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Documentation update.
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@ -117,6 +117,7 @@ Apart from all the above, a huge amount of work has gone into fixing bugs, refac
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### Bug fixes
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### Bug fixes
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* Single-scraping a game, aborting and then re-scraping without leaving the metadata editor would sometimes lead to a crash
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* Setting a really small font size in a theme would crash the application
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* Setting a really small font size in a theme would crash the application
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* Deleting the last custom collection could crash the application if the grouped "collections" system was set as the startup gamelist
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* Deleting the last custom collection could crash the application if the grouped "collections" system was set as the startup gamelist
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* Setting an invalid UIMode value in the configuration file could crash the application
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* Setting an invalid UIMode value in the configuration file could crash the application
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@ -127,6 +128,7 @@ Apart from all the above, a huge amount of work has gone into fixing bugs, refac
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* When scraping in interactive mode, any refining done using the "Y" button shortcut would not be shown when doing another refine using the "Refine search" button
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* When scraping in interactive mode, any refining done using the "Y" button shortcut would not be shown when doing another refine using the "Refine search" button
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* When scraping in interactive mode, the first result row would get focused after the search completed even if the cursor was moved to a button beneath the list
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* When scraping in interactive mode, the first result row would get focused after the search completed even if the cursor was moved to a button beneath the list
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* The multi-scraper did not update the filter index
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* The multi-scraper did not update the filter index
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* Multi-scraping and aborting before any games were fully scraped but after some game media was downloaded did not trigger a gamelist reload
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* Fixed multiple minor rendering issues where graphics would be slightly cut off or incorrectly resized
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* Fixed multiple minor rendering issues where graphics would be slightly cut off or incorrectly resized
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* Under some circumstances ScrollableContainer (used for the game descriptions) would contain a partially rendered bottom line
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* Under some circumstances ScrollableContainer (used for the game descriptions) would contain a partially rendered bottom line
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* If the TextListComponent height was not evenly dividable by the font height + line spacing, a partial bottom row would get rendered
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* If the TextListComponent height was not evenly dividable by the font height + line spacing, a partial bottom row would get rendered
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@ -445,6 +447,8 @@ Many bugs have been fixed, and numerous features that were only partially implem
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* On Windows when using high DPI displays, if not running ES-DE on the primary monitor and the display where it runs does not have the same scaling percentage as the primary monitor, then the ES-DE resolution will not be properly set. The application will still work and if running in fullscreen mode it may not even be noticeable. This issue is probably caused by a bug in SDL where the primary display scaling is always used for calculating the display bounds and as such it needs to be fixed in that library. If using the same scaling percentage across all monitors, or if not using high DPI monitors at all, then this issue will not occur.
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* On Windows when using high DPI displays, if not running ES-DE on the primary monitor and the display where it runs does not have the same scaling percentage as the primary monitor, then the ES-DE resolution will not be properly set. The application will still work and if running in fullscreen mode it may not even be noticeable. This issue is probably caused by a bug in SDL where the primary display scaling is always used for calculating the display bounds and as such it needs to be fixed in that library. If using the same scaling percentage across all monitors, or if not using high DPI monitors at all, then this issue will not occur.
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* On macOS, the RetroArch setting "Start in Fullscreen mode" must be enabled or ES-DE will not be able to switch to the emulator window.
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* On Fedora 35 an issue has been observed where the screen turns completely black or flickers intensely when starting ES-DE for the first time. A workaround for this is to simply exit the application with F4 or Alt+F4 and starting it again. Everything should then render correctly, and any subsequent startups will work fine including after suspending/resuming the computer. It's currently unclear if this is limited to only some graphics drivers or if it's a general issue under Fedora and/or Wayland.
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* On Fedora 35 an issue has been observed where the screen turns completely black or flickers intensely when starting ES-DE for the first time. A workaround for this is to simply exit the application with F4 or Alt+F4 and starting it again. Everything should then render correctly, and any subsequent startups will work fine including after suspending/resuming the computer. It's currently unclear if this is limited to only some graphics drivers or if it's a general issue under Fedora and/or Wayland.
