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Fixed an issue where the Orphaned data cleanup utility removed media files that had the wrong letter case on Windows and macOS
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@ -33,11 +33,18 @@ GuiOrphanedDataCleanup::GuiOrphanedDataCleanup(std::function<void()> reloadCallb
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, mNeedsReloading {false}
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, mProcessedCount {0}
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, mHasCustomCollections {false}
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, mCaseSensitiveFilesystem {true}
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, mCleanupType {CleanupType::MEDIA}
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{
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addChild(&mBackground);
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addChild(&mGrid);
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#if defined(_WIN64) || defined(__APPLE__)
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// Although macOS may have filesystem case-sensitivity enabled it's rare and in worst case
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// this will just leave some extra media files on the filesystem.
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mCaseSensitiveFilesystem = false;
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#endif
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mMediaDescription =
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"THIS WILL REMOVE ALL MEDIA FILES WHERE NO MATCHING GAME FILES CAN BE FOUND. "
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"THESE FILES WILL BE MOVED TO A CLEANUP FOLDER INSIDE YOUR GAME MEDIA "
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@ -323,8 +330,14 @@ void GuiOrphanedDataCleanup::cleanupMediaFiles()
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if (fileEntry.substr(separatorPos).find_last_of('.') != std::string::npos)
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fileEntry = fileEntry.substr(0, fileEntry.find_last_of('.'));
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}
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systemFilesRelative.emplace_back(
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fileEntry.substr(system->getSystemEnvData()->mStartPath.length() + 1));
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if (mCaseSensitiveFilesystem) {
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systemFilesRelative.emplace_back(
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fileEntry.substr(system->getSystemEnvData()->mStartPath.length() + 1));
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}
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else {
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systemFilesRelative.emplace_back(Utils::String::toUpper(
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fileEntry.substr(system->getSystemEnvData()->mStartPath.length() + 1)));
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}
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}
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std::vector<std::string> cleanupFiles;
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@ -336,7 +349,16 @@ void GuiOrphanedDataCleanup::cleanupMediaFiles()
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for (auto& mediaFile : dirContent) {
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if (Utils::FileSystem::isDirectory(mediaFile))
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continue;
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std::string relativePath {mediaFile.substr(mediaTypeDir.length() + 1)};
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std::string relativePath;
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if (mCaseSensitiveFilesystem) {
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relativePath = mediaFile.substr(mediaTypeDir.length() + 1);
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}
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else {
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relativePath =
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Utils::String::toUpper(mediaFile.substr(mediaTypeDir.length() + 1));
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}
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relativePath = relativePath.substr(0, relativePath.find_last_of('.'));
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if (std::find(systemFilesRelative.cbegin(), systemFilesRelative.cend(),
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relativePath) == systemFilesRelative.end()) {
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@ -81,6 +81,7 @@ private:
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std::atomic<bool> mNeedsReloading;
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std::atomic<int> mProcessedCount;
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bool mHasCustomCollections;
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bool mCaseSensitiveFilesystem;
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enum class CleanupType {
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MEDIA,
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