microsoft Xbox 360 | xenia **(Standalone)** [W] | | No | |
|
||||||
| zmachine | Infocom Z-machine | Gargoyle **(Standalone)** | | No | |
|
| zmachine | Infocom Z-machine | Gargoyle **(Standalone)** | | No | |
|
||||||
| zx81 | Sinclair ZX81 | EightyOne | | | |
|
| zx81 | Sinclair ZX81 | EightyOne | | | |
|
||||||
|
| zxnext | Sinclair ZX Spectrum Next | #CSpect **(Standalone)** [UW],<br>ZEsarUX **(Standalone)** [M] | ZEsarUX **(Standalone)** [UW] | No | In separate folder interpreted as a file |
|
||||||
| zxspectrum | Sinclair ZX Spectrum | Fuse | Fuse **(Standalone)** | No | |
|
| zxspectrum | Sinclair ZX Spectrum | Fuse | Fuse **(Standalone)** | No | |
|
||||||
|
|
|
@ -2,7 +2,7 @@ EmulationStation Desktop Edition (ES-DE) - Portable installation on Windows
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
ES-DE release:
|
ES-DE release:
|
||||||
2.0.0
|
2.0.1
|
||||||
|
|
||||||
Instructions:
|
Instructions:
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue