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Fixed some minor warnings reported by the Clang static analyzer.
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@ -603,7 +603,7 @@ void SystemScreensaver::generateOverlayInfo()
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float posY = static_cast<float>(Renderer::getWindowHeight()) * 0.02f;
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float posY = static_cast<float>(Renderer::getWindowHeight()) * 0.02f;
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std::string favoriteChar;
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std::string favoriteChar;
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if (mCurrentGame->getFavorite())
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if (mCurrentGame && mCurrentGame->getFavorite())
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favoriteChar = " " + ViewController::FAVORITE_CHAR;
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favoriteChar = " " + ViewController::FAVORITE_CHAR;
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const std::string gameName = Utils::String::toUpper(mGameName) + favoriteChar;
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const std::string gameName = Utils::String::toUpper(mGameName) + favoriteChar;
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@ -299,8 +299,6 @@ void SystemView::onCursorChanged(const CursorState& /*state*/)
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}
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}
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std::string transition_style = Settings::getInstance()->getString("TransitionStyle");
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std::string transition_style = Settings::getInstance()->getString("TransitionStyle");
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bool goFast = transition_style == "instant";
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const float infoStartOpacity = mSystemInfo.getOpacity() / 255.f;
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// To prevent ugly jumps with two systems when quickly repeating the same direction.
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// To prevent ugly jumps with two systems when quickly repeating the same direction.
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if (mPreviousScrollVelocity != 0 && posMax == 2 &&
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if (mPreviousScrollVelocity != 0 && posMax == 2 &&
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@ -163,7 +163,6 @@ void ComponentGrid::updateSeparators()
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{
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{
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mSeparators.clear();
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mSeparators.clear();
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const unsigned int color = Renderer::convertRGBAToABGR(0xC6C7C6FF);
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bool drawAll = Settings::getInstance()->getBool("DebugGrid");
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bool drawAll = Settings::getInstance()->getBool("DebugGrid");
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Vector2f pos;
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Vector2f pos;
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