mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-29 09:35:39 +00:00
Some changes to the startup logging.
Also removed some unnecessary audio code.
This commit is contained in:
parent
f7c33ecd26
commit
a27c961987
|
@ -592,7 +592,7 @@ int main(int argc, char* argv[])
|
|||
int ps_time = SDL_GetTicks();
|
||||
const auto applicationEndTime = std::chrono::system_clock::now();
|
||||
|
||||
LOG(LogDebug) << "Application startup time: " <<
|
||||
LOG(LogInfo) << "Application startup time: " <<
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>
|
||||
(applicationEndTime - applicationStartTime).count() << " ms";
|
||||
|
||||
|
|
|
@ -77,8 +77,7 @@ void ViewController::goToStart()
|
|||
// configuration has been performed.
|
||||
if (InputManager::getInstance()->
|
||||
getInputConfigByDevice(DEVICE_KEYBOARD)->getDefaultConfigFlag()) {
|
||||
|
||||
LOG(LogInfo) << "Applying default keyboard mappings.";
|
||||
LOG(LogInfo) << "Applying default keyboard mappings";
|
||||
|
||||
if (Settings::getInstance()->getBool("ShowDefaultKeyboardWarning")) {
|
||||
std::string message = "NO KEYBOARD CONFIGURATION COULD BE\n"
|
||||
|
|
|
@ -48,11 +48,7 @@ void AudioManager::init()
|
|||
return;
|
||||
}
|
||||
|
||||
// Stop playing all Sounds.
|
||||
for (unsigned int i = 0; i < sSoundVector.size(); i++) {
|
||||
if (sSoundVector.at(i)->isPlaying())
|
||||
sSoundVector[i]->stop();
|
||||
}
|
||||
LOG(LogInfo) << "Audio driver: " << SDL_GetCurrentAudioDriver();
|
||||
|
||||
SDL_AudioSpec sRequestedAudioFormat;
|
||||
|
||||
|
@ -70,32 +66,31 @@ void AudioManager::init()
|
|||
sRequestedAudioFormat.callback = mixAudio;
|
||||
sRequestedAudioFormat.userdata = nullptr;
|
||||
|
||||
for (unsigned int i = 0; i < SDL_GetNumAudioDevices(0); i++) {
|
||||
LOG(LogDebug) << "Detected playback device '" << SDL_GetAudioDeviceName(i, 0) << "'.";
|
||||
for (int i = 0; i < SDL_GetNumAudioDevices(0); i++) {
|
||||
LOG(LogInfo) << "Detected playback device: " << SDL_GetAudioDeviceName(i, 0);
|
||||
}
|
||||
|
||||
sAudioDevice = SDL_OpenAudioDevice(0, 0, &sRequestedAudioFormat, &sAudioFormat,
|
||||
SDL_AUDIO_ALLOW_ANY_CHANGE);
|
||||
|
||||
if (sAudioDevice == 0) {
|
||||
LOG(LogError) << "Unable to open audio device: " << SDL_GetError() << std::endl;
|
||||
return;
|
||||
LOG(LogError) << "Unable to open audio device: " << SDL_GetError();
|
||||
}
|
||||
|
||||
if (sAudioFormat.freq != sRequestedAudioFormat.freq) {
|
||||
LOG(LogDebug) << "AudioManager::init(): Requested sampling rate " <<
|
||||
LOG(LogDebug) << "AudioManager::init(): Requested sample rate " <<
|
||||
std::to_string(sRequestedAudioFormat.freq) << " could not be "
|
||||
"set, obtained " << std::to_string(sAudioFormat.freq) << ".";
|
||||
"set, obtained " << std::to_string(sAudioFormat.freq);
|
||||
}
|
||||
if (sAudioFormat.format != sRequestedAudioFormat.format) {
|
||||
LOG(LogDebug) << "AudioManager::init(): Requested format " <<
|
||||
std::to_string(sRequestedAudioFormat.format) << " could not be "
|
||||
"set, obtained " << std::to_string(sAudioFormat.format) << ".";
|
||||
"set, obtained " << std::to_string(sAudioFormat.format);
|
||||
}
|
||||
if (sAudioFormat.channels != sRequestedAudioFormat.channels) {
|
||||
LOG(LogDebug) << "AudioManager::init(): Requested channel count " <<
|
||||
std::to_string(sRequestedAudioFormat.channels) << " could not be "
|
||||
"set, obtained " << std::to_string(sAudioFormat.channels) << ".";
|
||||
"set, obtained " << std::to_string(sAudioFormat.channels);
|
||||
}
|
||||
#if defined(_WIN64) || defined(__APPLE__)
|
||||
// Beats me why the buffer size is not divided by the channel count on some operating systems.
|
||||
|
@ -105,7 +100,7 @@ void AudioManager::init()
|
|||
#endif
|
||||
LOG(LogDebug) << "AudioManager::init(): Requested sample buffer size " <<
|
||||
std::to_string(sRequestedAudioFormat.samples / sRequestedAudioFormat.channels) <<
|
||||
" could not be set, obtained " << std::to_string(sAudioFormat.samples) << ".";
|
||||
" could not be set, obtained " << std::to_string(sAudioFormat.samples);
|
||||
}
|
||||
|
||||
// Just in case someone changed the es_settings.cfg file manually to invalid values.
|
||||
|
@ -129,8 +124,6 @@ void AudioManager::init()
|
|||
|
||||
void AudioManager::deinit()
|
||||
{
|
||||
// Stop all playback.
|
||||
stop();
|
||||
SDL_FreeAudioStream(sConversionStream);
|
||||
SDL_CloseAudio();
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
|
|
|
@ -336,7 +336,7 @@ bool InputManager::loadInputConfig(InputConfig* config)
|
|||
if (!Utils::FileSystem::exists(path)) {
|
||||
if (config->getDeviceName() == "Keyboard") {
|
||||
LOG(LogDebug) << "InputManager::loadInputConfig(): Assigning default keyboard "
|
||||
"mappings as there is no es_input.cfg configuration file.";
|
||||
"mappings as there is no es_input.cfg configuration file";
|
||||
loadDefaultKBConfig();
|
||||
config->setDefaultConfigFlag();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue