Added an offline miximage generator.

This commit is contained in:
Leon Styhre 2021-06-09 20:56:41 +02:00
parent c9cd282b7f
commit a1fd0959c1
7 changed files with 479 additions and 4 deletions

View file

@ -24,6 +24,7 @@ set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMediaViewerOptions.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMediaViewerOptions.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiOfflineGenerator.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMenu.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMenu.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMulti.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMulti.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperSearch.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperSearch.h
@ -75,6 +76,7 @@ set(ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMediaViewerOptions.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMediaViewerOptions.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiOfflineGenerator.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMenu.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMulti.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMulti.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperSearch.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperSearch.cpp

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@ -0,0 +1,339 @@
// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiOfflineGenerator.cpp
//
// User interface for the miximage offline generator.
// Calls MiximageGenerator to do the actual work.
//
#include "guis/GuiOfflineGenerator.h"
#include "components/MenuComponent.h"
#include "views/ViewController.h"
#include "SystemData.h"
GuiOfflineGenerator::GuiOfflineGenerator(
Window* window,
const std::queue<FileData*>& gameQueue)
: GuiComponent(window),
mBackground(window, ":/graphics/frame.svg"),
mGrid(window, Vector2i(5, 13)),
mGameQueue(gameQueue)
{
addChild(&mBackground);
addChild(&mGrid);
mProcessing = false;
mPaused = false;
mOverwriting = false;
mTotalGames = static_cast<int>(mGameQueue.size());
mGamesProcessed = 0;
mImagesGenerated = 0;
mImagesOverwritten = 0;
mGamesSkipped = 0;
mGamesFailed = 0;
mGame = nullptr;
// Header.
mTitle = std::make_shared<TextComponent>(mWindow, "MIXIMAGE OFFLINE GENERATOR",
Font::get(FONT_SIZE_LARGE), 0x555555FF, ALIGN_CENTER);
mGrid.setEntry(mTitle, Vector2i(0, 0), false, true, Vector2i(5, 1));
mStatus = std::make_shared<TextComponent>(mWindow, "NOT STARTED",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER);
mGrid.setEntry(mStatus, Vector2i(0, 1), false, true, Vector2i(5, 1));
mGameCounter = std::make_shared<TextComponent>(mWindow,
std::to_string(mGamesProcessed) + " OF " + std::to_string(mTotalGames) +
(mTotalGames == 1 ? " GAME " : " GAMES ") + "PROCESSED",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_CENTER);
mGrid.setEntry(mGameCounter, Vector2i(0, 2), false, true, Vector2i(5, 1));
// Spacer row with top border.
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 3),
false, false, Vector2i(5, 1), GridFlags::BORDER_TOP);
// Left spacer.
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 4),
false, false, Vector2i(1, 7));
// Generated label.
mGeneratedLbl = std::make_shared<TextComponent>(mWindow, "Generated:",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mGeneratedLbl, Vector2i(1, 4), false, true, Vector2i(1, 1));
// Generated value/counter.
mGeneratedVal = std::make_shared<TextComponent>(mWindow,
std::to_string(mGamesProcessed),
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mGeneratedVal, Vector2i(2, 4), false, true, Vector2i(1, 1));
// Overwritten label.
mOverwrittenLbl = std::make_shared<TextComponent>(mWindow, "Overwritten:",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mOverwrittenLbl, Vector2i(1, 5), false, true, Vector2i(1, 1));
// Overwritten value/counter.
mOverwrittenVal = std::make_shared<TextComponent>(mWindow,
std::to_string(mImagesOverwritten),
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mOverwrittenVal, Vector2i(2, 5), false, true, Vector2i(1, 1));
// Skipping label.
mSkippedLbl = std::make_shared<TextComponent>(mWindow, "Skipped (existing):",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mSkippedLbl, Vector2i(1, 6), false, true, Vector2i(1, 1));
// Skipping value/counter.
mSkippedVal= std::make_shared<TextComponent>(mWindow,
std::to_string(mGamesSkipped),
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mSkippedVal, Vector2i(2, 6), false, true, Vector2i(1, 1));
// Failed label.
mFailedLbl = std::make_shared<TextComponent>(mWindow, "Failed:",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mFailedLbl, Vector2i(1, 7), false, true, Vector2i(1, 1));
// Failed value/counter.
mFailedVal = std::make_shared<TextComponent>(mWindow,
std::to_string(mGamesFailed),
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mFailedVal, Vector2i(2, 7), false, true, Vector2i(1, 1));
// Processing label.
mProcessingLbl = std::make_shared<TextComponent>(mWindow, "Processing: ",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mProcessingLbl, Vector2i(3, 4), false, true, Vector2i(1, 1));
// Processing value.
mProcessingVal = std::make_shared<TextComponent>(mWindow, "",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mProcessingVal, Vector2i(4, 4), false, true, Vector2i(1, 1));
// Spacer row.
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(1, 8),
false, false, Vector2i(5, 1));
// Last error message label.
mLastErrorLbl = std::make_shared<TextComponent>(mWindow, "Last error message:",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mLastErrorLbl, Vector2i(1, 9), false, true, Vector2i(4, 1));
// Last error message value.
mLastErrorVal = std::make_shared<TextComponent>(mWindow, "",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mLastErrorVal, Vector2i(1, 10), false, true, Vector2i(4, 1));
// Spacer row with bottom border.
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 11),
false, false, Vector2i(5, 1), GridFlags::BORDER_BOTTOM);
// Buttons.
std::vector<std::shared_ptr<ButtonComponent>> buttons;
mStartPauseButton = std::make_shared<ButtonComponent>(mWindow, "START",
"start processing", [this](){
if (!mProcessing) {
mProcessing = true;
mPaused = false;
mStartPauseButton->setText("PAUSE", "pause processing");
mCloseButton->setText("CLOSE", "close (abort processing)");
