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Added the .sh file extension to the ags system on Unix and macOS and set the %STARTDIR% variable to the game directory
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<name>ags</name>
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<name>ags</name>
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<fullname>Adventure Game Studio Game Engine</fullname>
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<fullname>Adventure Game Studio Game Engine</fullname>
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<path>%ROMPATH%/ags</path>
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<path>%ROMPATH%/ags</path>
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<extension>.app</extension>
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<extension>.app .sh</extension>
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<command label="Native binary">%ENABLESHORTCUTS% %EMULATOR_OS-SHELL% %ROM%</command>
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<command label="Native binary">%STARTDIR%=%GAMEDIR% %ENABLESHORTCUTS% %EMULATOR_OS-SHELL% %ROM%</command>
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<platform>ags</platform>
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<platform>ags</platform>
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<theme>ags</theme>
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<theme>ags</theme>
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</system>
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</system>
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@ -14,8 +14,8 @@
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<name>ags</name>
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<name>ags</name>
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<fullname>Adventure Game Studio Game Engine</fullname>
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<fullname>Adventure Game Studio Game Engine</fullname>
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<path>%ROMPATH%/ags</path>
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<path>%ROMPATH%/ags</path>
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<extension>.desktop</extension>
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<extension>.desktop .sh</extension>
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<command label="Native binary">%ENABLESHORTCUTS% %EMULATOR_OS-SHELL% %ROM%</command>
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<command label="Native binary">%STARTDIR%=%GAMEDIR% %ENABLESHORTCUTS% %EMULATOR_OS-SHELL% %ROM%</command>
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<platform>ags</platform>
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<platform>ags</platform>
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<theme>ags</theme>
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<theme>ags</theme>
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</system>
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</system>
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