Added alignment support and separate dimming of gamelist and system views to the help system.

This commit is contained in:
Leon Styhre 2022-03-18 20:14:51 +01:00
parent 56d1b8f83d
commit a115b3f941
34 changed files with 111 additions and 146 deletions

View file

@ -242,10 +242,3 @@ std::vector<HelpPrompt> GuiAlternativeEmulators::getHelpPrompts()
prompts.push_back(HelpPrompt("a", "select"));
return prompts;
}
HelpStyle GuiAlternativeEmulators::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
return style;
}

View file

@ -26,7 +26,7 @@ private:
bool input(InputConfig* config, Input input) override;
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
HelpStyle getHelpStyle() override { return ViewController::getInstance()->getViewHelpStyle(); }
MenuComponent mMenu;
bool mHasSystems;

View file

@ -17,7 +17,6 @@
#include "guis/GuiTextEditKeyboardPopup.h"
#include "guis/GuiTextEditPopup.h"
#include "utils/StringUtil.h"
#include "views/ViewController.h"
GuiGamelistFilter::GuiGamelistFilter(SystemData* system,
std::function<void(bool)> filterChangedCallback)
@ -256,10 +255,3 @@ std::vector<HelpPrompt> GuiGamelistFilter::getHelpPrompts()
prompts.push_back(HelpPrompt("a", "select"));
return prompts;
}
HelpStyle GuiGamelistFilter::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
return style;
}

View file

@ -14,6 +14,7 @@
#include "FileFilterIndex.h"
#include "GuiComponent.h"
#include "components/MenuComponent.h"
#include "views/ViewController.h"
template <typename T> class OptionListComponent;
class SystemData;
@ -27,7 +28,7 @@ public:
bool input(InputConfig* config, Input input) override;
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
HelpStyle getHelpStyle() override { return ViewController::getInstance()->getViewHelpStyle(); }
private:
void initializeMenu();

View file

@ -539,13 +539,6 @@ bool GuiGamelistOptions::input(InputConfig* config, Input input)
return mMenu.input(config, input);
}
HelpStyle GuiGamelistOptions::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(mSystem->getTheme(), "system");
return style;
}
std::vector<HelpPrompt> GuiGamelistOptions::getHelpPrompts()
{
auto prompts = mMenu.getHelpPrompts();

View file

@ -30,7 +30,7 @@ public:
bool input(InputConfig* config, Input input) override;
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
HelpStyle getHelpStyle() override { return ViewController::getInstance()->getViewHelpStyle(); }
private:
void openGamelistFilter();

View file

@ -30,7 +30,6 @@
#include "guis/GuiTextEditKeyboardPopup.h"
#include "guis/GuiTextEditPopup.h"
#include "utils/PlatformUtil.h"
#include "views/ViewController.h"
#include <SDL2/SDL_events.h>
#include <algorithm>
@ -1476,10 +1475,3 @@ std::vector<HelpPrompt> GuiMenu::getHelpPrompts()
prompts.push_back(HelpPrompt("start", "close menu"));
return prompts;
}
HelpStyle GuiMenu::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
return style;
}

View file

@ -13,6 +13,7 @@
#include "GuiComponent.h"
#include "components/MenuComponent.h"
#include "guis/GuiSettings.h"
#include "views/ViewController.h"
class GuiMenu : public GuiComponent
{
@ -23,7 +24,7 @@ public:
bool input(InputConfig* config, Input input) override;
void onSizeChanged() override;
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
HelpStyle getHelpStyle() override { return ViewController::getInstance()->getViewHelpStyle(); }
private:
void close(bool closeAllWindows);

View file

@ -30,7 +30,6 @@
#include "guis/GuiTextEditPopup.h"
#include "resources/Font.h"
#include "utils/StringUtil.h"
#include "views/ViewController.h"
#define TITLE_HEIGHT (mTitle->getFont()->getLetterHeight() + Renderer::getScreenHeight() * 0.060f)
@ -886,10 +885,3 @@ std::vector<HelpPrompt> GuiMetaDataEd::getHelpPrompts()
prompts.push_back(HelpPrompt("b", "back"));
return prompts;
}
HelpStyle GuiMetaDataEd::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
return style;
}

