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Fixed non-ASCII characters never setting an initial selected value for "jump to letter."
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@ -10,12 +10,13 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : Gui
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addChild(&mMenu);
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// jump to letter
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char curChar = getGamelist()->getCursor()->getName()[0];
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char curChar = toupper(getGamelist()->getCursor()->getName()[0]);
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if(curChar < 'A' || curChar > 'Z')
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curChar = 'A';
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mJumpToLetterList = std::make_shared<LetterList>(mWindow, "JUMP TO LETTER", false);
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for(char c = 'A'; c <= 'Z'; c++)
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{
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mJumpToLetterList->add(std::string(1, c), c, c == curChar);
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}
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ComponentListRow row;
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row.addElement(std::make_shared<TextComponent>(mWindow, "JUMP TO LETTER", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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