mStatus->setText("RUNNING...");
if (mGamesProcessed == 0) {
LOG(LogInfo) << "GuiOfflineGenerator: Processing " << mTotalGames << " games";
}
}
else {
if (mMiximageGeneratorThread.joinable())
mMiximageGeneratorThread.join();
mPaused = true;
update(1);
mProcessing = false;
this->mStartPauseButton->setText("START", "start processing");
this->mCloseButton->setText("CLOSE", "close (abort processing)");
mStatus->setText("PAUSED");
}
});
buttons.push_back(mStartPauseButton);
mCloseButton = std::make_shared<ButtonComponent>(mWindow, "CLOSE", "close", [this](){
if (mGamesProcessed != 0 && mGamesProcessed != mTotalGames) {
LOG(LogInfo) << "GuiOfflineGenerator: Aborted after processing " <<
mGamesProcessed << (mGamesProcessed == 1 ? " game (" : " games (") <<
mImagesGenerated << (mImagesGenerated == 1 ? " image " : " images ") <<
"generated, " << mGamesSkipped <<
(mGamesSkipped == 1 ? " game " : " games ") << "skipped, " << mGamesFailed <<
(mGamesFailed == 1 ? " game " : " games ") << "failed)";
}
delete this;
});
buttons.push_back(mCloseButton);
mButtonGrid = makeButtonGrid(mWindow, buttons);
mGrid.setEntry(mButtonGrid, Vector2i(0, 12), true, false, Vector2i(5, 1));
// For narrower displays (e.g. in 4:3 ratio), allow the window to fill 95% of the screen
// width rather than the 85% allowed for wider displays.
float width = Renderer::getScreenWidth() *
((Renderer::getScreenAspectRatio() < 1.4f) ? 0.95f : 0.85f);
setSize(width, Renderer::getScreenHeight() * 0.75f);
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
}
GuiOfflineGenerator::~GuiOfflineGenerator()
{
// Let the miximage generator thread complete.
if (mMiximageGeneratorThread.joinable())
mMiximageGeneratorThread.join();
mMiximageGenerator.reset();
if (mImagesGenerated > 0)
ViewController::get()->reloadAll();
}
void GuiOfflineGenerator::onSizeChanged()
{
mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32.0f, -32.0f));
// Set row heights.
mGrid.setRowHeightPerc(0, mTitle->getFont()->getLetterHeight() * 1.9725f / mSize.y(), false);
mGrid.setRowHeightPerc(1, (mStatus->getFont()->getLetterHeight() + 2.0f) / mSize.y(), false);
mGrid.setRowHeightPerc(2, mGameCounter->getFont()->getHeight() * 1.75f / mSize.y(), false);
mGrid.setRowHeightPerc(3, (mStatus->getFont()->getLetterHeight() + 3.0f) / mSize.y(), false);
mGrid.setRowHeightPerc(4, 0.07f, false);
mGrid.setRowHeightPerc(5, 0.07f, false);
mGrid.setRowHeightPerc(6, 0.07f, false);
mGrid.setRowHeightPerc(7, 0.07f, false);
mGrid.setRowHeightPerc(8, 0.02f, false);
mGrid.setRowHeightPerc(9, 0.07f, false);
mGrid.setRowHeightPerc(10, 0.07f, false);
mGrid.setRowHeightPerc(12, mButtonGrid->getSize().y() / mSize.y(), false);
// Set column widths.
mGrid.setColWidthPerc(0, 0.03f);
mGrid.setColWidthPerc(1, 0.20f);
mGrid.setColWidthPerc(2, 0.145f);
// Adjust the width slightly depending on the aspect ratio of the screen to make sure
// that the label does not get abbreviated.
if (Renderer::getScreenAspectRatio() <= 1.4f)
mGrid.setColWidthPerc(3, 0.13f);
else if (Renderer::getScreenAspectRatio() <= 1.6f)
mGrid.setColWidthPerc(3, 0.12f);
else
mGrid.setColWidthPerc(3, 0.113f);
mGrid.setSize(mSize);
}
void GuiOfflineGenerator::update(int deltaTime)
{
if (!mProcessing)
return;
// Check if a miximage generator thread was started, and if the processing has been completed.
if (mMiximageGenerator && mGeneratorFuture.valid()) {
// Only wait one millisecond as this update() function runs very frequently.
if (mGeneratorFuture.wait_for(std::chrono::milliseconds(1)) == std::future_status::ready) {
// We always let the miximage generator thread complete.
if (mMiximageGeneratorThread.joinable())
mMiximageGeneratorThread.join();
mMiximageGenerator.reset();
if (!mGeneratorFuture.get()) {
mImagesGenerated++;
TextureResource::manualUnload(mGame->getMiximagePath(), false);
mProcessingVal->setText("");
if (mOverwriting) {
mImagesOverwritten++;
mOverwriting = false;
}
}
else {
std::string errorMessage = mResultMessage + " (" + mGameName + ")";
mLastErrorVal->setText(errorMessage);
LOG(LogInfo) << "GuiOfflineGenerator: " << errorMessage;
mGamesFailed++;
}
mGame = nullptr;
mGamesProcessed++;
}
}
// This is simply to retain the name of the last processed game on-screen while paused.
if (mPaused)
mProcessingVal->setText(mGameName);
if (!mPaused && !mGameQueue.empty() && !mMiximageGenerator) {
mGame = mGameQueue.front();
mGameQueue.pop();
mGameName = mGame->getName() + " [" +
Utils::String::toUpper(mGame->getSystem()->getName()) + "]";
mProcessingVal->setText(mGameName);
if (!Settings::getInstance()->getBool("MiximageOverwrite") &&
mGame->getMiximagePath() != "") {
mGamesProcessed++;
mGamesSkipped++;
mSkippedVal->setText(std::to_string(mGamesSkipped));
}
else {
if (mGame->getMiximagePath() != "")
mOverwriting = true;
mMiximageGenerator = std::make_unique<MiximageGenerator>(mGame, mResultMessage);
// The promise/future mechanism is used as signaling for the thread to indicate
// that processing has been completed.
std::promise<bool>().swap(mGeneratorPromise);
mGeneratorFuture = mGeneratorPromise.get_future();
mMiximageGeneratorThread = std::thread(&MiximageGenerator::startThread,
mMiximageGenerator.get(), &mGeneratorPromise);
}
}
// Update the statistics.
mStatus->setText("RUNNING...");
mGameCounter->setText(std::to_string(mGamesProcessed) + " OF " + std::to_string(mTotalGames) +
(mTotalGames == 1 ? " GAME " : " GAMES ") + "PROCESSED");
mGeneratedVal->setText(std::to_string(mImagesGenerated));
mFailedVal->setText(std::to_string(mGamesFailed));
mOverwrittenVal->setText(std::to_string(mImagesOverwritten));
if (mGamesProcessed == mTotalGames) {
mStatus->setText("COMPLETED");
mStartPauseButton->setText("DONE", "done (close)");
mStartPauseButton->setPressedFunc([this](){ delete this; });
mCloseButton->setText("CLOSE", "close");
mProcessingVal->setText("");
LOG(LogInfo) << "GuiOfflineGenerator: Completed processing (" << mImagesGenerated <<
(mImagesGenerated == 1 ? " image " : " images ") << "generated, " <<
mGamesSkipped << (mGamesSkipped == 1 ? " game " : " games ") << "skipped, " <<
mGamesFailed << (mGamesFailed == 1 ? " game " : " games ") << "failed)";
mProcessing = false;
}
}
std::vector<HelpPrompt> GuiOfflineGenerator::getHelpPrompts()
{
std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts();
return prompts;
}
HelpStyle GuiOfflineGenerator::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
return style;
}