View file

@ -19,6 +19,7 @@
#include "components/ScrollIndicatorComponent.h"
#include "guis/GuiSettings.h"
#include "scrapers/Scraper.h"
#include "views/ViewController.h"
class ComponentList;
class TextComponent;
@ -37,7 +38,7 @@ public:
void onSizeChanged() override;
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
HelpStyle getHelpStyle() override { return ViewController::getInstance()->getViewHelpStyle(); }
private:
void save();

View file

@ -11,7 +11,6 @@
#include "SystemData.h"
#include "components/MenuComponent.h"
#include "views/ViewController.h"
GuiOfflineGenerator::GuiOfflineGenerator(const std::queue<FileData*>& gameQueue)
: mGameQueue {gameQueue}
@ -327,10 +326,3 @@ std::vector<HelpPrompt> GuiOfflineGenerator::getHelpPrompts()
std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts();
return prompts;
}
HelpStyle GuiOfflineGenerator::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
return style;
}

View file

@ -14,6 +14,7 @@
#include "MiximageGenerator.h"
#include "components/ButtonComponent.h"
#include "components/ComponentGrid.h"
#include "views/ViewController.h"
#include <queue>
@ -30,7 +31,7 @@ private:
void update(int deltaTime) override;
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
HelpStyle getHelpStyle() override { return ViewController::getInstance()->getViewHelpStyle(); }
std::queue<FileData*> mGameQueue;

View file

@ -18,7 +18,6 @@
#include "guis/GuiMsgBox.h"
#include "guis/GuiOfflineGenerator.h"
#include "guis/GuiScraperMulti.h"
#include "views/ViewController.h"
GuiScraperMenu::GuiScraperMenu(std::string title)
: mMenu {title}
@ -1134,10 +1133,3 @@ std::vector<HelpPrompt> GuiScraperMenu::getHelpPrompts()
prompts.push_back(HelpPrompt("y", "start"));
return prompts;
}
HelpStyle GuiScraperMenu::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
return style;
}

View file

@ -14,6 +14,7 @@
#include "components/MenuComponent.h"
#include "guis/GuiSettings.h"
#include "scrapers/Scraper.h"
#include "views/ViewController.h"
class FileData;
class SwitchComponent;
@ -31,7 +32,7 @@ public:
bool input(InputConfig* config, Input input) override;
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
HelpStyle getHelpStyle() override { return ViewController::getInstance()->getViewHelpStyle(); }
private:
void pressedStart();

View file

@ -22,7 +22,6 @@
#include "components/TextComponent.h"
#include "guis/GuiMsgBox.h"
#include "guis/GuiScraperSearch.h"
#include "views/ViewController.h"
GuiScraperMulti::GuiScraperMulti(const std::queue<ScraperSearchParams>& searches,
bool approveResults)
@ -312,10 +311,3 @@ std::vector<HelpPrompt> GuiScraperMulti::getHelpPrompts()
std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts();
return prompts;
}
HelpStyle GuiScraperMulti::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
return style;
}

View file

@ -18,6 +18,7 @@
#include "components/NinePatchComponent.h"
#include "components/ScrollIndicatorComponent.h"
#include "scrapers/Scraper.h"
#include "views/ViewController.h"
class GuiScraperSearch;
class TextComponent;
@ -32,7 +33,7 @@ public:
void onSizeChanged() override;
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
HelpStyle getHelpStyle() override { return ViewController::getInstance()->getViewHelpStyle(); }
private:
void acceptResult(const ScraperSearchResult& result);

