Some minor cosmetic code changes.

This commit is contained in:
Leon Styhre 2020-08-30 22:25:38 +02:00
parent d512c2b11d
commit 9da16dd00e
7 changed files with 7 additions and 8 deletions

View file

@ -39,7 +39,7 @@ https://google.github.io/styleguide/cppguide.html
* Use K&R placements of braces, read the Linux Kernel coding style document for clarifications
* Always use spaces between keywords and opening brackets, i.e. `if ()`, `for ()`, `while ()` etc.
* Indentation of switch/case statements is optional, but it's usually easier to read the code with indentations in place
* Use `std::string` instead of `char *` or `char []` unless there is a specific reason requiring the latter
* Use `std::string` or `std::vector<char>` instead of `char *` or `char []` unless there is a specific reason requiring the latter
* Actually, try to use C++ syntax in general instead of C syntax, another example would be `static_cast<int>(someFloatVariable)` instead of `(int)someFloatVariable`
* If the arguments (and initializer list) for a function or class exceeds 4 items, arrange them vertically to make the code easier to read
* Always declare one variable per line, never combine multiple declarations of the same type

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@ -216,7 +216,7 @@ bool SystemData::loadConfig()
std::string path = getConfigPath(false);
const std::string rompath = FileData::getROMDirectory();
LOG(LogInfo) << "Loading system config file " << path << "...";
LOG(LogInfo) << "Loading system configuration file " << path << "...";
if (!Utils::FileSystem::exists(path)) {
LOG(LogWarning) << "es_systems.cfg does not exist.";

View file

@ -467,7 +467,7 @@ int main(int argc, char* argv[])
SDL_Event event;
if (!window.init()) {
LOG(LogError) << "Window failed to initialize!";
LOG(LogError) << "Window failed to initialize.";
return 1;
}

View file

@ -83,7 +83,7 @@ GuiComponent* Window::peekGui()
bool Window::init()
{
if (!Renderer::init()) {
LOG(LogError) << "Renderer failed to initialize!";
LOG(LogError) << "Renderer failed to initialize.";
return false;
}

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@ -97,8 +97,7 @@ void ButtonComponent::render(const Transform4x4f& parentTrans)
mBox.render(trans);
if (mTextCache)
{
if (mTextCache) {
Vector3f centerOffset((mSize.x() - mTextCache->metrics.size.x()) / 2,
(mSize.y() - mTextCache->metrics.size.y()) / 2, 0);
trans = trans.translate(centerOffset);

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@ -155,7 +155,7 @@ void ImageGridComponent<T>::add(const std::string& name, const std::string& imag
entry.object = obj;
entry.data.texturePath = imagePath;
static_cast<IList< ImageGridData, T >*>(this)->add(entry);
static_cast<IList<ImageGridData, T>*>(this)->add(entry);
mEntriesDirty = true;
}

View file

@ -373,7 +373,7 @@ void TextListComponent<T>::add(const std::string& name, const T& obj, unsigned i
entry.name = name;
entry.object = obj;
entry.data.colorId = color;
static_cast<IList< TextListData, T >*>(this)->add(entry);
static_cast<IList<TextListData, T>*>(this)->add(entry);
}
template <typename T>