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(Windows) Properly fixed a cosmetic log output issue when loading the game systems.
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@ -258,9 +258,8 @@ bool SystemData::loadConfig()
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path = Utils::String::replace(path, "%ROMPATH%", rompath);
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#if defined(_WIN64)
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path = Utils::String::replace(path, "\\", "/");
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#else
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path = Utils::String::replace(path, "//", "/");
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#endif
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path = Utils::String::replace(path, "//", "/");
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// Check that the ROM directory for the system is valid or otherwise abort the processing.
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if (!Utils::FileSystem::exists(path)) {
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