Added title overlay when scrolling through lists.

This commit is contained in:
Aloshi 2014-02-13 17:10:28 -06:00
parent 63749d2d9d
commit a592dd4cf5
9 changed files with 3851 additions and 22 deletions

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@ -291,6 +291,7 @@ set(ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/frame_png.cpp ${CMAKE_CURRENT_SOURCE_DIR}/data/converted/frame_png.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/textbox_png.cpp ${CMAKE_CURRENT_SOURCE_DIR}/data/converted/textbox_png.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/textbox_glow_png.cpp ${CMAKE_CURRENT_SOURCE_DIR}/data/converted/textbox_glow_png.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/scroll_gradient_png.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/star_filled_png.cpp ${CMAKE_CURRENT_SOURCE_DIR}/data/converted/star_filled_png.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/star_unfilled_png.cpp ${CMAKE_CURRENT_SOURCE_DIR}/data/converted/star_unfilled_png.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_a_png.cpp ${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_a_png.cpp

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@ -2,12 +2,13 @@
#include "Resources.h" #include "Resources.h"
const size_t res2hNrOfFiles = 14; const size_t res2hNrOfFiles = 15;
const Res2hEntry res2hFiles[res2hNrOfFiles] = { const Res2hEntry res2hFiles[res2hNrOfFiles] = {
{":/button.png", button_png_size, button_png_data}, {":/button.png", button_png_size, button_png_data},
{":/ES_logo_16.png", ES_logo_16_png_size, ES_logo_16_png_data}, {":/ES_logo_16.png", ES_logo_16_png_size, ES_logo_16_png_data},
{":/ES_logo_32.png", ES_logo_32_png_size, ES_logo_32_png_data}, {":/ES_logo_32.png", ES_logo_32_png_size, ES_logo_32_png_data},
{":/frame.png", frame_png_size, frame_png_data}, {":/frame.png", frame_png_size, frame_png_data},
{":/scroll_gradient.png", scroll_gradient_png_size, scroll_gradient_png_data},
{":/star_filled.png", star_filled_png_size, star_filled_png_data}, {":/star_filled.png", star_filled_png_size, star_filled_png_data},
{":/star_unfilled.png", star_unfilled_png_size, star_unfilled_png_data}, {":/star_unfilled.png", star_unfilled_png_size, star_unfilled_png_data},
{":/textbox.png", textbox_png_size, textbox_png_data}, {":/textbox.png", textbox_png_size, textbox_png_data},
@ -25,16 +26,17 @@ res2hMapType::value_type mapTemp[] = {
std::make_pair(":/ES_logo_16.png", res2hFiles[1]), std::make_pair(":/ES_logo_16.png", res2hFiles[1]),
std::make_pair(":/ES_logo_32.png", res2hFiles[2]), std::make_pair(":/ES_logo_32.png", res2hFiles[2]),
std::make_pair(":/frame.png", res2hFiles[3]), std::make_pair(":/frame.png", res2hFiles[3]),
std::make_pair(":/star_filled.png", res2hFiles[4]), std::make_pair(":/scroll_gradient.png", res2hFiles[4]),
std::make_pair(":/star_unfilled.png", res2hFiles[5]), std::make_pair(":/star_filled.png", res2hFiles[5]),
std::make_pair(":/textbox.png", res2hFiles[6]), std::make_pair(":/star_unfilled.png", res2hFiles[6]),
std::make_pair(":/textbox_glow.png", res2hFiles[7]), std::make_pair(":/textbox.png", res2hFiles[7]),
std::make_pair(":/help/a.png", res2hFiles[8]), std::make_pair(":/textbox_glow.png", res2hFiles[8]),
std::make_pair(":/help/b.png", res2hFiles[9]), std::make_pair(":/help/a.png", res2hFiles[9]),
std::make_pair(":/help/dpad.png", res2hFiles[10]), std::make_pair(":/help/b.png", res2hFiles[10]),
std::make_pair(":/help/left_right.png", res2hFiles[11]), std::make_pair(":/help/dpad.png", res2hFiles[11]),
std::make_pair(":/help/menu.png", res2hFiles[12]), std::make_pair(":/help/left_right.png", res2hFiles[12]),
std::make_pair(":/help/up_down.png", res2hFiles[13]) std::make_pair(":/help/menu.png", res2hFiles[13]),
std::make_pair(":/help/up_down.png", res2hFiles[14])
}; };
res2hMapType res2hMap(mapTemp, mapTemp + sizeof mapTemp / sizeof mapTemp[0]); res2hMapType res2hMap(mapTemp, mapTemp + sizeof mapTemp / sizeof mapTemp[0]);