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* Sometimes when RetroArch has been upgraded to a newer version, it apparently requires a startup to get properly initialized. When ES-DE starts RetroArch it always does so by passing some specific emulator core parameters, which does not seem to initialize RetroArch after such an upgrade. What happens in this case is that the RetroArch loading screen will be shown and then it will quit right back to ES-DE. If confirmed to be the case, this is not an ES-DE issue but a RetroArch issue and starting RetroArch separately once should fix the problem.
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* Sometimes when RetroArch has been upgraded to a newer version, it apparently requires a startup to get properly initialized. When ES-DE starts RetroArch it always does so by passing some specific emulator core parameters, which does not seem to initialize RetroArch after such an upgrade. What happens in this case is that the RetroArch loading screen will be shown and then it will quit right back to ES-DE. If confirmed to be the case, this is not an ES-DE issue but a RetroArch issue and starting RetroArch separately once should fix the problem.
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@ -33,6 +33,10 @@ To install ES-DE, just download the package or installer from [https://es-de.org
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The following operating systems have been tested (all for the x86 architecture unless otherwise stated):
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The following operating systems have been tested (all for the x86 architecture unless otherwise stated):
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* Windows 10
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* Windows 8.1
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* macOS 10.14 "Mojave" to 12 "Monterey" (the M1 processor is supported via Rosetta 2)
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* macOS 10.11 "El Capitan" (legacy release)
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* Ubuntu 20.04 to 21.10
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* Ubuntu 20.04 to 21.10
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* Linux Mint 20.2
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* Linux Mint 20.2
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* Manjaro 21.1
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* Manjaro 21.1
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@ -42,10 +46,6 @@ The following operating systems have been tested (all for the x86 architecture u
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* FreeBSD 13.0
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* FreeBSD 13.0
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* NetBSD 9.1
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* NetBSD 9.1
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* OpenBSD 6.8
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* OpenBSD 6.8
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* macOS 10.14 "Mojave" to 12 "Monterey" (the M1 processor is supported via Rosetta 2)
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* macOS 10.11 "El Capitan" (legacy release)
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* Windows 10
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* Windows 8.1
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If using a Mac with an M1 processor you need to install the x86 version of RetroArch and any other emulators, or you won't be able to launch any games. This will be fixed whenever a native macOS ARM build of ES-DE is released.
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If using a Mac with an M1 processor you need to install the x86 version of RetroArch and any other emulators, or you won't be able to launch any games. This will be fixed whenever a native macOS ARM build of ES-DE is released.
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@ -183,7 +183,9 @@ If you don't allow this, you will not be able to place system BIOS ROMs in the R
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If you accidentally refused ES-DE the folder access, you can fix this by opening _System Preferences_, selecting _Security & Privacy_ and within the GUI choose _Files and Folders_. The option you need to enable is _Documents Folder_ under _EmulationStation Desktop Edition_.
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If you accidentally refused ES-DE the folder access, you can fix this by opening _System Preferences_, selecting _Security & Privacy_ and within the GUI choose _Files and Folders_. The option you need to enable is _Documents Folder_ under _EmulationStation Desktop Edition_.
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Another issue on macOS 11 Big Sur (and possibly older OS versions) is that when connecting a Sony DualShock 4 controller either via Bluetooth or using a USB cable, two separate controller devices are registered in parallel. This is a bug in either macOS or the DualShock driver and it makes it seem as if ES-DE is registering double button presses when actually two separate controller devices are generating identical input. A workaround if using Bluetooth mode is to plug in the USB cable just after connecting the controller, wait a second or two and then remove the cable again. This will remove the cabled device, leaving only the Bluetooth device active. Another workaround is to enable the setting _Only accept input from first controller_ in the ES-DE input device settings. The reason why this bug may not be visible in some other games and applications is that ES-DE enables and auto-configures all connected controllers. The issue appears to be resolved in macOS Monterey.
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Another macOS-specific requirement is that the RetroArch setting "Start in Fullscreen mode" must be enabled or ES-DE will not be able to switch to the emulator window. As a workaround you can switch to the window manually using Command + Tab but it probably doesn't make sense to run emulators in windowed mode anyway. It's currently unclear if other emulators than RetroArch are affected by this issue.
