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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
Fixed deinitialization/reinitialization for fonts.
This commit is contained in:
parent
2b22e1fe0b
commit
9f040f4c71
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@ -183,7 +183,9 @@ Font::Font(int size, const std::string& path) : mSize(size), mPath(path)
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if(!sLibrary)
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initLibrary();
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reload(ResourceManager::getInstance());
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// always initialize ASCII characters
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for(UnicodeChar i = 32; i < 128; i++)
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getGlyph(i);
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}
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Font::~Font()
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@ -193,12 +195,12 @@ Font::~Font()
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void Font::reload(std::shared_ptr<ResourceManager>& rm)
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{
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reloadGlyphTextures();
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rebuildTextures();
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}
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void Font::unload(std::shared_ptr<ResourceManager>& rm)
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{
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freeTextures();
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unloadTextures();
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}
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std::shared_ptr<Font> Font::get(int size, const std::string& path)
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@ -219,24 +221,25 @@ std::shared_ptr<Font> Font::get(int size, const std::string& path)
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return font;
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}
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void Font::reloadGlyphTextures()
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{
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// freeTextures(); // make sure we don't leak
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for(UnicodeChar i = 32; i < 128; i++)
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getGlyph(i);
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// TODO
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}
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void Font::freeTextures()
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void Font::unloadTextures()
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{
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for(auto it = mTextures.begin(); it != mTextures.end(); it++)
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{
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glDeleteTextures(1, &it->textureId);
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it->deinitTexture();
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}
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}
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mTextures.clear();
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Font::FontTexture::FontTexture()
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{
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textureId = 0;
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textureSize << 2048, 512;
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writePos = Eigen::Vector2i::Zero();
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rowHeight = 0;
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}
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Font::FontTexture::~FontTexture()
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{
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deinitTexture();
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}
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bool Font::FontTexture::findEmpty(const Eigen::Vector2i& size, Eigen::Vector2i& cursor_out)
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@ -269,6 +272,34 @@ bool Font::FontTexture::findEmpty(const Eigen::Vector2i& size, Eigen::Vector2i&
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return true;
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}
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void Font::FontTexture::initTexture()
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{
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assert(textureId == 0);
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glGenTextures(1, &textureId);
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glBindTexture(GL_TEXTURE_2D, textureId);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, textureSize.x(), textureSize.y(), 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
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}
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void Font::FontTexture::deinitTexture()
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{
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if(textureId != 0)
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{
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glDeleteTextures(1, &textureId);
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textureId = 0;
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}
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}
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void Font::getTextureForNewGlyph(const Eigen::Vector2i& glyphSize, FontTexture*& tex_out, Eigen::Vector2i& cursor_out)
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{
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if(mTextures.size())
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@ -285,21 +316,8 @@ void Font::getTextureForNewGlyph(const Eigen::Vector2i& glyphSize, FontTexture*&
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// make a new one
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mTextures.push_back(FontTexture());
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tex_out = &mTextures.back();
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glGenTextures(1, &tex_out->textureId);
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glBindTexture(GL_TEXTURE_2D, tex_out->textureId);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, tex_out->textureSize.x(), tex_out->textureSize.y(), 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
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tex_out->initTexture();
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bool ok = tex_out->findEmpty(glyphSize, cursor_out);
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if(!ok)
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{
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@ -375,6 +393,50 @@ Font::Glyph* Font::getGlyph(UnicodeChar id)
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return &glyph;
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}
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// completely recreate the texture data for all textures based on mGlyphs information
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void Font::rebuildTextures()
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{
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// recreate OpenGL textures
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for(auto it = mTextures.begin(); it != mTextures.end(); it++)
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{
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it->initTexture();
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}
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// open the font file
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ResourceData data = ResourceManager::getInstance()->getFileData(mPath);
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// load the font with FT
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FT_Face face;