View file

@ -33,7 +33,6 @@
#include "guis/GuiTextEditPopup.h"
#include "resources/Font.h"
#include "utils/StringUtil.h"
#include "views/ViewController.h"
#define FAILED_VERIFICATION_RETRIES 8
@ -1007,10 +1006,3 @@ std::vector<HelpPrompt> GuiScraperSearch::getHelpPrompts()
return prompts;
}
HelpStyle GuiScraperSearch::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
return style;
}

View file

@ -21,6 +21,7 @@
#include "components/BusyComponent.h"
#include "components/ComponentGrid.h"
#include "scrapers/Scraper.h"
#include "views/ViewController.h"
#include <future>
#include <thread>
@ -82,7 +83,7 @@ public:
void update(int deltaTime) override;
void render(const glm::mat4& parentTrans) override;
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
HelpStyle getHelpStyle() override { return ViewController::getInstance()->getViewHelpStyle(); }
void onSizeChanged() override;
void decreaseScrapeCount()

View file

@ -16,7 +16,6 @@
#include "components/ButtonComponent.h"
#include "components/MenuComponent.h"
#include "components/TextComponent.h"
#include "views/ViewController.h"
GuiScraperSingle::GuiScraperSingle(ScraperSearchParams& params,
std::function<void(const ScraperSearchResult&)> doneFunc,
@ -192,13 +191,6 @@ std::vector<HelpPrompt> GuiScraperSingle::getHelpPrompts()
return prompts;
}
HelpStyle GuiScraperSingle::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
return style;
}
void GuiScraperSingle::close()
{
// This will cause update() to close the GUI.

View file

@ -15,6 +15,7 @@
#include "components/NinePatchComponent.h"
#include "components/ScrollIndicatorComponent.h"
#include "guis/GuiScraperSearch.h"
#include "views/ViewController.h"
class GuiScraperSingle : public GuiComponent
{
@ -29,7 +30,7 @@ public:
void update(int deltaTime) override;
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
HelpStyle getHelpStyle() override { return ViewController::getInstance()->getViewHelpStyle(); }
private:
bool mClose;

View file

@ -19,7 +19,6 @@
#include "guis/GuiTextEditKeyboardPopup.h"
#include "guis/GuiTextEditPopup.h"
#include "views/GamelistView.h"
#include "views/ViewController.h"
#include <SDL2/SDL.h>
@ -233,13 +232,6 @@ bool GuiSettings::input(InputConfig* config, Input input)
return GuiComponent::input(config, input);
}
HelpStyle GuiSettings::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
return style;
}
std::vector<HelpPrompt> GuiSettings::getHelpPrompts()
{
std::vector<HelpPrompt> prompts = mMenu.getHelpPrompts();

View file

@ -13,6 +13,7 @@
#include "SystemData.h"
#include "components/MenuComponent.h"
#include "views/ViewController.h"
// This is just a really simple template for a GUI that calls some save functions when closed.
class GuiSettings : public GuiComponent
@ -60,7 +61,7 @@ public:
bool input(InputConfig* config, Input input) override;
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
HelpStyle getHelpStyle() override { return ViewController::getInstance()->getViewHelpStyle(); }
private:
MenuComponent mMenu;

View file

@ -307,6 +307,7 @@ void GamelistView::legacyOnThemeChanged(const std::shared_ptr<ThemeData>& theme)
}
sortChildren();
mHelpStyle.applyTheme(mTheme, getName());
}
void GamelistView::legacyUpdateInfoPanel()

View file

@ -211,6 +211,7 @@ void GamelistView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
addChild(mRatingComponents.back().get());
}
}
mHelpStyle.applyTheme(mTheme, "gamelist");
}
mList.setDefaultZIndex(50.0f);
@ -253,16 +254,6 @@ void GamelistView::render(const glm::mat4& parentTrans)
mRenderer->popClipRect();
}
HelpStyle GamelistView::getHelpStyle()
{
HelpStyle style;
if (mLegacyMode)
style.applyTheme(mTheme, getName());
else
style.applyTheme(mTheme, "gamelist");
return style;
}
std::vector<HelpPrompt> GamelistView::getHelpPrompts()
{
std::vector<HelpPrompt> prompts;