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Another problem on macOS 11 Big Sur (and possibly older OS versions) is that when connecting a Sony DualShock 4 controller either via Bluetooth or using a USB cable, two separate controller devices are registered in parallel. This is a bug in either macOS or the DualShock driver and it makes it seem as if ES-DE is registering double button presses when actually two separate controller devices are generating identical input. A workaround if using Bluetooth mode is to plug in the USB cable just after connecting the controller, wait a second or two and then remove the cable again. This will remove the cabled device, leaving only the Bluetooth device active. Another workaround is to enable the setting _Only accept input from first controller_ in the ES-DE input device settings. The reason why this bug may not be visible in some other games and applications is that ES-DE enables and auto-configures all connected controllers. The issue appears to be resolved in macOS Monterey.
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In macOS 12 Monterey there has been a quite serious OpenGL driver bug introduced by Apple which disables VSync, making the operating system always try to render as many frames as it can. This slows down ES-DE quite a lot and consumes lots of machine resources. The issue is discussed [here](https://github.com/libsdl-org/SDL/issues/4918). There is a temporary workaround available via the _macOS Monterey VSync bug workaround_ setting in the _Other settings_ menu (which is enabled by default). This will add a short 10 millisecond delay after each frame if the last frame was swapped in less than 3 milliseconds. It's not a proper fix but it should at least make ES-DE usable on Monterey until Apple releases a patch for the bug.
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In macOS 12 Monterey there has been a quite serious OpenGL driver bug introduced by Apple which disables VSync, making the operating system always try to render as many frames as it can. This slows down ES-DE quite a lot and consumes lots of machine resources. The issue is discussed [here](https://github.com/libsdl-org/SDL/issues/4918). There is a temporary workaround available via the _macOS Monterey VSync bug workaround_ setting in the _Other settings_ menu (which is enabled by default). This will add a short 10 millisecond delay after each frame if the last frame was swapped in less than 3 milliseconds. It's not a proper fix but it should at least make ES-DE usable on Monterey until Apple releases a patch for the bug.
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@ -134,7 +134,9 @@ If you don't allow this, you will not be able to place system BIOS ROMs in the R
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If you accidentally refused ES-DE the folder access, you can fix this by opening _System Preferences_, selecting _Security & Privacy_ and within the GUI choose _Files and Folders_. The option you need to enable is _Documents Folder_ under _EmulationStation Desktop Edition_.
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If you accidentally refused ES-DE the folder access, you can fix this by opening _System Preferences_, selecting _Security & Privacy_ and within the GUI choose _Files and Folders_. The option you need to enable is _Documents Folder_ under _EmulationStation Desktop Edition_.
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Another issue on macOS 11 Big Sur (and possibly other OS versions) is that when connecting a DualShock 4 controller either via Bluetooth or using a USB cable, two separate controller devices are registered in parallel. This is a bug in either macOS or the DualShock driver and it makes it seem as if ES-DE is registering double button presses when actually two separate controller devices are generating identical input. A workaround if using Bluetooth mode is to plug in the USB cable just after connecting the controller, wait a second or two and then remove the cable again. This will remove the cabled device, leaving only the Bluetooth device active. Another workaround is to enable the setting _Only accept input from first controller_ in the ES-DE input device settings. The reason why this bug may not be visible in some other games and applications is that ES-DE enables and auto-configures all connected controllers.
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Another macOS-specific requirement is that the RetroArch setting "Start in Fullscreen mode" must be enabled or ES-DE will not be able to switch to the emulator window. As a workaround you can switch to the window manually using Command + Tab but it probably doesn't make sense to run emulators in windowed mode anyway. It's currently unclear if other emulators than RetroArch are affected by this issue.
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Another problem on macOS 11 Big Sur (and possibly older OS versions) is that when connecting a Sony DualShock 4 controller either via Bluetooth or using a USB cable, two separate controller devices are registered in parallel. This is a bug in either macOS or the DualShock driver and it makes it seem as if ES-DE is registering double button presses when actually two separate controller devices are generating identical input. A workaround if using Bluetooth mode is to plug in the USB cable just after connecting the controller, wait a second or two and then remove the cable again. This will remove the cabled device, leaving only the Bluetooth device active. Another workaround is to enable the setting _Only accept input from first controller_ in the ES-DE input device settings. The reason why this bug may not be visible in some other games and applications is that ES-DE enables and auto-configures all connected controllers.
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## Customizing the systems configuration file
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## Customizing the systems configuration file
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