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@ -0,0 +1,87 @@
// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiOfflineGenerator.h
//
// User interface for the miximage offline generator.
// Calls MiximageGenerator to do the actual work.
//
#ifndef ES_APP_GUIS_GUI_OFFLINE_GENERATOR_H
#define ES_APP_GUIS_GUI_OFFLINE_GENERATOR_H
#include "components/ButtonComponent.h"
#include "components/ComponentGrid.h"
#include "GuiComponent.h"
#include "MiximageGenerator.h"
#include <queue>
class TextComponent;
class GuiOfflineGenerator : public GuiComponent
{
public:
GuiOfflineGenerator(Window* window, const std::queue<FileData*>& gameQueue);
~GuiOfflineGenerator();
private:
void onSizeChanged() override;
void update(int deltaTime) override;
virtual std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
std::queue<FileData*> mGameQueue;
std::unique_ptr<MiximageGenerator> mMiximageGenerator;
std::thread mMiximageGeneratorThread;
std::promise<bool> mGeneratorPromise;
std::future<bool> mGeneratorFuture;
FileData* mGame;
bool mProcessing;
bool mPaused;
bool mOverwriting;
std::string mResultMessage;
unsigned int mTotalGames;
unsigned int mGamesProcessed;
unsigned int mImagesGenerated;
unsigned int mImagesOverwritten;
unsigned int mGamesSkipped;
unsigned int mGamesFailed;
NinePatchComponent mBackground;
ComponentGrid mGrid;
std::shared_ptr<TextComponent> mTitle;
std::shared_ptr<TextComponent> mStatus;
std::shared_ptr<TextComponent> mGameCounter;
std::shared_ptr<TextComponent> mGeneratedLbl;
std::shared_ptr<TextComponent> mGeneratedVal;
std::shared_ptr<TextComponent> mOverwrittenLbl;
std::shared_ptr<TextComponent> mOverwrittenVal;
std::shared_ptr<TextComponent> mSkippedLbl;
std::shared_ptr<TextComponent> mSkippedVal;
std::shared_ptr<TextComponent> mFailedLbl;
std::shared_ptr<TextComponent> mFailedVal;
std::shared_ptr<TextComponent> mProcessingLbl;
std::shared_ptr<TextComponent> mProcessingVal;
std::string mGameName;
std::shared_ptr<TextComponent> mLastErrorLbl;
std::shared_ptr<TextComponent> mLastErrorVal;
std::shared_ptr<ComponentGrid> mButtonGrid;
std::shared_ptr<ButtonComponent> mStartPauseButton;
std::shared_ptr<ButtonComponent> mCloseButton;
};
#endif // ES_APP_GUIS_GUI_OFFLINE_GENERATOR_H