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@ -17,6 +17,9 @@ extern const unsigned char ES_logo_32_png_data[];
extern const size_t frame_png_size; extern const size_t frame_png_size;
extern const unsigned char frame_png_data[]; extern const unsigned char frame_png_data[];
extern const size_t scroll_gradient_png_size;
extern const unsigned char scroll_gradient_png_data[];
extern const size_t star_filled_png_size; extern const size_t star_filled_png_size;
extern const unsigned char star_filled_png_data[]; extern const unsigned char star_filled_png_data[];

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@ -2,6 +2,10 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include <memory>
#include "../GuiComponent.h"
#include "ImageComponent.h"
#include "../resources/Font.h"
enum CursorState enum CursorState
{ {
@ -18,12 +22,12 @@ struct ScrollTier
const int SCROLL_SPEED_COUNT = 3; const int SCROLL_SPEED_COUNT = 3;
const ScrollTier SCROLL_SPEED[SCROLL_SPEED_COUNT] = { const ScrollTier SCROLL_SPEED[SCROLL_SPEED_COUNT] = {
{500, 500}, {500, 500},
{2600, 150}, {5000, 114},
{0, 100} {0, 8}
}; };
template <typename EntryData, typename UserData> template <typename EntryData, typename UserData>
class IList class IList : public GuiComponent
{ {
public: public:
struct Entry struct Entry
@ -42,16 +46,28 @@ protected:
int mScrollTierAccumulator; int mScrollTierAccumulator;
int mScrollCursorAccumulator; int mScrollCursorAccumulator;
unsigned char mTitleOverlayOpacity;
unsigned int mTitleOverlayColor;
ImageComponent mGradient;
std::shared_ptr<Font> mTitleOverlayFont;
std::vector<Entry> mEntries; std::vector<Entry> mEntries;
public: public:
IList() IList(Window* window) : GuiComponent(window), mGradient(window)
{ {
mCursor = 0; mCursor = 0;
mScrollTier = 0; mScrollTier = 0;
mScrollVelocity = 0; mScrollVelocity = 0;
mScrollTierAccumulator = 0; mScrollTierAccumulator = 0;
mScrollCursorAccumulator = 0; mScrollCursorAccumulator = 0;
mTitleOverlayOpacity = 0x00;
mTitleOverlayColor = 0xFFFFFF00;
mGradient.setImage(":/scroll_gradient.png");
mGradient.setColorShift(0x000040FF);
mGradient.setOpacity(0);
mTitleOverlayFont = Font::get(FONT_SIZE_LARGE);
} }
bool isScrolling() const bool isScrolling() const
@ -154,12 +170,24 @@ protected:
void listUpdate(int deltaTime) void listUpdate(int deltaTime)
{ {
// update the title overlay opacity
const int dir = (mScrollTier >= SCROLL_SPEED_COUNT - 1) ? 1 : -1; // fade in if scroll tier is >= 1, otherwise fade out
int op = mTitleOverlayOpacity + deltaTime*dir; // we just do a 1-to-1 time -> opacity, no scaling
if(op >= 255)
mTitleOverlayOpacity = 255;
else if(op <= 0)
mTitleOverlayOpacity = 0;
else
mTitleOverlayOpacity = (unsigned char)op;
if(mScrollVelocity == 0 || size() < 2) if(mScrollVelocity == 0 || size() < 2)
return; return;
mScrollCursorAccumulator += deltaTime; mScrollCursorAccumulator += deltaTime;
mScrollTierAccumulator += deltaTime; mScrollTierAccumulator += deltaTime;
// we delay scrolling until after scroll tier has updated so isScrolling() returns accurately during onCursorChanged callbacks
// we don't just do scroll tier first because it would not catch the scrollDelay == tier length case
int scrollCount = 0; int scrollCount = 0;
while(mScrollCursorAccumulator >= SCROLL_SPEED[mScrollTier].scrollDelay) while(mScrollCursorAccumulator >= SCROLL_SPEED[mScrollTier].scrollDelay)
{ {
@ -174,10 +202,33 @@ protected:
mScrollTier++; mScrollTier++;
} }
// actually perform the scrolling
for(int i = 0; i < scrollCount; i++) for(int i = 0; i < scrollCount; i++)
scroll(mScrollVelocity); scroll(mScrollVelocity);
} }
void listRenderTitleOverlay(const Eigen::Affine3f& trans)
{
if(size() == 0 || !mTitleOverlayFont || mTitleOverlayOpacity == 0)
return;
// we don't bother caching this because it's only two letters and will change pretty much every frame if we're scrolling
const std::string text = getSelectedName().size() >= 2 ? getSelectedName().substr(0, 2) : "??";
Eigen::Vector2f off = mTitleOverlayFont->sizeText(text);
off[0] = (mSize.x() - off.x()) * 0.7f;
off[1] = (mSize.y() - off.y()) * 0.5f;
mGradient.setOpacity(mTitleOverlayOpacity);
mGradient.render(trans);
mTitleOverlayFont->drawText(text, off, (mTitleOverlayColor & 0xFFFFFF00) | mTitleOverlayOpacity); // relies on mGradient's render to Renderer::setMatrix(trans)
}
virtual void onSizeChanged() override
{
mGradient.setResize(mSize);
}
void scroll(int amt) void scroll(int amt)
{ {
if(mScrollVelocity == 0 || size() < 2) if(mScrollVelocity == 0 || size() < 2)