View file

@ -87,7 +87,7 @@ public:
void update(int deltaTime) override;
void render(const glm::mat4& parentTrans) override;
HelpStyle getHelpStyle() override;
HelpStyle getHelpStyle() override { return mHelpStyle; }
std::vector<HelpPrompt> getHelpPrompts() override;
private:
@ -103,6 +103,7 @@ private:
void legacyInitMDValues();
Renderer* mRenderer;
HelpStyle mHelpStyle;
ViewController::GamelistViewStyle mViewStyle;
bool mLegacyMode;

View file

@ -209,13 +209,6 @@ std::vector<HelpPrompt> SystemView::getHelpPrompts()
return prompts;
}
HelpStyle SystemView::getHelpStyle()
{
HelpStyle style;
style.applyTheme(mCarousel->getEntry(mCarousel->getCursor()).object->getTheme(), "system");
return style;
}
void SystemView::onCursorChanged(const CursorState& /*state*/)
{
int cursor {mCarousel->getCursor()};
@ -395,6 +388,7 @@ void SystemView::populate()
[](GuiComponent* a, GuiComponent* b) { return b->getZIndex() > a->getZIndex(); });
mSystemElements.emplace_back(std::move(elements));
mSystemElements.back().helpStyle.applyTheme(theme, "system");
}
if (!mLegacyMode) {
@ -517,6 +511,7 @@ void SystemView::populate()
return b->getZIndex() > a->getZIndex();
});
mSystemElements.emplace_back(std::move(elements));
mSystemElements.back().helpStyle.applyTheme(theme, "system");
}
CarouselComponent::Entry entry;

View file

@ -28,6 +28,7 @@
class SystemData;
struct SystemViewElements {
HelpStyle helpStyle;
std::string name;
std::string fullName;
std::vector<std::unique_ptr<GameSelectorComponent>> gameSelectors;
@ -96,7 +97,7 @@ public:
void onThemeChanged(const std::shared_ptr<ThemeData>& theme);
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
HelpStyle getHelpStyle() override { return mSystemElements[mCarousel->getCursor()].helpStyle; }
protected:
void onCursorChanged(const CursorState& state);

View file

@ -905,7 +905,7 @@ void ViewController::render(const glm::mat4& parentTrans)
// Fade out.
if (mFadeOpacity) {
unsigned int fadeColor = 0x00000000 | static_cast<unsigned char>(mFadeOpacity * 255);
unsigned int fadeColor = 0x00000000 | static_cast<unsigned char>(mFadeOpacity * 255.0f);
mRenderer->setMatrix(parentTrans);
mRenderer->drawRect(0.0f, 0.0f, Renderer::getScreenWidth(), Renderer::getScreenHeight(),
fadeColor, fadeColor);
@ -981,6 +981,7 @@ void ViewController::reloadGamelistView(GamelistView* view, bool reloadTheme)
mCurrentView = newView;
newView->populateCursorHistory(cursorHistoryTemp);
updateHelpPrompts();
break;
}
}
@ -1076,3 +1077,18 @@ HelpStyle ViewController::getHelpStyle()
return mCurrentView->getHelpStyle();
}
HelpStyle ViewController::getViewHelpStyle()
{
if (mState.getSystem()->getTheme()->isLegacyTheme()) {
// For backward compatibility with legacy theme sets, read the helpsystem theme config
// from the system view entry.
return getSystemListView()->getHelpStyle();
}
else {
if (mState.viewing == ViewMode::GAMELIST)
return getGamelistView(mState.getSystem())->getHelpStyle();
else
return getSystemListView()->getHelpStyle();
}
}

View file

@ -117,6 +117,7 @@ public:
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
HelpStyle getViewHelpStyle();
std::shared_ptr<GamelistView> getGamelistView(SystemData* system);
std::shared_ptr<SystemView> getSystemListView();

