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Fixed a build error when using the OpenGL ES renderer
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@ -1610,8 +1610,8 @@ void GuiMenu::openOtherOptions()
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Settings::getInstance()->getString("SaveGamelistsMode") == "never");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set save game metadata to "always" in this case.
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if (antiAliasing->getSelectedObjects().size() == 0)
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antiAliasing->selectEntry(0);
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if (saveGamelistsMode->getSelectedObjects().size() == 0)
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saveGamelistsMode->selectEntry(0);
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s->addWithLabel(_("WHEN TO SAVE GAME METADATA"), saveGamelistsMode);
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s->addSaveFunc([saveGamelistsMode, s] {
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if (saveGamelistsMode->getSelected() !=
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