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@ -11,7 +11,7 @@ struct ImageGridData
}; };
template<typename T> template<typename T>
class ImageGridComponent : public GuiComponent, public IList<ImageGridData, T> class ImageGridComponent : public IList<ImageGridData, T>
{ {
public: public:
ImageGridComponent(Window* window); ImageGridComponent(Window* window);
@ -79,7 +79,7 @@ private:
}; };
template<typename T> template<typename T>
ImageGridComponent<T>::ImageGridComponent(Window* window) : GuiComponent(window) ImageGridComponent<T>::ImageGridComponent(Window* window) : IList(window)
{ {
mEntriesDirty = true; mEntriesDirty = true;
} }

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@ -3,7 +3,6 @@
#include "IList.h" #include "IList.h"
#include "../Renderer.h" #include "../Renderer.h"
#include "../resources/Font.h" #include "../resources/Font.h"
#include "../GuiComponent.h"
#include "../InputManager.h" #include "../InputManager.h"
#include <vector> #include <vector>
#include <string> #include <string>
@ -21,7 +20,7 @@ struct TextListData
//A graphical list. Supports multiple colors for rows and scrolling. //A graphical list. Supports multiple colors for rows and scrolling.
template <typename T> template <typename T>
class TextListComponent : public GuiComponent, public IList<TextListData, T> class TextListComponent : public IList<TextListData, T>
{ {
public: public:
TextListComponent(Window* window); TextListComponent(Window* window);
@ -84,7 +83,7 @@ private:
template <typename T> template <typename T>
TextListComponent<T>::TextListComponent(Window* window) : TextListComponent<T>::TextListComponent(Window* window) :
GuiComponent(window) IList(window)
{ {
mMarqueeOffset = 0; mMarqueeOffset = 0;
mMarqueeTime = -MARQUEE_DELAY; mMarqueeTime = -MARQUEE_DELAY;
@ -119,7 +118,7 @@ void TextListComponent<T>::render(const Eigen::Affine3f& parentTrans)
int startEntry = 0; int startEntry = 0;
//number of entries that can fit on the screen simultaniously //number of entries that can fit on the screen simultaniously
int screenCount = (int)mSize.y() / entrySize; int screenCount = (int)(mSize.y() / entrySize + 0.5f);
if(size() >= screenCount) if(size() >= screenCount)
{ {
@ -197,6 +196,8 @@ void TextListComponent<T>::render(const Eigen::Affine3f& parentTrans)
Renderer::popClipRect(); Renderer::popClipRect();
listRenderTitleOverlay(trans);
GuiComponent::renderChildren(trans); GuiComponent::renderChildren(trans);
} }

View file

@ -19,7 +19,7 @@ DetailedGameListView::DetailedGameListView(Window* window, FileData* root) :
const float padding = 0.01f; const float padding = 0.01f;
mList.setPosition(mSize.x() * (0.50f + padding), mList.getPosition().y()); mList.setPosition(mSize.x() * (0.50f + padding), mList.getPosition().y());
mList.setSize(mSize.x() * (0.50f - 2*padding), mList.getSize().y()); mList.setSize(mSize.x() * (0.50f - padding), mList.getSize().y());
mList.setAlignment(TextListComponent<FileData*>::ALIGN_LEFT); mList.setAlignment(TextListComponent<FileData*>::ALIGN_LEFT);
mList.setCursorChangedCallback([&](const CursorState& state) { updateInfoPanel(); }); mList.setCursorChangedCallback([&](const CursorState& state) { updateInfoPanel(); });