View file

@ -3,8 +3,7 @@
// EmulationStation Desktop Edition
// HelpStyle.cpp
//
// Style (default colors, position and origin) for the help system.
// Also theme handling.
// Style (colors, position, icons etc.) for the help system.
//
#include "HelpStyle.h"
@ -14,18 +13,18 @@
#define PREFIX "button_"
HelpStyle::HelpStyle()
: position {Renderer::getScreenWidth() * 0.012f, Renderer::getScreenHeight() * 0.9515f}
, origin {glm::vec2 {}}
, horizontalAlignment {"left"}
, textColor {0x777777FF}
, textColorDimmed {0x777777FF}
, iconColor {0x777777FF}
, iconColorDimmed {0x777777FF}
, entrySpacing {16.0f}
, iconTextSpacing {8.0f}
, opacity {1.0f}
, letterCase {"uppercase"}
{
position =
glm::vec2 {Renderer::getScreenWidth() * 0.012f, Renderer::getScreenHeight() * 0.9515f};
origin = glm::vec2 {};
textColor = 0x777777FF;
textColorDimmed = 0x777777FF;
iconColor = 0x777777FF;
iconColorDimmed = 0x777777FF;
entrySpacing = 16.0f;
iconTextSpacing = 8.0f;
letterCase = "uppercase";
opacity = 1.0f;
if (FONT_SIZE_SMALL != 0)
font = Font::get(FONT_SIZE_SMALL);
@ -39,12 +38,33 @@ void HelpStyle::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::s
if (!elem)
return;
if (elem->has("horizontalAlignment")) {
horizontalAlignment = elem->get<std::string>("horizontalAlignment");
if (horizontalAlignment != "left" && horizontalAlignment != "center" &&
horizontalAlignment != "right") {
LOG(LogWarning) << "HelpSystem: Invalid theme configuration, property "
"<horizontalAlignment> defined as \""
<< horizontalAlignment << "\"";
horizontalAlignment = "left";
}
}
if (horizontalAlignment == "center")
position.x = 0.0f;
if (elem->has("pos"))
position = elem->get<glm::vec2>("pos") *
glm::vec2 {Renderer::getScreenWidth(), Renderer::getScreenHeight()};
if (elem->has("origin"))
if (elem->has("origin")) {
if (theme->isLegacyTheme()) {
origin = elem->get<glm::vec2>("origin");
}
else {
LOG(LogWarning) << "HelpSystem: Invalid theme configuration, property "
"<origin> not allowed for the helpsystem component";
}
}
if (elem->has("textColor"))
textColor = elem->get<unsigned int>("textColor");

View file

@ -3,8 +3,7 @@
// EmulationStation Desktop Edition
// HelpStyle.h
//
// Style (default colors, position and origin) for the help system.
// Also theme handling.
// Style (colors, position, icons etc.) for the help system.
//
#ifndef ES_CORE_HELP_STYLE_H
@ -21,6 +20,7 @@ class ThemeData;
struct HelpStyle {
glm::vec2 position;
glm::vec2 origin;
std::string horizontalAlignment;
unsigned int textColor;
unsigned int textColorDimmed;
unsigned int iconColor;
@ -32,8 +32,7 @@ struct HelpStyle {
std::string letterCase;
struct CustomButtonIcons {
// General.
// Generic
std::string dpad_updown;
std::string dpad_leftright;
std::string dpad_all;
@ -44,7 +43,7 @@ struct HelpStyle {
std::string button_lt;
std::string button_rt;
// SNES.
// SNES
std::string button_a_SNES;
std::string button_b_SNES;
std::string button_x_SNES;
@ -52,7 +51,7 @@ struct HelpStyle {
std::string button_start_SNES;
std::string button_back_SNES;
// PS.
// PlayStation
std::string button_a_PS;
std::string button_b_PS;
std::string button_x_PS;
@ -62,7 +61,7 @@ struct HelpStyle {
std::string button_start_PS5;
std::string button_back_PS5;
// XBOX.
// XBOX
std::string button_a_XBOX;
std::string button_b_XBOX;
std::string button_x_XBOX;
@ -75,7 +74,7 @@ struct HelpStyle {
CustomButtonIcons mCustomButtons;
HelpStyle(); // Default values.
HelpStyle();
void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view);
};

