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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
Fix compile errors on Rasbian
Add proper EGL/GLES libraries. Change glVertexPointer() call, because GLES only can use GL_BYTE, GL_SHORT, GL_FIXED and GL_FLOAT...
This commit is contained in:
parent
1f91fe6cdf
commit
a2c990bd26
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@ -69,16 +69,6 @@ set(ES_INCLUDE_DIRS
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${Boost_INCLUDE_DIRS}
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${Boost_INCLUDE_DIRS}
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)
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)
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if(${GLSystem} MATCHES "Desktop OpenGL")
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LIST(APPEND ES_INCLUDE_DIRS
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${OPENGL_INCLUDE_DIR}
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)
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else()
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LIST(APPEND ES_INCLUDE_DIRS
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${OPENGLES_INCLUDE_DIR}
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)
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endif()
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if(DEFINED BCMHOST)
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if(DEFINED BCMHOST)
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LIST(APPEND ES_INCLUDE_DIRS
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LIST(APPEND ES_INCLUDE_DIRS
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"/opt/vc/include"
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"/opt/vc/include"
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@ -86,6 +76,16 @@ if(DEFINED BCMHOST)
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"/opt/vc/include/interface/vmcs_host/linux"
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"/opt/vc/include/interface/vmcs_host/linux"
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"/opt/vc/include/interface/vcos/pthreads"
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"/opt/vc/include/interface/vcos/pthreads"
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)
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)
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else()
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if(${GLSystem} MATCHES "Desktop OpenGL")
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LIST(APPEND ES_INCLUDE_DIRS
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${OPENGL_INCLUDE_DIR}
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)
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else()
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LIST(APPEND ES_INCLUDE_DIRS
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${OPENGLES_INCLUDE_DIR}
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)
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endif()
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endif()
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endif()
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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@ -172,20 +172,22 @@ set(ES_LIBRARIES
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boost_system
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boost_system
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)
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)
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if(${GLSystem} MATCHES "Desktop OpenGL")
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LIST(APPEND ES_LIBRARIES
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${OPENGL_LIBRARIES}
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)
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else()
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LIST(APPEND ES_LIBRARIES
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${OPENGLES_LIBRARIES}
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)
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endif()
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if(DEFINED BCMHOST)
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if(DEFINED BCMHOST)
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LIST(APPEND ES_LIBRARIES
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LIST(APPEND ES_LIBRARIES
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bcm_host
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bcm_host
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EGL
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GLESv1_CM
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)
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)
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else()
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if(${GLSystem} MATCHES "Desktop OpenGL")
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LIST(APPEND ES_LIBRARIES
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${OPENGL_LIBRARIES}
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)
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else()
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LIST(APPEND ES_LIBRARIES
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${OPENGLES_LIBRARIES}
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)
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endif()
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endif()
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endif()
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if(DEFINED BCMHOST)
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if(DEFINED BCMHOST)
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@ -28,7 +28,11 @@ namespace Renderer {
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void drawRect(int x, int y, int w, int h, unsigned int color)
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void drawRect(int x, int y, int w, int h, unsigned int color)
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{
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{
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#ifdef USE_OPENGL_ES
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GLshort points[12];
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#else
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GLint points[12];
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GLint points[12];
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#endif
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points[0] = x; points [1] = y;
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points[0] = x; points [1] = y;
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points[2] = x; points[3] = y + h;
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points[2] = x; points[3] = y + h;
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@ -46,7 +50,11 @@ namespace Renderer {
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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#ifdef USE_OPENGL_ES
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glVertexPointer(2, GL_SHORT, 0, points);
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#else
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glVertexPointer(2, GL_INT, 0, points);
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glVertexPointer(2, GL_INT, 0, points);
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#endif
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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