mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 23:55:38 +00:00
Reorganized the UI Settings and Other Settings menus a bit.
This commit is contained in:
parent
5580de74b1
commit
a0c2c21a99
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@ -86,7 +86,11 @@ GuiMenu::~GuiMenu()
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ViewController::get()->stopScrolling();
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}
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void GuiMenu::openScraperOptions() { mWindow->pushGui(new GuiScraperMenu(mWindow, "SCRAPER")); }
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void GuiMenu::openScraperOptions()
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{
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// Open the scraper menu.
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mWindow->pushGui(new GuiScraperMenu(mWindow, "SCRAPER"));
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}
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void GuiMenu::openUIOptions()
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{
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@ -372,6 +376,28 @@ void GuiMenu::openUIOptions()
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}
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});
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// Media viewer.
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ComponentListRow media_viewer_row;
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media_viewer_row.elements.clear();
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media_viewer_row.addElement(std::make_shared<TextComponent>(mWindow, "MEDIA VIEWER SETTINGS",
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Font::get(FONT_SIZE_MEDIUM),
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0x777777FF),
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true);
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media_viewer_row.addElement(makeArrow(mWindow), false);
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media_viewer_row.makeAcceptInputHandler(std::bind(&GuiMenu::openMediaViewerOptions, this));
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s->addRow(media_viewer_row);
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// Screensaver.
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ComponentListRow screensaver_row;
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screensaver_row.elements.clear();
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screensaver_row.addElement(std::make_shared<TextComponent>(mWindow, "SCREENSAVER SETTINGS",
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Font::get(FONT_SIZE_MEDIUM),
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0x777777FF),
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true);
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screensaver_row.addElement(makeArrow(mWindow), false);
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screensaver_row.makeAcceptInputHandler(std::bind(&GuiMenu::openScreensaverOptions, this));
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s->addRow(screensaver_row);
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#if defined(USE_OPENGL_21)
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// Blur background when the menu is open.
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auto menu_blur_background = std::make_shared<SwitchComponent>(mWindow);
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@ -554,28 +580,6 @@ void GuiMenu::openUIOptions()
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}
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});
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// Media viewer.
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ComponentListRow media_viewer_row;
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media_viewer_row.elements.clear();
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media_viewer_row.addElement(std::make_shared<TextComponent>(mWindow, "MEDIA VIEWER SETTINGS",
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Font::get(FONT_SIZE_MEDIUM),
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0x777777FF),
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true);
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media_viewer_row.addElement(makeArrow(mWindow), false);
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media_viewer_row.makeAcceptInputHandler(std::bind(&GuiMenu::openMediaViewerOptions, this));
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s->addRow(media_viewer_row);
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// Screensaver.
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ComponentListRow screensaver_row;
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screensaver_row.elements.clear();
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screensaver_row.addElement(std::make_shared<TextComponent>(mWindow, "SCREENSAVER SETTINGS",
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Font::get(FONT_SIZE_MEDIUM),
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0x777777FF),
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true);
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screensaver_row.addElement(makeArrow(mWindow), false);
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screensaver_row.makeAcceptInputHandler(std::bind(&GuiMenu::openScreensaverOptions, this));
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s->addRow(screensaver_row);
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mWindow->pushGui(s);
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}
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@ -768,6 +772,37 @@ void GuiMenu::openOtherOptions()
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{
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auto s = new GuiSettings(mWindow, "OTHER SETTINGS");
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// Game media directory.
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ComponentListRow rowMediaDir;
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auto media_directory = std::make_shared<TextComponent>(mWindow, "GAME MEDIA DIRECTORY",
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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auto bracketMediaDirectory = std::make_shared<ImageComponent>(mWindow);
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bracketMediaDirectory->setImage(":/graphics/arrow.svg");
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bracketMediaDirectory->setResize(
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glm::vec2{0.0f, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()});
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rowMediaDir.addElement(media_directory, true);
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rowMediaDir.addElement(bracketMediaDirectory, false);
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std::string titleMediaDir = "ENTER GAME MEDIA DIRECTORY";
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std::string mediaDirectoryStaticText = "Default directory:";
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std::string defaultDirectoryText = "~/.emulationstation/downloaded_media/";
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std::string initValueMediaDir = Settings::getInstance()->getString("MediaDirectory");
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bool multiLineMediaDir = false;
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auto updateValMediaDir = [this](const std::string& newVal) {
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Settings::getInstance()->setString("MediaDirectory", newVal);
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Settings::getInstance()->saveFile();
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ViewController::get()->reloadAll();
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mWindow->invalidateCachedBackground();
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};
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rowMediaDir.makeAcceptInputHandler([this, titleMediaDir, mediaDirectoryStaticText,
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defaultDirectoryText, initValueMediaDir, updateValMediaDir,
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multiLineMediaDir] {
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mWindow->pushGui(new GuiComplexTextEditPopup(
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mWindow, getHelpStyle(), titleMediaDir, mediaDirectoryStaticText, defaultDirectoryText,
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Settings::getInstance()->getString("MediaDirectory"), updateValMediaDir,
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multiLineMediaDir, "SAVE", "SAVE CHANGES?"));
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});
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s->addRow(rowMediaDir);
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// Maximum VRAM.
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auto max_vram = std::make_shared<SliderComponent>(mWindow, 80.f, 1024.f, 8.f, "MiB");
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max_vram->setValue(static_cast<float>(Settings::getInstance()->getInt("MaxVRAM")));
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@ -891,37 +926,6 @@ void GuiMenu::openOtherOptions()
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}
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});
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// Game media directory.
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ComponentListRow rowMediaDir;
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auto media_directory = std::make_shared<TextComponent>(mWindow, "GAME MEDIA DIRECTORY",
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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auto bracketMediaDirectory = std::make_shared<ImageComponent>(mWindow);
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bracketMediaDirectory->setImage(":/graphics/arrow.svg");
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bracketMediaDirectory->setResize(
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glm::vec2{0.0f, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()});
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rowMediaDir.addElement(media_directory, true);
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rowMediaDir.addElement(bracketMediaDirectory, false);
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std::string titleMediaDir = "ENTER GAME MEDIA DIRECTORY";
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std::string mediaDirectoryStaticText = "Default directory:";
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std::string defaultDirectoryText = "~/.emulationstation/downloaded_media/";
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std::string initValueMediaDir = Settings::getInstance()->getString("MediaDirectory");
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bool multiLineMediaDir = false;
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auto updateValMediaDir = [this](const std::string& newVal) {
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Settings::getInstance()->setString("MediaDirectory", newVal);
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Settings::getInstance()->saveFile();
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ViewController::get()->reloadAll();
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mWindow->invalidateCachedBackground();
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};
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rowMediaDir.makeAcceptInputHandler([this, titleMediaDir, mediaDirectoryStaticText,
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defaultDirectoryText, initValueMediaDir, updateValMediaDir,
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multiLineMediaDir] {
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mWindow->pushGui(new GuiComplexTextEditPopup(
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mWindow, getHelpStyle(), titleMediaDir, mediaDirectoryStaticText, defaultDirectoryText,
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Settings::getInstance()->getString("MediaDirectory"), updateValMediaDir,
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multiLineMediaDir, "SAVE", "SAVE CHANGES?"));
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});
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s->addRow(rowMediaDir);
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#if defined(_WIN64)
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// Hide taskbar during the ES program session.
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auto hide_taskbar = std::make_shared<SwitchComponent>(mWindow);
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@ -142,21 +142,6 @@ void Settings::setDefaults()
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mStringMap["DefaultSortOrder"] = {"filename, ascending", "filename, ascending"};
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mStringMap["MenuOpeningEffect"] = {"scale-up", "scale-up"};
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mStringMap["LaunchScreenDuration"] = {"normal", "normal"};
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mBoolMap["MenuBlurBackground"] = {true, true};
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mBoolMap["GamelistVideoPillarbox"] = {true, true};
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mBoolMap["GamelistVideoScanlines"] = {false, false};
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mBoolMap["FoldersOnTop"] = {true, true};
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mBoolMap["FavoritesFirst"] = {true, true};
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mBoolMap["FavoritesStar"] = {true, true};
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mBoolMap["SpecialCharsASCII"] = {false, false};
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mBoolMap["ListScrollOverlay"] = {false, false};
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mBoolMap["FavoritesAddButton"] = {true, true};
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mBoolMap["RandomAddButton"] = {false, false};
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mBoolMap["GamelistFilters"] = {true, true};
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mBoolMap["QuickSystemSelect"] = {true, true};
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mBoolMap["ShowHelpPrompts"] = {true, true};
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mBoolMap["PlayVideosImmediately"] = {false, false};
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mBoolMap["EnableMenuKidMode"] = {false, false};
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// UI settings -> media viewer settings.
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mBoolMap["MediaViewerKeepVideoRunning"] = {true, true};
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@ -187,6 +172,22 @@ void Settings::setDefaults()
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mBoolMap["ScreensaverVideoScanlines"] = {true, true};
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mBoolMap["ScreensaverVideoBlur"] = {false, false};
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mBoolMap["MenuBlurBackground"] = {true, true};
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mBoolMap["GamelistVideoPillarbox"] = {true, true};
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mBoolMap["GamelistVideoScanlines"] = {false, false};
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mBoolMap["FoldersOnTop"] = {true, true};
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mBoolMap["FavoritesFirst"] = {true, true};
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mBoolMap["FavoritesStar"] = {true, true};
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mBoolMap["SpecialCharsASCII"] = {false, false};
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mBoolMap["ListScrollOverlay"] = {false, false};
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mBoolMap["FavoritesAddButton"] = {true, true};
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mBoolMap["RandomAddButton"] = {false, false};
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mBoolMap["GamelistFilters"] = {true, true};
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mBoolMap["QuickSystemSelect"] = {true, true};
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mBoolMap["ShowHelpPrompts"] = {true, true};
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mBoolMap["PlayVideosImmediately"] = {false, false};
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mBoolMap["EnableMenuKidMode"] = {false, false};
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// Sound settings.
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mIntMap["SoundVolumeNavigation"] = {80, 80};
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mIntMap["SoundVolumeVideos"] = {100, 100};
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@ -207,7 +208,8 @@ void Settings::setDefaults()
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mBoolMap["UseCustomCollectionsSystem"] = {true, true};
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mBoolMap["CollectionShowSystemInfo"] = {true, true};
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// Other settings.
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// Other settings.
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mStringMap["MediaDirectory"] = {"", ""};
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#if defined(_RPI_)
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mIntMap["MaxVRAM"] = {80, 80};
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#else
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@ -234,7 +236,6 @@ void Settings::setDefaults()
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#if defined(_WIN64)
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mBoolMap["LaunchWorkaround"] = {true, true};
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#endif
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mStringMap["MediaDirectory"] = {"", ""};
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#if !defined(_RPI_)
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mBoolMap["VideoHardwareDecoding"] = {false, false};
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#endif
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