View file

@ -291,7 +291,8 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>>
{"gameCount", UNSIGNED_INTEGER}}},
{"helpsystem",
{{"pos", NORMALIZED_PAIR},
{"origin", NORMALIZED_PAIR},
{"origin", NORMALIZED_PAIR}, // For backward compatibility with legacy themes.
{"horizontalAlignment", STRING},
{"textColor", COLOR},
{"textColorDimmed", COLOR},
{"iconColor", COLOR},

View file

@ -20,6 +20,7 @@
static std::map<std::string, std::string> sIconPathMap {};
HelpComponent::HelpComponent()
: mRenderer {Renderer::getInstance()}
{
// Assign icons.
assignIcons();
@ -200,7 +201,7 @@ void HelpComponent::updateGrid()
return;
}
std::shared_ptr<Font>& font = mStyle.font;
std::shared_ptr<Font>& font {mStyle.font};
mGrid = std::make_shared<ComponentGrid>(glm::ivec2 {static_cast<int>(mPrompts.size()) * 4, 1});
@ -212,7 +213,7 @@ void HelpComponent::updateGrid()
float width {0.0f};
const float height {std::round(font->getLetterHeight() * 1.25f)};
// State variable indicating whether gui is dimmed.
// State variable indicating whether the GUI is dimmed.
bool isDimmed {mWindow->isBackgroundDimmed()};
for (auto it = mPrompts.cbegin(); it != mPrompts.cend(); ++it) {
@ -238,7 +239,7 @@ void HelpComponent::updateGrid()
width +=
icon->getSize().x + lbl->getSize().x +
((mStyle.iconTextSpacing + mStyle.entrySpacing) * Renderer::getScreenWidthModifier());
((mStyle.iconTextSpacing + mStyle.entrySpacing) * mRenderer->getScreenWidthModifier());
}
mGrid->setSize(width, height);
@ -247,14 +248,27 @@ void HelpComponent::updateGrid()
const int col = i * 4;
mGrid->setColWidthPerc(col, icons.at(i)->getSize().x / width);
mGrid->setColWidthPerc(
col + 1, (mStyle.iconTextSpacing * Renderer::getScreenWidthModifier()) / width);
col + 1, (mStyle.iconTextSpacing * mRenderer->getScreenWidthModifier()) / width);
mGrid->setColWidthPerc(col + 2, labels.at(i)->getSize().x / width);
mGrid->setEntry(icons.at(i), glm::ivec2 {col, 0}, false, false);
mGrid->setEntry(labels.at(i), glm::ivec2 {col + 2, 0}, false, false);
}
if (mStyle.horizontalAlignment == "right") {
mGrid->setPosition({mRenderer->getScreenWidth() - mGrid->getSize().x - mStyle.position.x +
mStyle.iconTextSpacing + mStyle.entrySpacing,
mStyle.position.y, 0.0f});
}
else if (mStyle.horizontalAlignment == "center") {
mGrid->setPosition({(mRenderer->getScreenWidth() / 2.0f) - (mGrid->getSize().x / 2.0f) -
mStyle.position.x + mStyle.iconTextSpacing,
mStyle.position.y, 0.0f});
}
else {
mGrid->setPosition({mStyle.position.x, mStyle.position.y, 0.0f});
}
mGrid->setOrigin(mStyle.origin);
}

View file

@ -11,6 +11,7 @@
#include "GuiComponent.h"
#include "HelpStyle.h"
#include "renderers/Renderer.h"
class ComponentGrid;
class ImageComponent;
@ -32,6 +33,7 @@ public:
void setStyle(const HelpStyle& style);
private:
Renderer* mRenderer;
std::shared_ptr<TextureResource> getIconTexture(const char* name);
std::map<std::string, std::shared_ptr<TextureResource>> mIconCache;