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https://github.com/RetroDECK/ES-DE.git
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(Windows) Added support for the MSVC compiler.
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5
.gitignore
vendored
5
.gitignore
vendored
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@ -18,6 +18,11 @@
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# Dependency makefiles
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*.d
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# MSVC-specific
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*.lib
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EmulationStation.ilk
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EmulationStation.pdb
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# Compiled executable
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emulationstation
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EmulationStation
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@ -111,14 +111,23 @@ elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
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set(CMAKE_CXX_FLAGS "-mwindows ${CMAKE_CXX_FLAGS}")
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# set(CMAKE_CXX_FLAGS "-static-libstdc++ -static-libgcc ${CMAKE_CXX_FLAGS}")
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endif()
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elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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message("-- Compiler is MSVC")
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# If using the MSVC compiler on Windows, disable the built-in min() and max() macros.
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add_definitions(-DNOMINMAX)
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endif()
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message("-- Build type is ${CMAKE_BUILD_TYPE}")
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# Set up compiler and linker flags for debug, profiling or release builds.
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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# Enable the C++11 standard and disable optimizations as it's a debug build.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O0")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O0")
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if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c11 /Od /DEBUG:FULL")
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else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O0")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O0")
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endif()
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# If using Clang, then add additional debug data needed by GDB.
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# Comment this out if you're using LLDB for debugging as this flag makes the binary
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# much larger and the application much slower. On macoOS this setting is never enabled
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@ -128,21 +137,29 @@ if(CMAKE_BUILD_TYPE MATCHES Debug)
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endif()
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elseif(CMAKE_BUILD_TYPE MATCHES Profiling)
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# For the profiling build, we enable optimizations and supply the required profiler flags.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O2 -pg -g")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2 -pg")
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if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c11 /O2 /DEBUG:FULL")
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else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O2 -pg -g")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2 -pg")
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endif()
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else()
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# Enable the C++11 standard and enable optimizations as it's a release build.
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# This will also disable all assert() macros. Strip the binary as well.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O2 -DNDEBUG")
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if(APPLE)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2")
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# This will also disable all assert() macros. Strip the binary too.
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if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNDEBUG /std:c11 /O2 /DEBUG:NONE")
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else()
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2 -s")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O2 -DNDEBUG")
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if(APPLE)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2")
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else()
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2 -s")
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endif()
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endif()
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endif()
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# This removes half of the ranlib warnings on macOS regarding no symbols for files that
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# are #ifdef'ed away. There must be a way to remove the other half as well?
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# The following removes half of the ranlib warnings on macOS regarding no symbols for files
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# that are #ifdef'ed away. There must be a way to remove the other half as well?
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if(APPLE)
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SET(CMAKE_C_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
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SET(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
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@ -238,18 +255,32 @@ if(NOT WIN32)
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${VLC_LIBRARIES}
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nanosvg)
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elseif(WIN32)
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set(COMMON_LIBRARIES
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"${PROJECT_SOURCE_DIR}/FreeImage.dll"
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"${PROJECT_SOURCE_DIR}/glew32.dll"
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"${PROJECT_SOURCE_DIR}/libcurl-x64.dll"
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"${PROJECT_SOURCE_DIR}/libfreetype.dll"
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"${PROJECT_SOURCE_DIR}/libpugixml.dll"
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"${PROJECT_SOURCE_DIR}/libSDL2main.a"
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"${PROJECT_SOURCE_DIR}/libvlc.dll"
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"${PROJECT_SOURCE_DIR}/SDL2.dll"
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"mingw32"
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"nanosvg"
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"Winmm.dll")
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if(DEFINED MSVC)
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set(COMMON_LIBRARIES
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"${PROJECT_SOURCE_DIR}/FreeImage.lib"
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"${PROJECT_SOURCE_DIR}/glew32.lib"
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"${PROJECT_SOURCE_DIR}/libcurl-x64.lib"
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"${PROJECT_SOURCE_DIR}/freetyped.lib"
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"${PROJECT_SOURCE_DIR}/pugixml.lib"
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"${PROJECT_SOURCE_DIR}/SDL2main.lib"
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"${PROJECT_SOURCE_DIR}/libvlc.lib"
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"${PROJECT_SOURCE_DIR}/SDL2.lib"
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"nanosvg"
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"Winmm.dll")
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else()
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set(COMMON_LIBRARIES
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"${PROJECT_SOURCE_DIR}/FreeImage.dll"
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"${PROJECT_SOURCE_DIR}/glew32.dll"
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"${PROJECT_SOURCE_DIR}/libcurl-x64.dll"
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"${PROJECT_SOURCE_DIR}/libfreetype.dll"
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"${PROJECT_SOURCE_DIR}/libpugixml.dll"
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"${PROJECT_SOURCE_DIR}/libSDL2main.a"
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"${PROJECT_SOURCE_DIR}/libvlc.dll"
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"${PROJECT_SOURCE_DIR}/SDL2.dll"
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"mingw32"
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"nanosvg"
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"Winmm.dll")
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endif()
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endif()
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if(APPLE)
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@ -115,10 +115,16 @@ endif()
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# Setup for installation and package generation.