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@ -13,10 +13,11 @@
#include "components/OptionListComponent.h" #include "components/OptionListComponent.h"
#include "components/SwitchComponent.h" #include "components/SwitchComponent.h"
#include "guis/GuiMsgBox.h" #include "guis/GuiMsgBox.h"
#include "guis/GuiOfflineGenerator.h"
#include "guis/GuiScraperMulti.h" #include "guis/GuiScraperMulti.h"
#include "guis/GuiSettings.h"
#include "views/ViewController.h" #include "views/ViewController.h"
#include "FileData.h" #include "FileData.h"
#include "FileSorts.h"
#include "SystemData.h" #include "SystemData.h"
@ -439,9 +440,53 @@ void GuiScraperMenu::openMiximageOptions()
} }
}); });
// Miximage offline generator.
ComponentListRow offline_generator_row;
offline_generator_row.elements.clear();
offline_generator_row.addElement(std::make_shared<TextComponent>
(mWindow, "OFFLINE GENERATOR", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
offline_generator_row.addElement(makeArrow(mWindow), false);
offline_generator_row.makeAcceptInputHandler(
std::bind(&GuiScraperMenu::openOfflineGenerator, this, s));
s->addRow(offline_generator_row);
mWindow->pushGui(s); mWindow->pushGui(s);
} }
void GuiScraperMenu::openOfflineGenerator(GuiSettings* settings)
{
if (mSystems->getSelectedObjects().empty()) {
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
"THE MIXIMAGE GENERATOR USES THE SAME SYSTEM\n"
"SELECTIONS AS THE SCRAPER, SO PLEASE SELECT\n"
"AT LEAST ONE SYSTEM TO GENERATE IMAGES FOR"));
return;
}
// Always save the settings before starting the generator, in case any of the
// miximage settings were modified.
settings->save();
// Also unset the save flag so that a double saving does not take place when closing
// the miximage options menu later on.
settings->setNeedsSaving(false);
// Build the queue of games to process.
std::queue<FileData*> gameQueue;
std::vector<SystemData*> systems = mSystems->getSelectedObjects();
for (auto sys = systems.cbegin(); sys != systems.cend(); sys++) {
std::vector<FileData*> games = (*sys)->getRootFolder()->getChildrenRecursive();
// Sort the games by "filename, ascending".
std::stable_sort(games.begin(), games.end(), FileSorts::SortTypes.at(0).comparisonFunction);
for (FileData* game : games)
gameQueue.push(game);
}
mWindow->pushGui(new GuiOfflineGenerator(mWindow, gameQueue));
}
void GuiScraperMenu::openOtherOptions() void GuiScraperMenu::openOtherOptions()
{ {
auto s = new GuiSettings(mWindow, "OTHER SETTINGS"); auto s = new GuiSettings(mWindow, "OTHER SETTINGS");
@ -731,7 +776,7 @@ void GuiScraperMenu::start()
{ {
if (mSystems->getSelectedObjects().empty()) { if (mSystems->getSelectedObjects().empty()) {
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(), mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
"PLEASE SELECT AT LEAST ONE SYSTEM TO SCRAPE")); "PLEASE SELECT AT LEAST ONE SYSTEM TO SCRAPE"));
return; return;
} }

