mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
Added an option to disable the blurring of the background when opening menus.
This commit is contained in:
parent
06f88093c6
commit
a46222030c
|
@ -331,6 +331,19 @@ void GuiMenu::openUISettings()
|
|||
s->setNeedsSaving();
|
||||
}
|
||||
});
|
||||
|
||||
// Blur background when the menu is open.
|
||||
auto menu_blur_background = std::make_shared<SwitchComponent>(mWindow);
|
||||
menu_blur_background->setState(Settings::getInstance()->getBool("MenuBlurBackground"));
|
||||
s->addWithLabel("BLUR BACKGROUND WHEN MENU IS OPEN", menu_blur_background);
|
||||
s->addSaveFunc([menu_blur_background, s] {
|
||||
if (menu_blur_background->getState() !=
|
||||
Settings::getInstance()->getBool("MenuBlurBackground")) {
|
||||
Settings::getInstance()->setBool("MenuBlurBackground",
|
||||
menu_blur_background->getState());
|
||||
s->setNeedsSaving();
|
||||
}
|
||||
});
|
||||
#endif
|
||||
|
||||
// Display pillarboxes (and letterboxes) for videos in the gamelists.
|
||||
|
|
|
@ -116,6 +116,7 @@ void Settings::setDefaults()
|
|||
mStringMap["UIMode"] = { "full", "full" };
|
||||
mStringMap["DefaultSortOrder"] = { "filename, ascending", "filename, ascending" };
|
||||
mStringMap["MenuOpeningEffect"] = { "scale-up", "scale-up" };
|
||||
mBoolMap["MenuBlurBackground"] = { true, true };
|
||||
mBoolMap["GamelistVideoPillarbox"] = { true, true };
|
||||
mBoolMap["GamelistVideoScanlines"] = { true, true };
|
||||
mBoolMap["FoldersOnTop"] = { true, true };
|
||||
|
|
|
@ -333,6 +333,8 @@ void Window::render()
|
|||
// Defocus the background using multiple passes of gaussian blur, with the number
|
||||
// of iterations relative to the screen resolution.
|
||||
Renderer::shaderParameters backgroundParameters;
|
||||
|
||||
if (Settings::getInstance()->getBool("MenuBlurBackground")) {
|
||||
float heightModifier = Renderer::getScreenHeightModifier();
|
||||
|
||||
if (heightModifier < 1)
|
||||
|
@ -356,6 +358,13 @@ void Window::render()
|
|||
Renderer::shaderPostprocessing(Renderer::SHADER_BLUR_HORIZONTAL |
|
||||
Renderer::SHADER_BLUR_VERTICAL | Renderer::SHADER_DIM,
|
||||
backgroundParameters, processedTexture);
|
||||
}
|
||||
else {
|
||||
// Dim the background slightly.
|
||||
backgroundParameters.fragmentDimValue = 0.60f;
|
||||
Renderer::shaderPostprocessing(
|
||||
Renderer::SHADER_DIM, backgroundParameters, processedTexture);
|
||||
}
|
||||
|
||||
mPostprocessedBackground->initFromPixels(processedTexture,
|
||||
Renderer::getScreenWidth(), Renderer::getScreenHeight());
|
||||
|
|
Loading…
Reference in a new issue