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if(WIN32)
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install(TARGETS EmulationStation RUNTIME DESTINATION .)
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install(FILES ../FreeImage.dll ../glew32.dll ../libcrypto-1_1-x64.dll ../libcurl-x64.dll
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../libfreetype.dll ../libgcc_s_seh-1.dll ../libpugixml.dll ../libssl-1_1-x64.dll
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../libstdc++-6.dll ../libvlc.dll ../libvlccore.dll ../libwinpthread-1.dll
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../SDL2.dll ../vcomp140.dll DESTINATION .)
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if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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install(FILES ../FreeImage.dll ../glew32.dll ../libcrypto-1_1-x64.dll ../libcurl-x64.dll
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../freetyped.dll ../pugixml.dll ../libssl-1_1-x64.dll ../libvlc.dll
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../libvlccore.dll ../SDL2.dll DESTINATION .)
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else()
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install(FILES ../FreeImage.dll ../glew32.dll ../libcrypto-1_1-x64.dll ../libcurl-x64.dll
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../libfreetype.dll ../libgcc_s_seh-1.dll ../libpugixml.dll ../libssl-1_1-x64.dll
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../libstdc++-6.dll ../libvlc.dll ../libvlccore.dll ../libwinpthread-1.dll
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../SDL2.dll ../vcomp140.dll DESTINATION .)
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endif()
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install(DIRECTORY ${CMAKE_SOURCE_DIR}/plugins DESTINATION .)
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install(FILES ../LICENSE DESTINATION .)
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install(DIRECTORY ${CMAKE_SOURCE_DIR}/licenses DESTINATION .)
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@ -15,6 +15,10 @@
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#include "Settings.h"
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#endif
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#if defined(_WIN64)
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#include <cmath>
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#endif
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// The ALSA Audio Card and Audio Device selection code is disabled at the moment.
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// As PulseAudio controls the sound devices for the desktop environment, it doesn't
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// make much sense to be able to select ALSA devices directly. Normally (always?)
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@ -318,7 +322,7 @@ int VolumeControl::getVolume() const
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mixerControlDetails.cbDetails = sizeof(MIXERCONTROLDETAILS_UNSIGNED);
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if (mixerGetControlDetails(reinterpret_cast<HMIXEROBJ>(mixerHandle), &mixerControlDetails,
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MIXER_GETCONTROLDETAILSF_VALUE) == MMSYSERR_NOERROR)
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volume = static_cast<int>(Math::round((value.dwValue * 100) / 65535.0f));
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volume = static_cast<int>(std::round((value.dwValue * 100) / 65535.0f));
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else
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LOG(LogError) << "VolumeControl::getVolume() - Failed to get mixer volume!";
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}
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@ -326,7 +330,7 @@ int VolumeControl::getVolume() const
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// Windows Vista or above. use EndpointVolume API.
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float floatVolume = 0.0f; // 0-1
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if (endpointVolume->GetMasterVolumeLevelScalar(&floatVolume) == S_OK) {
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volume = static_cast<int>(Math::round(floatVolume * 100.0f));
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volume = static_cast<int>(std::round(floatVolume * 100.0f));
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LOG(LogInfo) << "System audio volume is " << volume;
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}
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else {
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@ -21,7 +21,9 @@
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#include <array>
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#endif
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#if !defined(_WIN64)
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#include <unistd.h>
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#endif
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#include <fcntl.h>
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int runRebootCommand()
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@ -15,6 +15,8 @@
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#include "components/TextComponent.h"
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#include "utils/StringUtil.h"
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#include <cmath>
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class ButtonComponent;
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class ImageComponent;
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@ -12,6 +12,7 @@
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#include <list>
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#include <memory>
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#include <string>
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// The ResourceManager exists to:
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// Allow loading resources embedded into the executable like an actual file.
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@ -26,8 +26,11 @@
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#if defined(_WIN64)
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#include <direct.h>
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#include <Windows.h>
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//#define S_ISREG(x) (((x) & S_IFMT) == S_IFREG)
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//#define S_ISDIR(x) (((x) & S_IFMT) == S_IFDIR)
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#if defined(_MSC_VER) // MSVC compiler.
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#define stat64 _stat64
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#define S_ISREG(x) (((x) & S_IFMT) == S_IFREG)
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#define S_ISDIR(x) (((x) & S_IFMT) == S_IFDIR)
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#endif
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#else
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#include <dirent.h>
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#include <unistd.h>
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