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FT_New_Memory_Face(sLibrary, data.ptr.get(), data.length, 0, &face);
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// set the size
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FT_Set_Pixel_Sizes(face, 0, mSize);
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FT_GlyphSlot glyphSlot = face->glyph;
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// reupload the texture data
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for(auto it = mGlyphMap.begin(); it != mGlyphMap.end(); it++)
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{
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// load the glyph bitmap through FT
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FT_Load_Char(face, it->first, FT_LOAD_RENDER);
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FontTexture* tex = it->second.texture;
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// find the position/size
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Eigen::Vector2i cursor(it->second.texPos.x() * tex->textureSize.x(), it->second.texPos.y() * tex->textureSize.y());
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Eigen::Vector2i glyphSize(it->second.texSize.x() * tex->textureSize.x(), it->second.texSize.y() * tex->textureSize.y());
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// upload to texture
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glBindTexture(GL_TEXTURE_2D, tex->textureId);
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glTexSubImage2D(GL_TEXTURE_2D, 0, cursor.x(), cursor.y(), glyphSize.x(), glyphSize.y(), GL_ALPHA, GL_UNSIGNED_BYTE, glyphSlot->bitmap.buffer);
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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// free the FT face
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FT_Done_Face(face);
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}
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void Font::renderTextCache(TextCache* cache)
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{
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if(cache == NULL)
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@ -385,11 +447,11 @@ void Font::renderTextCache(TextCache* cache)
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for(auto it = cache->vertexLists.begin(); it != cache->vertexLists.end(); it++)
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{
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assert(it->textureId != 0);
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assert(*it->textureIdPtr != 0);
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auto vertexList = *it;
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glBindTexture(GL_TEXTURE_2D, it->textureId);
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glBindTexture(GL_TEXTURE_2D, *it->textureIdPtr);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -582,7 +644,7 @@ TextCache* Font::buildTextCache(const std::string& text, Eigen::Vector2f offset,
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float y = offset[1] + (yBot + yTop)/2.0f;
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// vertices by texture
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std::map< GLuint, std::vector<TextCache::Vertex> > vertMap;
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std::map< FontTexture*, std::vector<TextCache::Vertex> > vertMap;
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size_t cursor = 0;
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UnicodeChar character;
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@ -606,7 +668,7 @@ TextCache* Font::buildTextCache(const std::string& text, Eigen::Vector2f offset,
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if(glyph == NULL)
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continue;
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std::vector<TextCache::Vertex>& verts = vertMap[glyph->texture->textureId];
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std::vector<TextCache::Vertex>& verts = vertMap[glyph->texture];
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size_t oldVertSize = verts.size();
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verts.resize(oldVertSize + 6);
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TextCache::Vertex* tri = verts.data() + oldVertSize;
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@ -653,7 +715,7 @@ TextCache* Font::buildTextCache(const std::string& text, Eigen::Vector2f offset,
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{
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TextCache::VertexList& vertList = cache->vertexLists.at(i);
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vertList.textureId = it->first;
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vertList.textureIdPtr = &it->first->textureId;
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vertList.verts = it->second;
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vertList.colors.resize(4 * it->second.size());
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@ -75,9 +75,6 @@ private:
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Font(int size, const std::string& path);
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void reloadGlyphTextures();
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void freeTextures();
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struct FontTexture
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{
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GLuint textureId;
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@ -86,17 +83,18 @@ private:
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Eigen::Vector2i writePos;
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int rowHeight;
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FontTexture()
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{
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textureId = 0;
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textureSize << 2048, 512;
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writePos = Eigen::Vector2i::Zero();
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rowHeight = 0;
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}
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FontTexture();
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~FontTexture();
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bool findEmpty(const Eigen::Vector2i& size, Eigen::Vector2i& cursor_out);
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// you must call initTexture() after creating a FontTexture to get a textureId
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void initTexture(); // initializes the OpenGL texture according to this FontTexture's settings, updating textureId
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void deinitTexture(); // deinitializes the OpenGL texture if any exists, is automatically called in the destructor
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};
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void rebuildTextures();
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void unloadTextures();
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std::vector<FontTexture> mTextures;
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void getTextureForNewGlyph(const Eigen::Vector2i& glyphSize, FontTexture*& tex_out, Eigen::Vector2i& cursor_out);
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@ -141,7 +139,7 @@ protected:
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struct VertexList
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{
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GLuint textureId;
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GLuint* textureIdPtr; // this is a pointer because the texture ID can change during deinit/reinit (when launching a game)
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std::vector<Vertex> verts;
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std::vector<GLubyte> colors;
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};
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