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Small documentation update.
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@ -115,6 +115,15 @@ cmake .
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make
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```
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By default the master branch will be used, which is where the development takes place. To instead build the latest stable release, switch to the `stable` branch:
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```
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cd emulationstation-de
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git checkout stable
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cmake .
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make
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```
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To create a debug build, run this instead:
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```
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cmake -DCMAKE_BUILD_TYPE=Debug .
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@ -313,17 +322,24 @@ The package can now be installed using a package manager, for example apt:
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sudo apt install ./emulationstation-de-1.0.0-x64.deb
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```
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For RPM packages, remove the comment in es-app/CMakeLists.txt accordingly, from:
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To build an RPM package instead, set the flag LINUX_CPACK_GENERATOR to RPM when running cmake, for example:
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```
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#SET(CPACK_GENERATOR "RPM")
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```
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to:
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```
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SET(CPACK_GENERATOR "RPM")
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cmake -DLINUX_CPACK_GENERATOR=RPM .
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```
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Then simply run cpack.
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Then simply run `cpack`:
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```
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myusername@computer:~/emulationstation-de$ cpack
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CPack: Create package using RPM
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CPack: Install projects
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CPack: - Run preinstall target for: emulationstation-de
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CPack: - Install project: emulationstation-de []
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CPack: Create package
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CPackRPM: Will use GENERATED spec file: /home/myusername/emulationstation-de/_CPack_Packages/Linux/RPM/SPECS/emulationstation-de.spec
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CPack: - package: /home/myusername/emulationstation-de/emulationstation-de-1.0.0-x64.rpm generated.
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```
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On Fedora, you need to install rpmbuild before this command can be run though:
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```
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@ -407,6 +423,15 @@ cmake .
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make
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```
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By default the master branch will be used, which is where the development takes place. To instead build the latest stable release, switch to the `stable` branch:
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```
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cd emulationstation-de
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git checkout stable
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cmake .
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make
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```
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To generate a debug build, run this instead:
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```
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cmake -DCMAKE_BUILD_TYPE=Debug .
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@ -765,6 +790,13 @@ This works the same as on Unix or macOS, just run the following:
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git clone https://gitlab.com/leonstyhre/emulationstation-de.git
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```
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By default the master branch will be used, which is where the development takes place. To instead build the latest stable release, switch to the `stable` branch:
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```
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cd emulationstation-de
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git checkout stable
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```
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**Setup the include directories:**
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As there is no standardized include directory structure in Windows, you need to provide the include files manually.
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25
INSTALL.md
25
INSTALL.md
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@ -115,6 +115,15 @@ cmake .
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make
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```
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By default the master branch will be used, which is where the development takes place. To instead build the latest stable release, switch to the `stable` branch:
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```
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cd emulationstation-de
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git checkout stable
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cmake .
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make
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```
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To create a debug build, run this instead:
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```
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cmake -DCMAKE_BUILD_TYPE=Debug .
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@ -407,6 +416,15 @@ cmake .
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make
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```
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By default the master branch will be used, which is where the development takes place. To instead build the latest stable release, switch to the `stable` branch:
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```
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cd emulationstation-de
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git checkout stable
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cmake .
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make
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```
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To generate a debug build, run this instead:
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```
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cmake -DCMAKE_BUILD_TYPE=Debug .
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@ -765,6 +783,13 @@ This works the same as on Unix or macOS, just run the following:
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git clone https://gitlab.com/leonstyhre/emulationstation-de.git
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```
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By default the master branch will be used, which is where the development takes place. To instead build the latest stable release, switch to the `stable` branch:
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```
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cd emulationstation-de
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git checkout stable
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```
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**Setup the include directories:**
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As there is no standardized include directory structure in Windows, you need to provide the include files manually.
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