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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Added experimental support for folder flattening.
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parent
43191e4005
commit
9ee56da021
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@ -446,7 +446,8 @@ const bool FileData::isArcadeGame() const
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void FileData::addChild(FileData* file)
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{
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assert(mType == FOLDER);
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assert(file->getParent() == nullptr);
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if (!mSystem->getFlattenFolders())
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assert(file->getParent() == nullptr);
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const std::string key = file->getKey();
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if (mChildrenByFilename.find(key) == mChildrenByFilename.cend()) {
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@ -85,12 +85,14 @@ namespace GamelistFileParser
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return nullptr;
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}
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// Create missing folder.
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FileData* folder = new FileData(
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FOLDER, Utils::FileSystem::getStem(treeNode->getPath()) + "/" + *path_it,
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system->getSystemEnvData(), system);
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treeNode->addChild(folder);
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treeNode = folder;
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if (!system->getFlattenFolders()) {
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// Create missing folder.
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FileData* folder {new FileData(
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FOLDER, Utils::FileSystem::getStem(treeNode->getPath()) + "/" + *path_it,
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system->getSystemEnvData(), system)};
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treeNode->addChild(folder);
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treeNode = folder;
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}
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}
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++path_it;
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@ -185,17 +185,18 @@ SystemData::SystemData(const std::string& name,
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const std::string& themeFolder,
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bool CollectionSystem,
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bool CustomCollectionSystem)
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: mName(name)
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, mFullName(fullName)
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, mSortName(sortName)
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, mEnvData(envData)
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, mThemeFolder(themeFolder)
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, mIsCollectionSystem(CollectionSystem)
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, mIsCustomCollectionSystem(CustomCollectionSystem)
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, mIsGroupedCustomCollectionSystem(false)
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, mIsGameSystem(true)
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, mScrapeFlag(false)
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, mPlaceholder(nullptr)
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: mName {name}
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, mFullName {fullName}
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, mSortName {sortName}
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, mEnvData {envData}
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, mThemeFolder {themeFolder}
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, mIsCollectionSystem {CollectionSystem}
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, mIsCustomCollectionSystem {CustomCollectionSystem}
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, mIsGroupedCustomCollectionSystem {false}
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, mIsGameSystem {true}
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, mScrapeFlag {false}
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, mFlattenFolders {false}
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, mPlaceholder {nullptr}
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{
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mFilterIndex = new FileFilterIndex();
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@ -271,6 +272,13 @@ bool SystemData::populateFolder(FileData* folder)
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if (dirContent.size() == 0)
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return false;
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if (std::find(dirContent.cbegin(), dirContent.cend(), mEnvData->mStartPath + "/flatten.txt") !=
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dirContent.cend()) {
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LOG(LogInfo) << "A flatten.txt file is present for the \"" << mName
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<< "\" system, folder flattening will be applied";
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mFlattenFolders = true;
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}
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for (Utils::FileSystem::StringList::const_iterator it = dirContent.cbegin();
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it != dirContent.cend(); ++it) {
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filePath = *it;
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@ -344,11 +352,17 @@ bool SystemData::populateFolder(FileData* folder)
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FileData* newFolder = new FileData(FOLDER, filePath, mEnvData, this);
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populateFolder(newFolder);
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// Ignore folders that do not contain games.
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if (newFolder->getChildrenByFilename().size() == 0)
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delete newFolder;
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else
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folder->addChild(newFolder);
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if (mFlattenFolders) {
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for (auto& entry : newFolder->getChildrenByFilename())
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folder->addChild(entry.second);
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}
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else {
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// Ignore folders that do not contain games.
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if (newFolder->getChildrenByFilename().size() == 0)
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delete newFolder;
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else
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folder->addChild(newFolder);
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}
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}
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}
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return true;
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@ -97,6 +97,7 @@ public:
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std::string getThemePath() const;
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std::pair<unsigned int, unsigned int> getDisplayedGameCount() const;
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const bool getFlattenFolders() const { return mFlattenFolders; }
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const bool getScrapeFlag() const { return mScrapeFlag; }
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void setScrapeFlag(bool scrapeflag) { mScrapeFlag = scrapeflag; }
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@ -156,6 +157,7 @@ private:
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bool mIsGroupedCustomCollectionSystem;
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bool mIsGameSystem;
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bool mScrapeFlag; // Only used by scraper GUI to remember which systems to scrape.
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bool mFlattenFolders;
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bool populateFolder(FileData* folder);
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void indexAllGameFilters(const FileData* folder);
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