View file

@ -12,6 +12,7 @@
#define ES_APP_GUIS_GUI_SCRAPER_MENU_H #define ES_APP_GUIS_GUI_SCRAPER_MENU_H
#include "components/MenuComponent.h" #include "components/MenuComponent.h"
#include "guis/GuiSettings.h"
#include "scrapers/Scraper.h" #include "scrapers/Scraper.h"
class FileData; class FileData;
@ -42,6 +43,7 @@ private:
void openAccountOptions(); void openAccountOptions();
void openContentOptions(); void openContentOptions();
void openMiximageOptions(); void openMiximageOptions();
void openOfflineGenerator(GuiSettings* settings);
void openOtherOptions(); void openOtherOptions();
std::queue<ScraperSearchParams> getSearches( std::queue<ScraperSearchParams> getSearches(

View file

@ -662,7 +662,7 @@ void GuiScraperSearch::update(int deltaTime)
// Check if a miximage generator thread was started, and if the processing has been completed. // Check if a miximage generator thread was started, and if the processing has been completed.
if (mMiximageGenerator && mGeneratorFuture.valid()) { if (mMiximageGenerator && mGeneratorFuture.valid()) {
// Only wait one millisecond, this update() function runs very frequently. // Only wait one millisecond as this update() function runs very frequently.
if (mGeneratorFuture.wait_for(std::chrono::milliseconds(1)) == std::future_status::ready) { if (mGeneratorFuture.wait_for(std::chrono::milliseconds(1)) == std::future_status::ready) {
mMDResolveHandle.reset(); mMDResolveHandle.reset();
// We always let the miximage generator thread complete. // We always let the miximage generator thread complete.

View file

@ -33,7 +33,7 @@ public:
bool isPassword = false); bool isPassword = false);
inline void addSaveFunc(const std::function<void()>& func) { mSaveFuncs.push_back(func); }; inline void addSaveFunc(const std::function<void()>& func) { mSaveFuncs.push_back(func); };
void setNeedsSaving() { mNeedsSaving = true; }; void setNeedsSaving(bool state = true) { mNeedsSaving = state; };
void setNeedsReloadHelpPrompts() { mNeedsReloadHelpPrompts = true; }; void setNeedsReloadHelpPrompts() { mNeedsReloadHelpPrompts = true; };
void setNeedsCollectionsUpdate() { mNeedsCollectionsUpdate = true; }; void setNeedsCollectionsUpdate() { mNeedsCollectionsUpdate = true; };
void setNeedsSorting() { mNeedsSorting = true; }; void setNeedsSorting() { mNeedsSorting = true; };